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[AAR] Chase of US Officer

Posted: 2009-06-23 11:47
by Not_able_to_kill
When i was playing as insurgent collaborator i saw US Officer trying to arrest me, but when he was getting closer i throwed a rock at him, he started to run away, i chased him, i found him behind the next corner throwing a field dressing, then he started to run away again, and i chased him, i lost him fast, but i found him later dead, 2 insurgents finished him, we got a good laughs :p

Map: Ramiel

Server: Chicago Hardcore Insurgency

E: Sorry i didnt get a pic

Re: [AAR] Chase of US Officer

Posted: 2009-06-23 11:53
by SXTS
That's strange he didn't kill you, I guess some people are nicer than others...

I once took out a 2-man squad as a civi, from hiding on a rooftop, quickly peeking up to throw a rock at 2 guys, they'd open fire, I might get hit but then I'd lie down and heal, in the end I killed both of them.

Re: [AAR] Chase of US Officer

Posted: 2009-06-23 11:59
by Not_able_to_kill
SXTS wrote:That's strange he didn't kill you, I guess some people are nicer than others...

I once took out a 2-man squad as a civi, from hiding on a rooftop, quickly peeking up to throw a rock at 2 guys, they'd open fire, I might get hit but then I'd lie down and heal, in the end I killed both of them.
He propably ran away because he was bleeding (rocks do alot of damage you know)

Re: [AAR] Chase of US Officer

Posted: 2009-06-23 12:00
by SXTS
Yes, 2 rocks get a kill but what I mean is when you hit him with the rock, he has permission to shoot you. I didn't mean "oh why did he run just being hit by a rock", more the "he could shoot, why did he run?"

Re: [AAR] Chase of US Officer

Posted: 2009-06-23 12:02
by Not_able_to_kill
SXTS wrote:Yes, 2 rocks get a kill but what I mean is when you hit him with the rock, he has permission to shoot you. I didn't mean "oh why did he run just being hit by a rock", more the "he could shoot, why did he run?"
Maybe he didnt know that, but im very glad that i didnt get killed/arrested and get 120 sec respawn timer

Re: [AAR] Chase of US Officer

Posted: 2009-06-23 12:06
by SXTS
Touché, I've not used the civi class in a week simply due to the new LMG's, it means that people shoot from far away, and even if you have your hands up, they can't see and you will get mowed down and left with 2 minutes of a black screen.

I completely disagree with some other guys idea for 1 civ per squad, a group of civi's is sometimes neccesary, one time there were 6 of us on a roof, we were able to throw rocks down at Brits and if one of us got shot, we just revived him and healed him whilst others continued to stone the Brits.

We ended up killing like 2 squads or around that number.

Re: [AAR] Chase of US Officer

Posted: 2009-06-23 12:10
by Not_able_to_kill
SXTS wrote:Touché, I've not used the civi class in a week simply due to the new LMG's, it means that people shoot from far away, and even if you have your hands up, they can't see and you will get mowed down and left with 2 minutes of a black screen.

I completely disagree with some other guys idea for 1 civ per squad, a group of civi's is sometimes neccesary, one time there were 6 of us on a roof, we were able to throw rocks down at Brits and if one of us got shot, we just revived him and healed him whilst others continued to stone the Brits.

We ended up killing like 2 squads or around that number.
Nice! 8-) Civilian Faction could be cool that you are not allowed to shoot them if they pose no threat and if they dont you are just allowed to restrain them