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Custom objects and vegitation
Posted: 2009-03-14 01:31
by Warpig-
Since a lot of the content for the mod comes from Europe/Asia or the Middle East it's going to be tricky making urban/rural maps that look "Aussie". If anyone has any custom models (especially the little things like gum trees, bracken etc) or knows where to get them post them in here. It'd be a big help, cheers
Re: Custom objects and vegitation
Posted: 2009-04-15 04:49
by Tonnie
i have some aussie statics i made for a map i was working on your welcome to use them if you like just pm me..
![Mr. Green :mrgreen:](./images/smilies/icon_mrgreen.gif)
Random objects
![Image](http://i160.photobucket.com/albums/t187/tonnie15/1sign.jpg)
Random aussie Pub
:note:
Pub has been uv mapped just not textured
Re: Custom objects and vegitation
Posted: 2009-04-15 04:59
by ReconAus
Tonnie you are a machine
Recon
Re: Custom objects and vegitation
Posted: 2009-04-15 05:40
by stozzcheese
there has to be a roo crossing sign!!!
Re: Custom objects and vegitation
Posted: 2009-04-15 06:12
by Wilkinson
Epic Win on the Pub. Make sure to put beer bottles and mugs and possibly a keg when you make your maps gents.
Great work tonnie
Re: Custom objects and vegitation
Posted: 2009-04-15 06:17
by Gu^n3r
tonnie your my hero m8, now i can drink in PR and in Reality at the same time
![Very Happy :D](./images/smilies/icon_e_biggrin.gif)
Re: Custom objects and vegitation
Posted: 2009-04-15 07:19
by cyberzomby
Awesomness! Really nice.
Re: Custom objects and vegitation
Posted: 2009-04-15 07:40
by Rhino
nice but ehhh, your going to have to redo your UVs and retexture all your stuff since its dose not looked to be skinned in the correct ways for statics...
The models are looking pretty good, not 100% about the trees thou thou I think that is mainly the texture that is making them look odd.
also in your pub scene, is that the vBF2 water tower shrunken down? looks much, much smaller...
Re: Custom objects and vegitation
Posted: 2009-04-15 11:40
by MCI
Well this will bring some nice pubfights to PR
![Laughing :lol:](./images/smilies/icon_lol.gif)
(I know too lame just had to do it
![Very Happy :D](./images/smilies/icon_e_biggrin.gif)
)
Re: Custom objects and vegitation
Posted: 2009-04-25 14:15
by Tonnie
offer still stands if you still need them... Or if any of the other mappers need them.
Re: Custom objects and vegitation
Posted: 2009-05-06 05:03
by AintWarHeLL(hehe)
they look sweet
![Smile :)](./images/smilies/icon_e_smile.gif)
but need one more
![Image](http://i444.photobucket.com/albums/qq162/paulwar2/bb168cc4.jpg)
Re: Custom objects and vegitation
Posted: 2009-05-06 06:02
by IINoddyII
AintWarHeLL(hehe) wrote:they look sweet
![Smile :)](./images/smilies/icon_e_smile.gif)
but need one more
piss funny when people 'mod' these signs
especially in far NQ
![Laughing :lol:](./images/smilies/icon_lol.gif)
Re: Custom objects and vegitation
Posted: 2009-05-06 06:07
by Tonnie
Re: Custom objects and vegitation
Posted: 2009-05-06 06:54
by Rhino
lol
love the speed bump sign
anyways you can make most signs by just tweaking the current sign textures
you can find most of them in: \objects\staticobjects\common\textures\common_destructible_c.dds
Then just make a "common_destructible_c_aus.dds" version and reskin the current signs
Although there is no current diamond sign like you need what you can do thou is when making your "common_destructible_c_aus.dds" texture pallet, there is huge unused area at the bottom you can put your custom sign textures with different shapes onto then just make them in max, wouldn't take long
EDIT: in fact I might just do it now to show you
EDIT: got the basics done just need to do all the UVs and some extra details etc
![Image](http://img12.imageshack.us/img12/9308/05062009084506.jpg)
Re: Custom objects and vegitation
Posted: 2009-05-06 08:59
by Madhouse
[R-CON]tonnie15 wrote:offer still stands if you still need them... Or if any of the other mappers need them.
I orginally asked for the signs and trees back july last year... still waiting.
Re: Custom objects and vegitation
Posted: 2009-05-06 09:54
by Rhino
Re: Custom objects and vegitation
Posted: 2009-05-06 10:32
by AintWarHeLL(hehe)
![Smile :)](./images/smilies/icon_e_smile.gif)
love your work Rhino
but if the sign was around here it would look like this, with bullet holes in it
![Image](http://i444.photobucket.com/albums/qq162/paulwar2/3effcb71.jpg)
Re: Custom objects and vegitation
Posted: 2009-05-06 10:41
by Rhino
it dose have some dents in the bump a bit like that in fact
![Image](http://img9.imageshack.us/img9/4695/05062009114104.jpg)
Re: Custom objects and vegitation
Posted: 2009-05-06 11:42
by Sabre-Oz
yeh definately needs holes, its harder to spot one without than with.
Re: Custom objects and vegitation
Posted: 2009-05-06 14:06
by Rhino
well the pic posted above more had just dents in it, no real holes... Some had big scratches in the dents but ye, didn't bother with them since most of my refs dont show that. Anyways this is done now, here it is for anyone who wishes to use it (for PR of course, will need permission for anything else)
Fully destructible (falls over when its hit by a car or w/e) and complete with cols, lods etc, just place it in your map
Download: http://realitymodfiles.com/rhino/static ... o_sign.rar
(extract into your pr_edit mod)