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Karbala Littlebirds

Posted: 2009-07-04 22:55
by molotov everything
Got any good strategies? Ever since .86 when LB are 25% weaker and have a 20min respawn time its a bit painful to fly both on karbala and ramial

I myself tend to mix high and low flying tactics and usually scout the city outskirts rather than being offensive. When I fly (300) I find myself easy AA prey while flying low I can get shot down by freaking AK's. I've tried it all in my knowledge from being a very passive scouter to being an extremely aggressive flyer weaving in and out of buildings. No matter what I eventually get shot down using either tactics. The only thing that has helped drastically is planning/calculation tech and AA movement.

So what are your tips and strategies of defensive flying on either of these maps?

Re: Karbala Littlebirds

Posted: 2009-07-04 23:07
by 503
Avoid where you think AA and technicals tend to be and fire flares before you even get a lock tone. Once you do what you have to do, get back to your main to rearm on flares.

Better yet, get someone to lase a target building for you to light up. Though sometimes teamwork is a rare thing on some servers. Recon with the LB is dangerous. You never know when you might get that AA missile coming your way.

Re: Karbala Littlebirds

Posted: 2009-07-04 23:34
by Hitman.2.5
I hardly ever operate with out a spotter in any aircraft.

now that ALL helicopters with any type of WEAPON can SEE the LASER splash its couldn't get more efficient.

Re: Karbala Littlebirds

Posted: 2009-07-05 08:58
by Raufbold
I partly agree with hitman. Sadly, proper spotting is rather uncommon on pub servers.

I think the technical is the greatest threat for the LB on these maps. The only hints i have is to fly high, do not linger around in the same place for long and only go down for attack runs. Also every attack run should be made from a different angle. Planning the getaway route after the attack run is also important, since the LB is rather slow.

Re: Karbala Littlebirds

Posted: 2009-07-05 09:11
by Cheditor
Well one tactic is basically to get a spotter tell him to place an attack marker, and then from out of view distance light up the attack marker.

Re: Karbala Littlebirds

Posted: 2009-07-05 11:41
by privetB
Raufbold wrote: The only hints i have is to fly high [...]
Depending on how high you are flying it makes you more vulnurable to technicals than flying low. When you fly low and fast enough you can use the city to hide, even when a technical is shooting at you. When you fly high that is not possible.

Re: Karbala Littlebirds

Posted: 2009-07-05 11:49
by Solid Knight
Flying high opens you up to more angles of enemy fire in addition to making it easier to be fired upon for longer durations due to the lack of cover. Flying low narrows the angles of enemy fire but makes it easier for them to hit you should you stumble into them.

Re: Karbala Littlebirds

Posted: 2009-07-05 12:02
by Dunehunter
Basically, "the" trick is to go from a hunting to a killing role. When you have to fly around at lower altitudes to hunt for targets, one lucky technical can bring you down. On the other hand, when you wait for someone to ask for backup in teamchat or over voip, and they can give you a precise location/a lase, you can come in, blow stuff up and get out again.

Re: Karbala Littlebirds

Posted: 2009-07-05 16:34
by Claymore
I always disliked the Rambo **** from the earlier versions = little bird flying around, searching for targets and then making circles guns blazing. As some have suggested before, the best way to play it might be sitting in the main base and telling squad leaders to ask for CAS in the team chat. Then you take off and make a strafe, no circles but a quick flyby at full speed. This will reduce the time you are looking for targets to zero and also minimize your exposure to enemy fire over the hot zone. Yes, you won't get 20+ kills this way but as long as the targets are properly marked or lased, they should not be missed. Yes, not as epic as before but it should work.

Re: Karbala Littlebirds

Posted: 2009-07-05 16:46
by cyberzomby
Yeap :) thats how all cas should work since they can be a lot more powerfull when you call them in. Instead of letting them search for something that might not even be there. If you get taken down while you where searching its a lot worse than you where taken down after ure strafing run on target.

Re: Karbala Littlebirds

Posted: 2009-07-05 16:58
by Raufbold
Fly around 300 meters and you won´t be bugged by technicals at all, go low and you might catch that 10-15 rounds that will critically damage the chopper, even if you go behind cover.

Re: Karbala Littlebirds

Posted: 2009-07-05 19:18
by Darkkas
I got hit by RPG in LittleBirds nothing happend i not even start bleading lol

Re: Karbala Littlebirds

Posted: 2009-08-13 11:47
by jaawol
Blackhawk down style: get someone to place a marker on a (relatively) densely populated area and open fire on that location, empty your ammo reserves and fly back to the carrier

Re: Karbala Littlebirds

Posted: 2010-01-07 18:50
by combatwombat
I've thought about this a lot too, and the best single piece of advice I have is to never revisit the same place twice (at least not without waiting 5-10 minutes). The first time you buzz an enemy location, you'll take them by surprise. Unload on them with your hydras and GTFO. The second time you fly by, chances are at least 1 guy will be waiting for you.

Re: Karbala Littlebirds

Posted: 2010-01-29 22:31
by Challenger 2 SWE
I second that.

If INS are defending a cache quite central in town, most people will scream for AA help and people will rush for AA kits at the Mosques.
If you wait a couple of minutes or visit a completely different area, the AA kit carriers will often die (stones don´t help too much ;-) ) and people will think they are safe once again.

AND NEVER HOVER BELOW 500 METERS.
Even on those altitudes even an SA-7 can hit you, always keep moving.
When using a SA-7 I never shoot if its over 400.
The LB can evade even without flares if moving on that altitude.

And dont attack caches close to INS main, if there is a LB in the air and its clear that US know where cache house is (Lets say a INF squad is attacking at the sane time and the INS are standing with PKM on the roof) most people who likes to play AA can figure out what to do.

Lock on when within 150 m distance is 90% kill chance.