The ADF Progress
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The ADF Progress
Remember the %'s are just how i see the progress going and may not be 100% correct on some things
So heres our august update... as you can see we are getting there Main thing holding us back atm is maps.
Vehicles
100%- Bushmaster IMV
100%- M1A1 AIM
100%- TIGER
100%- ASLAV's
100%- F18
100%- M35 Truck
100%- S-70 BlackHawk
100%- ATV
Weapons
100% F1 Frag
100% F88s/ELCAN Aus Styer
100% F88s/ACOG Aus Styer
100% F88s/Optic Aus Styer
100% F88s/GLA/ELCAN Aus Styer
100% SR-25
85% M3 Carl Gustav= Needs Animations
100% SR98
100% F88 bayonet/Buckknife
100% F89 MINIMI
100% M72 Law
100% Browning
Soldiers/Kits
100% DPCU/DDCU
100% China Reskin for TNIAD
100% New ADF kit Geom
100% Indonesian Insurgents
100% RallyPoint Reskin
General
100% Flag Reskin=
Hud work = Ancientman - not sure on % atm
Maps - Note i cant put any % on these as there not my maps
50% Rural Push= Warpig
90% Operation Downunder 1km
20% No name (Afghanistan Map) 4km= Working on main base tonnie15
---% Unnamed Chinese Map= Madhouse
Voices
65% Overall= Working on getting the volume up on each file all 500 odd.
On top of all that we have some small bugs we are working on like unknown ctd's ect but i am almost certain its todo with the bushmasters coding.
[R-DEV]Tonnie15
So heres our august update... as you can see we are getting there Main thing holding us back atm is maps.
Vehicles
100%- Bushmaster IMV
100%- M1A1 AIM
100%- TIGER
100%- ASLAV's
100%- F18
100%- M35 Truck
100%- S-70 BlackHawk
100%- ATV
Weapons
100% F1 Frag
100% F88s/ELCAN Aus Styer
100% F88s/ACOG Aus Styer
100% F88s/Optic Aus Styer
100% F88s/GLA/ELCAN Aus Styer
100% SR-25
85% M3 Carl Gustav= Needs Animations
100% SR98
100% F88 bayonet/Buckknife
100% F89 MINIMI
100% M72 Law
100% Browning
Soldiers/Kits
100% DPCU/DDCU
100% China Reskin for TNIAD
100% New ADF kit Geom
100% Indonesian Insurgents
100% RallyPoint Reskin
General
100% Flag Reskin=
Hud work = Ancientman - not sure on % atm
Maps - Note i cant put any % on these as there not my maps
50% Rural Push= Warpig
90% Operation Downunder 1km
20% No name (Afghanistan Map) 4km= Working on main base tonnie15
---% Unnamed Chinese Map= Madhouse
Voices
65% Overall= Working on getting the volume up on each file all 500 odd.
On top of all that we have some small bugs we are working on like unknown ctd's ect but i am almost certain its todo with the bushmasters coding.
[R-DEV]Tonnie15
Last edited by Tonnie on 2009-08-25 14:02, edited 26 times in total.
Reason: Update
Reason: Update
HangMan: BF2 Editor, it has very strict limitations memory wise, and crashes all the time. Its like a girl. Treat it with respect and take it slow and you'll get places. Rush and get ahead of yourself and it will turn around and punch you in the mouth
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Re: The ADF Progress
I was in the shower today, and was thinking "Tonnie should really make a thread showing how the mod is coming along." Coz it's hard to piece together how much is done.
Always one step ahead, good stuff.
Always one step ahead, good stuff.
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Re: The ADF Progress
ok.... why were you thinking of me wile in the shower?Mary.au wrote:I was in the shower today, and was thinking "Tonnie should really make a thread showing how the mod is coming along." Coz it's hard to piece together how much is done.
Always one step ahead, good stuff.
