Opinions on my AAS tactical gameplay?

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Hellbrawler
Posts: 264
Joined: 2008-08-05 02:06

Opinions on my AAS tactical gameplay?

Post by Hellbrawler »

Since I've been commander about 1 million times now, I started creating a plan. Of course my first attempt at it was an epic failure because of no organization. And what I'm asking for is an opinion on this strategy from whoever is reading this. Please be professional and no stupid comments or slanderous words.

Tactic: Mobile Conventional Force(Spearheading)

Basically, this should work for all AAS mode maps. It's a plan I pretty much took from the US invasion of Iraq. The "Keep pushing, and stop for nothing".

Step 1-: The commander mic checks all squad leads. Then he/she begins organizing the job for each squad. (Transport Squad, Tank Squad, Sniper Squad, Support Squad, etc.) Then he/she begins organizing the caravan.
*IMPORTANT* It is very important that the commanders have loyalty from the squad leaders, otherwise this plan will not work, ever. If there is an unresponsive squad, commanders have the right to call in admins and report this particular squad leader for not following orders. It is also VERY important that the commander assigns each squad a SPECIFIC task, if you have an infantry squad using a Bradley while the actual Bradley squad ******* about it, there will be mass confusion for both the commander and squad leads, not to mention internal conflicts and disputes. ALWAYS have each squad assigned something. Use admins to your advantage if you have to.
Organizational Pattern:
-Main Battle Tanks to the front AND back of the convoy, the lead tanks will act as Blitzkrieg.
-Supply/Logistical trucks with the support of light infantry vehicles (HUMVEEs, etc)
-Armored Troop transports (APCs)- These will be the ones that are going to spearhead straight into the objective after the entire caravan gets close to the objective.
-(If there are helicopters)TRANSPORT choppers will remain back until the assault force reaches the objective, in case of stranded troops or killed troops that spawn back at the main base. From there transport choppers are basically pooling in fresh reinforcements.
ATTACK choppers-In the event of an enemy FoB spotted, the attack chopper's main goal will be attacking these including enemy armored vehicles and infantry. Anything that stops the caravan *even though it shouldn't*

Step 2-: On the order of the commander, all squad leaders are ordered to mobilize their units into one single caravan and spearhead straight into the first objective.
*Most Important thing to remember* Never ever stop, if you stop you get hit by rockets, etc. Always keep moving, you have a better chance of survival. Even if the troops spot enemy FOBs, do not stop, they can always clear them out later or the attack chopper can do it.

Step 3-: Once the first objective is taken, the caravan should set up a well built FoB inside the objective and have one squad defending it. The rest of the squads will repeat the tactic onto the next objective and onto the next.
*confusion* In the event of mass confusion, do not worry. The commander should be there to reorganize. At this part, all squad leaders MUST listen and do not stray off. If the squads come in contact while building the first FoB, there should always and only be one squad building while the others defend. And it is the commander's job to let the squad leads know who is doing what. A good commander will always ask each squad at how they are doing. If the commander is not doing this, mutiny him or her. There should always be a good commander.

Step 4-: If this plan is carried out perfectly there should be a quick and decisive victory. I understand that no soldier has any freedom as to what they are doing. They can have fun, but when going against squad commands, that soldier should be stopped immediately. In the event that there is argument or dispute inside squads, let them know that THIS is project reality not vanilla bf2. Soldiers will follow orders or be kicked/banned.

In the event that both armies do the same tactic, I don't know. If that is the case than it's the commander's job from there to do as he wishes. I can take in opinions and advise from anyone that has any idea on how armies could counter each other in the event of a "double spearhead" colliding.

Benefits:
The team that is unfortunate to witness this "Blitzkrieg" will probably be in mass confusion and will take a long time to reorganize and counter attack. Commanders should use this as an advantage.

Thanks for reading and posting comments.
Last edited by Hellbrawler on 2009-03-10 04:08, edited 4 times in total.
cyberzomby
Posts: 5336
Joined: 2007-04-03 07:12

Re: Opinions on my AAS tactical gameplay?

Post by cyberzomby »

hmmm. while this might work sometimes I dont think this is a good plan. Im more of a flanking player myself.

like you heard on those brothers in arms movies: One squads grabs the enemy while the other squad go around and kicks them in the nuts!

Problem is when your all in one big caravan: Do not forget the tanks need room to manoevre, leaving the weaker parts of the caravan exposed to what ever the tanks cant finish or havent got time to finish (LAT, HAT, APC's)
Acemantura
Posts: 2463
Joined: 2007-08-18 06:50

Re: Opinions on my AAS tactical gameplay?

Post by Acemantura »

I remember when I was commanding on Kashan on the Tactical Gamer server, one early morning.

Keep that in mind, "One Early Morning"

I had every single squad in the palm of my hand, and because the blitz was so fast, we got to the second to last CP of the MEC when we were only 20-30 minutes in.

We had the blackhawks ferrying supplies and infantry, the tanks were basically sniping into the bunker complex and whacking any and all vehicles, but truly the best part of the whole operation was the blackhawk squad. They sent one squad into the fray, and another ready to cap the next flag, it was absolutley marvelous. I got goosebumps, when my two inf squads in the bunker complex called in the tanks to take out some inf while they took both objectives in under 5 min. The blackhawks took one squad over to the second to last objective, while the other squad went to the last, I told my tanks to assist in the south, and that's when everyone got tired, and went to bed. One Early Morning, I almost had the most beautiful blitz, the one that every Commander dreams about. Not unlike you Hellbrawler.

Like in the above post, the only thing you are missing, in such a tight convoy, is security. Which I am sorry to say is immposible, especially with a well organized and motivated opposing force.

So You must make the best of your resources. For example, I didn't have my tanks follow the infantry like little ducks in a row, I had them spread out in strategic junctures, that they would not only be able to support the assaulting inf, but they would fire and manouver, taking precautionary measures while clearing out the surroundings of the objective.

Even though it is flawed (just like any other plan) I do like your plan but instead of "Ducks in a Row" get your tanks on the flanks of the convoy as much as possible, with perhaps some inf support.

See ya on the field Brawler.
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