PR_sp modding questions

Suggestions and feedback pertaining to Project Reality Single Player.
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M4sherman
Posts: 313
Joined: 2008-03-11 16:01

PR_sp modding questions

Post by M4sherman »

ok I don't know much about how to work any kind of modding in BF2 but I am trying to test out some kit ideas and have run into a few problems and a handful of issues that I can not figure out

When I try removing kits from the pull down menu it CDT when I select a kit in game

how do I change how fast and slow people move

and how do I get a handgun to be the primary weapon?

Thanks for any help
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Solid Knight
Posts: 2257
Joined: 2008-09-04 00:46

Re: PR_sp modding questions

Post by Solid Knight »

You have to set the handgun's itemIndex to 3 to make it primary.
Speed is controlled in Soldier.con (might not be right, I'm working from memory here).
The kit selection is issue is harder as I'm not sure how you're handling this.
Are you just deleting kits?
Are you deleting the UI elements in Menu_server.zip?
Are you changing the python script?
Combination of all of the above?
M4sherman
Posts: 313
Joined: 2008-03-11 16:01

Re: PR_sp modding questions

Post by M4sherman »

just deleting the slots from the Init

now one more problem I am giving the insurgents nothing but hooks ,zipties and a zip line if I can find it and now the kits are not showing up
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M4sherman
Posts: 313
Joined: 2008-03-11 16:01

Re: PR_sp modding questions

Post by M4sherman »

ok I have to hit the sack and cant tinker with this much until tomorrow after work. So I will just post more questions

what exactly do I need to change in the solider tweek file to make the soliders on one side 1:fall 20 feet without dieing 2: run 1.5x faster and take 3x the damage

how do I get rid of most the assets on a map and change which team can use them.

What do I change to make the draw distance closer to say 100m
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Solid Knight
Posts: 2257
Joined: 2008-09-04 00:46

Re: PR_sp modding questions

Post by Solid Knight »

You should head over to BF2 Editor forums or BF2 Single Player Forums as most of these questions are covered in great detail over there.
M4sherman
Posts: 313
Joined: 2008-03-11 16:01

Re: PR_sp modding questions

Post by M4sherman »

I will keep trying but right now there site will not load
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M4sherman
Posts: 313
Joined: 2008-03-11 16:01

Re: PR_sp modding questions

Post by M4sherman »

Ok I am not finding anything on the BFeditors forums about these last 2 things

how do I make it to where a certian side can not use any mounted weapons,vehicles and also not able to pick up kits?

how do I revert the linx back to where you have to use a pilot kit?
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M4sherman
Posts: 313
Joined: 2008-03-11 16:01

Re: PR_sp modding questions

Post by M4sherman »

still no responses on the BF2 editors forums so I will post these two questions here because they are specifically for PR single player

Is there a way to make the AI's main objective to kill you instead of running around?

how can I fix my AI to where they do knife attcks
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Solid Knight
Posts: 2257
Joined: 2008-09-04 00:46

Re: PR_sp modding questions

Post by Solid Knight »

Their forums are slow. The terminology you want to use is "change vehicles on map"
ballard_44
Retired PR Developer
Posts: 1204
Joined: 2007-05-30 22:47

Re: PR_sp modding questions

Post by ballard_44 »

M4sherman wrote: how do I make it to where a certian side can not use any mounted weapons,vehicles and also not able to pick up kits?
Take the vehicles off the map.
Bots don't use pick up kits unless a rare situation happens.
how do I revert the linx back to where you have to use a pilot kit?
All air vehicles are team specific/orientated.
If you put a Lynx (which is classified as British) on a map where, for example, the US Army is the team it's associated with, then no pilot kit is necessary.
Python handles this.
M4sherman wrote:Is there a way to make the AI's main objective to kill you instead of running around?
Don't understand?
Are bots not shooting at you?
how can I fix my AI to where they do knife attcks
They already do.
If you want them to only have knives then REM out their other weapons.
ballard_44
Retired PR Developer
Posts: 1204
Joined: 2007-05-30 22:47

Re: PR_sp modding questions

Post by ballard_44 »

BTW, there is a huge thread dedicated to modding your game that is 'stickied' above this.
Use it from now on when you have any new questions regarding modding.

https://www.realitymod.com/forum/f308-p ... pr_sp.html
Anhkhoa
Posts: 710
Joined: 2009-01-16 02:09

Re: PR_sp modding questions

Post by Anhkhoa »

Actually, they don't try to knife you..
If you remove all the weapons.
They just run around toward the flag, screaming for medics everytime you shoot them.
Then they run around aimlessly.
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Spaz: I once had a dream where my psychology teacher was 10ft tall and ate me, then she gave birth to me.
M4sherman
Posts: 313
Joined: 2008-03-11 16:01

Re: PR_sp modding questions

Post by M4sherman »

well the bots have the ziptie out but they will not attack with it. now I am going to post the last question in the other thread.
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M4sherman
Posts: 313
Joined: 2008-03-11 16:01

Re: PR_sp modding questions

Post by M4sherman »

Anyone?
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