![Confused :?](./images/smilies/icon_e_confused.gif)
HangMan: BF2 Editor, it has very strict limitations memory wise, and crashes all the time. Its like a girl. Treat it with respect and take it slow and you'll get places. Rush and get ahead of yourself and it will turn around and punch you in the mouth
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Re: The ADF Progress
we all do m8[R-DEV]tonnie15 wrote:ok.... why were you thinking of me wile in the shower?![]()
![Wink ;)](./images/smilies/icon_e_wink.gif)
![Image](http://i257.photobucket.com/albums/hh212/motherdear_album/97nF4IR.png)
[R-DEV]OkitaMakoto: "Talking squad level tactics in bed is actually a little known aphrodisiac"
[R-CON]Pantera : "maybe you might learn that we are not super intelligent beings chained in UKF's basement being forced to work on this".
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Re: The ADF Progress
Added Priority colors
Red>High
Orange>Med
Green>Low
Black>Done
[R-DEV]Tonnie15
Red>High
Orange>Med
Green>Low
Black>Done
[R-DEV]Tonnie15
HangMan: BF2 Editor, it has very strict limitations memory wise, and crashes all the time. Its like a girl. Treat it with respect and take it slow and you'll get places. Rush and get ahead of yourself and it will turn around and punch you in the mouth
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Re: The ADF Progress
Mmmmmm... There really is a bad shortage of animators. Maybe a 0.9X release?
P.S. With the inclusion of the M249 Optics in 0.86, I don't see why the MINIMI needs separate animations (just saying).
P.S. With the inclusion of the M249 Optics in 0.86, I don't see why the MINIMI needs separate animations (just saying).
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Re: The ADF Progress
I laughed so much just then. In retrospect that does sound rather bad[R-DEV]tonnie15 wrote:ok.... why were you thinking of me wile in the shower?![]()
![Surprised :o](./images/smilies/icon_e_surprised.gif)
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Re: The ADF Progress
needs new animations because its got different parts the PR minimi, it has one LESS animation part (IE stock) the stock is attached to the main body (its not a para stock so it cant fold out and stuff)niknastee wrote:Mmmmmm... There really is a bad shortage of animators. Maybe a 0.9X release?
P.S. With the inclusion of the M249 Optics in 0.86, I don't see why the MINIMI needs separate animations (just saying).
HangMan: BF2 Editor, it has very strict limitations memory wise, and crashes all the time. Its like a girl. Treat it with respect and take it slow and you'll get places. Rush and get ahead of yourself and it will turn around and punch you in the mouth
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Re: The ADF Progress
Oh yesmotherdear wrote:we all do m8![]()
![Twisted Evil :twisted:](./images/smilies/icon_twisted.gif)
Looking great, can't wait to see you ingame. Kinda want to see you irl in your country as well, but that's another story
![Image](http://i215.photobucket.com/albums/cc163/HeXeY/Namnls.png)
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Re: The ADF Progress
Good point, anyway, with your current staff, how long do you reckon it will take until you can put out a product with 100% on every line?[R-DEV]tonnie15 wrote:needs new animations because its got different parts the PR minimi, it has one LESS animation part (IE stock) the stock is attached to the main body (its not a para stock so it cant fold out and stuff)
"The fatter wog said to the skinnier wog: 'Oi bro, you slept with my cousin.' And the other one said: 'Nah man, I didn't for shit, eh' and the other one goes: 'I will call on my fully sick boys, eh.' And then pulled out a gun and went...
'chk-chk boom'
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Re: The ADF Progress
There not all Tonnie's job... If you haven't noticed. So you'll have to wait and see unless you have a good gift of foresight and whatnot.niknastee wrote:Good point, anyway, with your current staff, how long do you reckon it will take until you can put out a product with 100% on every line?
![Image](http://media.realitymod.com/pr085sig.gif)
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Re: The ADF Progress
It will be done when its done (btw that like the 50th time i have posted the sentence)
We cant really say how long, as the whole team works at different paces.
We cant really say how long, as the whole team works at different paces.
HangMan: BF2 Editor, it has very strict limitations memory wise, and crashes all the time. Its like a girl. Treat it with respect and take it slow and you'll get places. Rush and get ahead of yourself and it will turn around and punch you in the mouth
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Re: The ADF Progress
Nice, I've been curious about the development stage.
