How to win Firefights
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How to win Firefights
A good SL can only be as good as the Sqaud members behind him but...
i been playin PR 4 a while now ive learnt that during a firefight in the best way to win is 2 pin down the other sqaud permanently and its suprising how people underestimate or dont even use this tactic...
i usually have 2 surpresers who stay behind simply to "KEEP UP THE FIRE" as the rest of the sqaud moves up, and gets some grenade sandwiches into em. this is honestly the most effective and simple way to win infantry on infantry. and this is how i rarely loose a firefight
i know its sounds like common sense but i dont see it commonly used, just wanted to get it off my chest
i been playin PR 4 a while now ive learnt that during a firefight in the best way to win is 2 pin down the other sqaud permanently and its suprising how people underestimate or dont even use this tactic...
i usually have 2 surpresers who stay behind simply to "KEEP UP THE FIRE" as the rest of the sqaud moves up, and gets some grenade sandwiches into em. this is honestly the most effective and simple way to win infantry on infantry. and this is how i rarely loose a firefight
i know its sounds like common sense but i dont see it commonly used, just wanted to get it off my chest
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Re: How to win Firefights
When im in a squad (not as sl) and we get into a firefight, i usualy flank around the enemys while the whole squad shoots at them. Then i come up behind them, get their rally, and shoot all the enemys in the back.
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Re: How to win Firefights
From my own personal training and then translation to the battlefield, I have realized the most effective thing is aggression.
Placing consiously good shoots, 2 in the chest 1 in the head, is always the motto, but doesn't always prove too effective in hitting anyone on the battlefield. So when shit hits the fan, the best way is to approach the weakness of your enemy; the basic rule of thumb is if you can see them, the can see you and equally put a 7.62X39mm bullet into your skull. So finding them and reacting properlly under ROE, but in the game world that only means jack shit, So finding where and what they are doing makes your job a hell of a lot easier. Make sure also that you communicate at a clear level for all of your members in the squad/fireteam, so that they are aware of what you are intending to do, the worst thing is to have one guy who thinks you are providing a defense propous when you are attacking cause it takes the whole team off of sync. Also finding your enemy and knowing that hes out to get you, is also keen, so you already have an advantage, the best thing is to quickly analyze your enemy on who is directly influencing whom, and break that communcation. So hitting them hard and fast under the context of target a squad leader is very important because almost instantly when you make contact their chatter over the comms will be overwhelming for a couple of seconds so it is important that the top dog is put under either a lot of suppression or just plain dead, after that point focus support members of your team on making the enemy team have a bad day, at one point if you focus your fire you will have a progression of mentality that there is more then one individual creating an offensive on the enemy.
This could be brought under better protocol concerning real military procedure but i tried summing it up under the best context with the game in mind.
ArmyGuru
Placing consiously good shoots, 2 in the chest 1 in the head, is always the motto, but doesn't always prove too effective in hitting anyone on the battlefield. So when shit hits the fan, the best way is to approach the weakness of your enemy; the basic rule of thumb is if you can see them, the can see you and equally put a 7.62X39mm bullet into your skull. So finding them and reacting properlly under ROE, but in the game world that only means jack shit, So finding where and what they are doing makes your job a hell of a lot easier. Make sure also that you communicate at a clear level for all of your members in the squad/fireteam, so that they are aware of what you are intending to do, the worst thing is to have one guy who thinks you are providing a defense propous when you are attacking cause it takes the whole team off of sync. Also finding your enemy and knowing that hes out to get you, is also keen, so you already have an advantage, the best thing is to quickly analyze your enemy on who is directly influencing whom, and break that communcation. So hitting them hard and fast under the context of target a squad leader is very important because almost instantly when you make contact their chatter over the comms will be overwhelming for a couple of seconds so it is important that the top dog is put under either a lot of suppression or just plain dead, after that point focus support members of your team on making the enemy team have a bad day, at one point if you focus your fire you will have a progression of mentality that there is more then one individual creating an offensive on the enemy.
This could be brought under better protocol concerning real military procedure but i tried summing it up under the best context with the game in mind.
ArmyGuru
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Re: How to win Firefights
u basically hit the nail on the head, agression is key, like when u c a cobra ect shoot at him (in certain sircumstances) to make him piss off, i apply this to inf when i see a sqaud i dont want then to get the slightest change of geting of a shoot so lay down a load of fire keep em pinned...
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Re: How to win Firefights
Aggression is a nice way of saying SHOOT THE BUGGERS! We can talk about complex SOPs or ROEs or all kinds of tactics, but primarily before all else you must MUST motivate your men to fire their weapons.
That in my opinion is the single most decisive thing in this game since most squads are basically 6 individuals following SL waypoints and then fighting as individuals when contact is made. More than just the SAW people must fire at the enemy, not just fire to hit, but fire to suppress which means fire at them quickly and semi-accurately. If you fire once every half second you will land a round near him, if 6 guys are doing this at that rate then the enemy will be unable to react without at least losing one man.
