[Map] Iron Ridge [WIP]

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~KILL~Pirate
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[Map] Iron Ridge [WIP]

Post by ~KILL~Pirate »

Iron Ridge

2 km

Russians vs Chechen Militia

This map features lots of terrain variations such as a huge valley, mountains, hills and slopes. Iron Ridge has a long bridge that connects the east and west areas of the map and is the main transportation route, but there is also three other woodland roads that lead to the river area for crossing and should really add to defense and attack strategy of the map. Iron Ridge also features a large underground sewer system that will also add to some very nice underground fighting. This map is a work in progress and still needs lots of detailing....

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West City

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Sewer/Water Filtration Sytem... This entire area has underground tunnels...


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Chechen Militia Training Area

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Various Areas

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Zimmer
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Re: [MAP] Iron Ridge [WIP]

Post by Zimmer »

Scmex .
Rangu
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Re: [MAP] Iron Ridge [WIP]

Post by Rangu »

Looks amazing! :D
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Smegburt_funkledink
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Re: [MAP] Iron Ridge [WIP]

Post by Smegburt_funkledink »

Lookin' good.

Woodlan/ Urban FTW!

Keep it up, although the town does look out of place a little.
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Spush
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Re: [MAP] Iron Ridge [WIP]

Post by Spush »

Very nice
MonkeySoldier
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Re: [MAP] Iron Ridge [WIP]

Post by MonkeySoldier »

Looks very nice! Did you had an idea yet of what vehicles you're going to put on the map? :)
General_J0k3r
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Re: [MAP] Iron Ridge [WIP]

Post by General_J0k3r »

llooks pretty much pure seks.

only thing i noticed (and i usually dont notice these things) is that the bridge doesn't seem to have any support in the middle. considering this is a very long bridge it might either be constructed differently or with support IRL. that's the opposite of a biggie though ;)
waldo_ii
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Re: [MAP] Iron Ridge [WIP]

Post by waldo_ii »

Shweeeet. Those sewers look awesome. How large are they? Will sewer fighting be Kozelsk-epic or will it not focus on it?


(*Hopes for secret entrances from the woods to the city via sewers*)
|TGXV| Waldo_II

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Zimmer
Posts: 2069
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Re: [MAP] Iron Ridge [WIP]

Post by Zimmer »

Yeah I agree with General joker the bridges look like really weird they are so long without any support. Try to put some feets on the bridges it will just look weird without thinking about how big and long they are.
marcoelnk
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Re: [MAP] Iron Ridge [WIP]

Post by marcoelnk »

looking good ...

dragon fly ?
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~KILL~Pirate
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Re: [MAP] Iron Ridge [WIP]

Post by ~KILL~Pirate »

MonkeySoldier wrote:Looks very nice! Did you had an idea yet of what vehicles you're going to put on the map? :)
That will be up to Fuzzhead and Jaymz...

General_J0k3r wrote:only thing i noticed (and i usually dont notice these things) is that the bridge doesn't seem to have any support in the middle. considering this is a very long bridge it might either be constructed differently or with support IRL.
They will have supports on them, just havent put them on yet.... still a WIP :wink:

addaco wrote:Looking good

Id like to see many paths leading to the river through the woods. And mayby a shallow part of the river that inf. can wade through.
There are and the entire river is shallow and can be crossed on foot and in vehicles...



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HunterMed
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Re: [MAP] Iron Ridge [WIP]

Post by HunterMed »

very nice!
Outlawz7
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Re: [MAP] Iron Ridge [WIP]

Post by Outlawz7 »

Random apartment neighborhood in the middle of a forest is random.

Surely you will expand the town a bit?
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BloodyDeed
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Re: [MAP] Iron Ridge [WIP]

Post by BloodyDeed »

great work ;)
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D|ehard
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Re: [MAP] Iron Ridge [WIP]

Post by D|ehard »

Very Nice!

The only thing i see is how the Checan base is little out of place. The buildings/details dont match.
"The battle is over, but the war has just begun"
[uBp]Irish
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Re: [MAP] Iron Ridge [WIP]

Post by [uBp]Irish »

i like the new statics.

i'm guessing this is phase 3 of the Fools Road, Mestia, X map trilogy?
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=Romagnolo=
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Re: [MAP] Iron Ridge [WIP]

Post by =Romagnolo= »

Its not my favotire kind of envroiment, but the map is looking so beautiful.
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~KILL~Pirate
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Re: [MAP] Iron Ridge [WIP]

Post by ~KILL~Pirate »

[R-CON]Outlawz wrote:Random apartment neighborhood in the middle of a forest is random.

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[R-COM]D|ehard wrote:Very Nice!
The only thing i see is how the Checan base is little out of place. The buildings/details dont match.
Its a militia training area in the woods built by militia not architects... So, its gotta look very crude and thrown together with whatever material they could get hold of ;)



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D|ehard
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Re: [MAP] Iron Ridge [WIP]

Post by D|ehard »

Ohh ok i se pirate. It was the walls that thru me off. They look afngy.
"The battle is over, but the war has just begun"
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