[SubFaction] Korps Mariniers

Discussion pertaining to the PR Dutch Forces faction.
Glimmerman
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[SubFaction] Korps Mariniers

Post by Glimmerman »

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We hereby announce the creation of the Dutch Royal Marines (Korps Mariniers).

Netherlands Marine Corps - Wikipedia, the free encyclopedia

The Korps Mariniers is the marine corps and amphibious infantry component of the Royal Netherlands Navy. It is trained to operate anywhere in the world in all environments, under any condition and circumstance, as a rapid reaction force. The Korps Mariniers can be deployed to a given location within 48 hours. Their motto is Qua Patet Orbis ("As far as the world extends").

Commercial:


Next to our Afghanistan based maps, we want to make maps on other locations as well. For example, dark and dense forests, or jungle maps for the new division.
The layout of the weapons is mostly the same as the Dutch Royal Army. They use different vehicles, so we're planning on getting them a Landing craft and some light vehicles.

Including:

LCVP:
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Last edited by Glimmerman on 2009-10-24 12:18, edited 3 times in total.
Rhino
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Re: [SubFaction] Korps Mariniers

Post by Rhino »

get the main faction done first, with a good set of maps, then you can think about expanding onto this :p
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AfterDune
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Re: [SubFaction] Korps Mariniers

Post by AfterDune »

[R-DEV]Rhino wrote:get the main faction done first, with a good set of maps, then you can think about expanding onto this :p
It's not much trouble at all to do this, Rhino. It only needs a new playerskin and at least one map that goes with it. Filesize doesn't grow that much at all, since we already have all the weaponry. Only need some vehicles, but can do for now with placeholders.

By the way, the "subfaction" part can be a bit confusing. It's a division, not an entire faction.
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Glimmerman
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Re: [SubFaction] Korps Mariniers

Post by Glimmerman »

It more like a announcement that we will also do this to keep the jungle lovers happy :)

As soon as our main faction is done this is a very easy to make spinoff.

So Dutch Army first + maps and when thats done will make the Marines.
Ssgt.Smit
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Re: [SubFaction] Korps Mariniers

Post by Ssgt.Smit »

doesnt the marines use the old american Woodland instead of the british?
Rhino
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Re: [SubFaction] Korps Mariniers

Post by Rhino »

[R-DEV]AfterDune wrote:It's not much trouble at all to do this, Rhino.
you are very much underestimating the task tbh...

Why do you think PR dose not have the Royal Marines truly in PR even thou its basically a "simple" task since all it needs is a few small extra things to turn the British Army into Royal Marines? The big thing is a decent map, with statics to have a true beach assault.

Yes it not "that" hard to do, but when you still need to finish off the main faction, its far better to concentrate on that.

You will regret doing them if you do them before your main faction is done, trust me.
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Glimmerman
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Re: [SubFaction] Korps Mariniers

Post by Glimmerman »

Ssgt.Smit wrote:doesnt the marines use the old american Woodland instead of the british?
Yes US woodland.
AfterDune
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Re: [SubFaction] Korps Mariniers

Post by AfterDune »

[R-DEV]Rhino wrote:you are very much underestimating the task tbh...

Why do you think PR dose not have the Royal Marines truly in PR even thou its basically a "simple" task since all it needs is a few small extra things to turn the British Army into Royal Marines? The big thing is a decent map, with statics to have a true beach assault.

Yes it not "that" hard to do, but when you still need to finish off the main faction, its far better to concentrate on that.

You will regret doing them if you do them before your main faction is done, trust me.
Rhino, just read what Glimmerman posted above before making posts as these... It's not the main focus at this moment... of course.
[R-CON]Glimmerman wrote:As soon as our main faction is done this is a very easy to make spinoff.

So Dutch Army first + maps and when thats done will make the Marines.
There.
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Rhino
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Re: [SubFaction] Korps Mariniers

Post by Rhino »

He said that after my first replie, and that was posted 1min before my 2nd reply so he posted it as I was typing :p

So dont tell me I should read what wasn't there :p
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AfterDune
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Re: [SubFaction] Korps Mariniers

Post by AfterDune »

11 minutes before your 2nd reply.

But forget about that, the point is clear ;) .
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Glimmerman
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Re: [SubFaction] Korps Mariniers

Post by Glimmerman »

[R-DEV]Rhino wrote:He said that after my first replie, and that was posted 1min before my 2nd reply so he posted it as I was typing :p

So dont tell me I should read what wasn't there :p
Details details details. ;)
Z-trooper
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Re: [SubFaction] Korps Mariniers

Post by Z-trooper »

I guess it couldn't hurt start thinking about the development. As I understand it most of the actual objects for the Army has been created so starting to model whatever is needed for the marines (vehicles and statics) while the army stuff is being completed and maps are being created would not be unreasonable imo.
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Rhino
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Re: [SubFaction] Korps Mariniers

Post by Rhino »

[R-DEV]AfterDune wrote:11 minutes before your 2nd reply.

But forget about that, the point is clear ;) .
hehe, wasn't there when I replied to your post :p

[R-DEV]Z-trooper wrote:I guess it couldn't hurt start thinking about the development. As I understand it most of the actual objects for the Army has been created so starting to model whatever is needed for the marines (vehicles and statics) while the army stuff is being completed and maps are being created would not be unreasonable imo.
ye, providing its kept low priority and dont get in the way of any other things that need making but all I would do at this stage is plan it and then look into developing it when the time is right.
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AfterDune
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Re: [SubFaction] Korps Mariniers

Post by AfterDune »

[R-DEV]Rhino wrote:ye, providing its kept low priority and dont get in the way of any other things that need making but all I would do at this stage is plan it and then look into developing it when the time is right.
...which has been the plan from day 1 :) .
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LittleFoX
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Re: [SubFaction] Korps Mariniers

Post by LittleFoX »

I think it's a great idea
I'm looking forward to it!
Durkie
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Re: [SubFaction] Korps Mariniers

Post by Durkie »

I don't think your finished whit modelling the landing craft. You need a ship where the landings craft come from like this:

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Z-trooper
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Re: [SubFaction] Korps Mariniers

Post by Z-trooper »

I can assure you that they are aware of the ship ;)
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Rhino
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Re: [SubFaction] Korps Mariniers

Post by Rhino »

[R-DEV]Z-trooper wrote:I can assure you that they are aware of the ship ;)
and I bet they want you to make it dont they? :p
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KingLorre
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Re: [SubFaction] Korps Mariniers

Post by KingLorre »

[R-DEV]Rhino wrote:and I bet they want you to make it dont they? :p
Yes please my special santa, il promise il be a nice boy this year :|
Z-trooper
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Re: [SubFaction] Korps Mariniers

Post by Z-trooper »

[R-DEV]Rhino wrote:and I bet they want you to make it dont they? :p
By now who has not asked me to make something that noone else wants to do? 8-)
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"Without geometry, life is pointless"
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