Most firefights are over in less than 30 seconds, even 10 seconds sometimes, the rest of it is mopping up because the key losses were taken in the first few seconds and the stragglers are just a nuisance now (exceptions exist given certain exceptionally talented stragglers or exceptionally bad squads).
So the intensity of your fire and the quickness which your squad reacts in those first moments after contact is key to everything. Its like the opening moves in a game of chess; it sets the stage for the rest of the engagement, even if its a microcosm of such a grand game in that it goes by so quickly. This is hard to achieve in a meeting engagement, easier but still difficult in an ambush scenario.
People are reluctant to fire at something they cannot see and will also mostly fire to hit. The concept of suppression is not in most people's minds because they are fighting as an individual, not as a unit, so flanking means nothing, suppression means nothing, its just you and him and you are aiming to kill him. As a squad leader you must motivate your men to act as a unit and the first thing you do is get them all to fire their rifles, empty their clips, at a target. I always say at the start of a round "If you see an attack marker and I say fire or suppress I want you to shoot at it even if you cant see anything, just keep shooting til I say otherwise".
After you sort this out, bring in your tactics and your maneuvers. Firepower is the decisive element, even if you are at a disadvantage. In fact when in an ambush your aggressive firepower as a response is the only thing that will save you.
Of course you must remember to assault the enemy. If he isn't a fool and doesn't stand up to get killed then your next move is to take a few men and flank or just get within grenade range. All this while maintaining your suppression. If you react quickly enough.
That in my opinion is the single most decisive thing in this game since most squads are basically 6 individuals following SL waypoints and then fighting as individuals when contact is made. More than just the SAW people must fire at the enemy, not just fire to hit, but fire to suppress which means fire at them quickly and semi-accurately. If you fire once every half second you will land a round near him, if 6 guys are doing this at that rate then the enemy will be unable to react without at least losing one man.
Most firefights are over in less than 30 seconds, even 10 seconds sometimes, the rest of it is mopping up because the key losses were taken in the first few seconds and the stragglers are just a nuisance now (exceptions exist given certain exceptionally talented stragglers or exceptionally bad squads).
So the intensity of your fire and the quickness which your squad reacts in those first moments after contact is key to everything. Its like the opening moves in a game of chess; it sets the stage for the rest of the engagement, even if its a microcosm of such a grand game in that it goes by so quickly. This is hard to achieve in a meeting engagement, easier but still difficult in an ambush scenario.
People are reluctant to fire at something they cannot see and will also mostly fire to hit. The concept of suppression is not in most people's minds because they are fighting as an individual, not as a unit, so flanking means nothing, suppression means nothing, its just you and him and you are aiming to kill him. As a squad leader you must motivate your men to act as a unit and the first thing you do is get them all to fire their rifles, empty their clips, at a target. I always say at the start of a round "If you see an attack marker and I say fire or suppress I want you to shoot at it even if you cant see anything, just keep shooting til I say otherwise".
After you sort this out, bring in your tactics and your maneuvers. Firepower is the decisive element, even if you are at a disadvantage. In fact when in an ambush your aggressive firepower as a response is the only thing that will save you.
Of course you must remember to assault the enemy. If he isn't a fool and doesn't stand up to get killed then your next move is to take a few men and flank or just get within grenade range. All this while maintaining your suppression. If you react quickly enough.
[PR]NATO|P*Funk
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Re: How to win Firefights
Well said. I often grab a SAW to fire supressive fire. I barely see the enemy, but if I do, I can shoot more accurately. But nonetheless, I am still shooting. It gets horrible when you run out of ammo, and no one has any to give you....
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Re: How to win Firefights
Definitely, suppression is key in PR with the blurry effect added, and being hit by just one bullet puts someone out of action for at least 15 seconds until he's healed.
Grenades are definitely underused as well. Rifleman would be so much more effective if they actually used them, and remembered that they have an ammo pack to replenish some.
Until the next patch, on urban maps at the moment it makes sense to ask as many people as possible to go medic.
Grenades are definitely underused as well. Rifleman would be so much more effective if they actually used them, and remembered that they have an ammo pack to replenish some.
Until the next patch, on urban maps at the moment it makes sense to ask as many people as possible to go medic.
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Re: How to win Firefights
You win firefights with fire superiority.
AR>grenadier>Marksman>RPGs>Sniper>rest
AR>grenadier>Marksman>RPGs>Sniper>rest
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Re: How to win Firefights
Flanking is fundamental in firefights if you want to win quickly. It is the firstest with the mostest. Give them all you have immediately: doing this from a flank is devastating. It is hard to pull these maneuvers off with 5 SMs that you have never played with but once the squad tastes a little success it is becomes easier and easier to do.
___________________________________________________________________
If it's worth shooting once, shoot it again.
If it's worth shooting once, shoot it again.
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Re: How to win Firefights
^highly situational, but I wouldn't disagree with that "food chain" if it was in the right areaSkaterCrush wrote:
AR>grenadier>Marksman>RPGs>Sniper>rest
ie
Bomb Car> Pilot? That 150m distance and an Apache changes things a bit.
