Karbala's Apache rearm/repair strategy
Posted: 2009-04-07 21:56
Hmmm, question. What do you do on Karbala as an Apache? I've been in this psychological game before, where your real supposed safe haven is actually the most dangerous spot you could be in. Either going to or from main base, I'm always covering the flares key and ready to execute evasive maneuvers.
I'll give you one experience and ask you for what the best thing to do was.
Just yesterday, Welshboy and I finally flew the apache in it. As soon as it was up I got locked on at base. I was originally weary of the technical north of us that had deposed of our 2 littlebirds, and I attributed the fact that the second one dared to try and take off 5 seconds after the first one's demise to the fact that they were both in one man squads. It was killed before the Apache spawned, but I already got the message that this team was going to be ruthless and attack our main.
Here comes the fun part. When we finally get up, we get locked within a few seconds of warming up, all the while being in main. I'm able to take off and get away while dispensing only one set of flares, however, and we are able to help level the village in accordance to CAS requests. However, it's not so fun coming back to rearm. We get locked on as we come from the north, so I sat us behind the main, unable to get within it safely. It doesn't help, though, since we're still being locked, so I climb over main, drop a few flares, and head straight to the very South East corner of the map.
Now here's the question... What would you do now? I was fairly sure the AA was coming from the tower just south of main, since it was able to lock on even after I sat north of the base in fair cover. I knew that there was also a technical that had been shooting at us when we felw over, heading south. We were running low on ammo, and I had dropped about 3 of my 5 flare sets.
A final question, too. I want you to tell me if I did anything wrong here. We ended up asking the squads near main to make sure it's clear, because we had an AA and a technical threatening us. I then flew up to an altitude of 400, and told my gunner to target the tower with his cannons, and to see if we could get down safe from technicals. We got above main, he shot a few shots, but I heard the lock, and we were killed.
What went wrong and how can it be prevented in the current pr build (aside from a main base overhaul )?
I'll give you one experience and ask you for what the best thing to do was.
Just yesterday, Welshboy and I finally flew the apache in it. As soon as it was up I got locked on at base. I was originally weary of the technical north of us that had deposed of our 2 littlebirds, and I attributed the fact that the second one dared to try and take off 5 seconds after the first one's demise to the fact that they were both in one man squads. It was killed before the Apache spawned, but I already got the message that this team was going to be ruthless and attack our main.
Here comes the fun part. When we finally get up, we get locked within a few seconds of warming up, all the while being in main. I'm able to take off and get away while dispensing only one set of flares, however, and we are able to help level the village in accordance to CAS requests. However, it's not so fun coming back to rearm. We get locked on as we come from the north, so I sat us behind the main, unable to get within it safely. It doesn't help, though, since we're still being locked, so I climb over main, drop a few flares, and head straight to the very South East corner of the map.
Now here's the question... What would you do now? I was fairly sure the AA was coming from the tower just south of main, since it was able to lock on even after I sat north of the base in fair cover. I knew that there was also a technical that had been shooting at us when we felw over, heading south. We were running low on ammo, and I had dropped about 3 of my 5 flare sets.
A final question, too. I want you to tell me if I did anything wrong here. We ended up asking the squads near main to make sure it's clear, because we had an AA and a technical threatening us. I then flew up to an altitude of 400, and told my gunner to target the tower with his cannons, and to see if we could get down safe from technicals. We got above main, he shot a few shots, but I heard the lock, and we were killed.
What went wrong and how can it be prevented in the current pr build (aside from a main base overhaul )?