Isn't PR getting the USI one?[R-DEV]tonnie15 wrote:5%- Oh-58 Kiowa = Sgt.trip
Interesting...'[R-DEV wrote:tonnie15;1051103']Maps - Note i cant put any % on these as there not my maps
Operation Downunder= tonnie15
Solimon Islands= tonnie15
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Re: The ADF Progress
Snazz wrote:
Interesting...
haha i updated the post with my ones without changing that meh its too hard to put a % on a map anyway
HangMan: BF2 Editor, it has very strict limitations memory wise, and crashes all the time. Its like a girl. Treat it with respect and take it slow and you'll get places. Rush and get ahead of yourself and it will turn around and punch you in the mouth
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Re: The ADF Progress
More then likely i will look into that, i had only done the list of all the forumsSnazz wrote: Isn't PR getting the USI one?
-----------------------------------------------
Updated the first post
'[R-DEV wrote:tonnie15;1051103']
Weapons
95% F1 Frag=Model done needs new animation
97% F88c Aus Styer= Needs A few tweaks to fix some texture problems
95% F88s/ELCAN Aus Styer= Needs one fix on the export with the new ELCAN reticule
95% F88s/ACOG Aus Styer= Needs some texture fixs
95% F88s/Optic Aus Styer= Needs some texture fixs
75% F88s/GLA/Optic Aus Styer= Needs export, animation and coding
'[R-DEV wrote:tonnie15;1051103']
Maps
No name (Afghanistan Map)= tonnie15
Last edited by Tonnie on 2009-06-20 11:53, edited 2 times in total.
HangMan: BF2 Editor, it has very strict limitations memory wise, and crashes all the time. Its like a girl. Treat it with respect and take it slow and you'll get places. Rush and get ahead of yourself and it will turn around and punch you in the mouth
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Re: The ADF Progress
Tonnie your a goddamn machine.
It really is amazing how much effort you, and the other people working on this modification, are putting into this considering there is so few of you. I'm thinking of getting into modelling but it looks like it's going to take a lot of practice to get as good as you!
Keep up the good work and don't give up!
It really is amazing how much effort you, and the other people working on this modification, are putting into this considering there is so few of you. I'm thinking of getting into modelling but it looks like it's going to take a lot of practice to get as good as you!
Keep up the good work and don't give up!
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Re: The ADF Progress
Finished off most of the F88's (Still todo the GLA version) and Finished off the SR-25'[R-DEV wrote:tonnie15;1051103']
Weapons
100% F88s/ELCAN Aus Styer= tonnie15/chuc
100% F88s/ACOG Aus Styer= tonnie15/chuc
100% F88s/Optic Aus Styer= tonnie15/chuc
85% F88s/GLA/Optic Aus Styer= Needs export, animation
100% SR-25 = tonnie15
Updated ATV reskin stat
'[R-DEV wrote:tonnie15;1051103']
Vehicles
85%- ATV Reskin= Tonnie15
HangMan: BF2 Editor, it has very strict limitations memory wise, and crashes all the time. Its like a girl. Treat it with respect and take it slow and you'll get places. Rush and get ahead of yourself and it will turn around and punch you in the mouth
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Re: The ADF Progress
The maps are a MAJOR component. They take time to get right and balance. It seems that other Faction modifications are having trouble finishing because of the lack of maps done to a good standard. Hope to get a lot of updates about how maps are coming along for the mod, because it really is taking shape now!
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Re: The ADF Progress
not a chance... like TempesT said we are slowed right down by maps, as it stands we have 1 map thats even close to being finished and about 8 that ppl have just given up without telling us and then 2 more in the making (which is why i am making the Afghan Mountains map) and that map is tiny anyway and not of PR size (1x1Hauteclocque wrote:If the ADF is not finished in a month, it will be very puzzling![]()
![Sad :(](./images/smilies/icon_e_sad.gif)
Last edited by Tonnie on 2009-06-21 08:04, edited 1 time in total.
HangMan: BF2 Editor, it has very strict limitations memory wise, and crashes all the time. Its like a girl. Treat it with respect and take it slow and you'll get places. Rush and get ahead of yourself and it will turn around and punch you in the mouth