Just wanted to explain to the mappers about a change I just committed on how to define random cps. It's pretty much the same, but now you can define how many you want to be left on that group after the removal.
Before, it was just sgid = 11, 21, 31, 41, etc, but now the second digit number actually defines the amount of cps to be left.'changelog' wrote: PYTHON: Updated random cps to consider the second digit in the supplygroupid as the number of cps to be left in the group after the random removal. So if sgid = 21, then group = 2 and leave = 1; sgid = 22, group = 2 and leave = 2; sgid = 2 or sgid = 20, then group = 2 and leave = all (not random). (dbzao)
If you set in the same group sgid = 21 and sgid = 22, I will consider the definition of only one of those (the first in the order the engine gives me the cp list), so make sure all cps on a group have the same sgid. You can of course have random and not random cps by having sgid = 21 on some and sgid = 20 or sgid = 2 in others.
I think we should increase the use of random CPs more and more as they are great for changing the way we play the maps on the same layer. Specially big maps like Muttrah, Fools Road, etc.