I'd say the best way to win firefights is to fight on your own terms and make them react to you, rather than letting them dictate how the battle flows.
Last edited by Smash on 2009-05-15 15:58, edited 1 time in total.
Ingame: FiveAlpha
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Re: How to win Firefights
supression IS the best tactic. its all about brute force. you can use all the brains you want, moving around the terrain, but when you got an enemy squad in your sites, thats where they should stay, until they're all dead.
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Re: How to win Firefights
Shoot more than your enemy and you will win 9/10.
Win the firefight on sheer volume of fire, and then you will win the firefight overall.
Win the firefight on sheer volume of fire, and then you will win the firefight overall.
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Re: How to win Firefights
thumbs upScot wrote:Shoot more than your enemy and you will win 9/10.
Win the firefight on sheer volume of fire, and then you will win the firefight overall.
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Re: How to win Firefights
This.SkaterCrush wrote:You win firefights with fire superiority.
If you can set it up with decent flanking overall you'll kill your foes in no time.
If in other hand you aren't as strong as your enemy then you should retreat. You must avoid unnecessary deaths by your part at all costs.
If you stick to this simple rules you should be successful. Fire superiority is so important that even if you can't flank the enemy he should retreat or be supressed and eventually killed.
Victory does not mean killing every foe. Even if they retreat, then you've won it.
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Re: How to win Firefights
Winning a firefight (As done by the british army):
Shoot the enemy, more than they shoot you.
The firefight is won when the enemy stop shooting back, allowing you to flank them and kill them.
Shoot the enemy, more than they shoot you.
The firefight is won when the enemy stop shooting back, allowing you to flank them and kill them.
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Re: How to win Firefights
correct. absolutely correct, thats y i always try to send my men to get close to them to nade them while some give suppresive fireSmash wrote: the best way to win firefights is to fight on your own terms and make them react to you, rather than letting them dictate how the battle flows.
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Re: How to win Firefights
Make sure your rounds are fired in good intervals. All too often I'll fire a bullet through the head of someone who is blasting away at me with reckless abandon. Allow time for your shots to strike close. Remember you won't be suppressing them if the bullets aren't landing near.
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Re: How to win Firefights
personally, i prefer stealth. I like to get up close and get info on the enemy (positions, what they can see, etc.) and then engage them when I know these things, it tends to stop any surprises.
If the enemy has engaged you, a good idea is to have some people (maybe half a squad) distract em with fire over the distance and then the rest sneak up and take em out from nearby. This works well because over distance engagements most people get total tunnel view and forget all around them.
I remember a situation where I was squad leading on kufra (i think, its the one with the river in the middle where the MEC is up north and the british are south). I had a grenadier, a saw and me firing at a 3-storey building in which the MEC had holed up. They where all busy firing at us, so the rest of my squad just strolled into the building and had almost no trouble killing them as they were all looking out the windows.
Similar thing was on Fallujah West. I was insurgent sapper with my lovely bayonet. I spotted a whole american squad sitting on one of the towers on the arch. I looked up and saw that on top of the ladder was a guy looking down to see if anyone was climbing up. Just then a rpg hit the tower and of course he was distracted, so I climbed up and knifed the entire 5 man squad with my bayonet.
I'm not trying to show off, I'm just saying stealth can give you the element of surprise and that can give you a huge chance of success.
If the enemy has engaged you, a good idea is to have some people (maybe half a squad) distract em with fire over the distance and then the rest sneak up and take em out from nearby. This works well because over distance engagements most people get total tunnel view and forget all around them.
I remember a situation where I was squad leading on kufra (i think, its the one with the river in the middle where the MEC is up north and the british are south). I had a grenadier, a saw and me firing at a 3-storey building in which the MEC had holed up. They where all busy firing at us, so the rest of my squad just strolled into the building and had almost no trouble killing them as they were all looking out the windows.
Similar thing was on Fallujah West. I was insurgent sapper with my lovely bayonet. I spotted a whole american squad sitting on one of the towers on the arch. I looked up and saw that on top of the ladder was a guy looking down to see if anyone was climbing up. Just then a rpg hit the tower and of course he was distracted, so I climbed up and knifed the entire 5 man squad with my bayonet.
I'm not trying to show off, I'm just saying stealth can give you the element of surprise and that can give you a huge chance of success.
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Re: How to win Firefights
Naahh,SkaterCrush wrote:You win firefights with fire superiority.
AR>grenadier>Marksman>RPGs>Sniper>rest
because, Assault rifles, do they work. prety good.
of course, if they have scope
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Re: How to win Firefights
The classic staple of mixed infantry combat, Fix and flank. Use one or two squad members to put as much fire on the enemy as they can, only taking breaks from shooting to reload, take the rest of your squad around the enemy's flank and position your selves for the kill. It works more often than not. It is important when using this tactic to have your "fixers" relaying information about the enemy's movement while you maneuver so you can adjust for enemy flanking attempts etc. This tactic is a perfect example of why having an lmg in your squad is so important.