PR_sp modding questions
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PR_sp modding questions
ok I don't know much about how to work any kind of modding in BF2 but I am trying to test out some kit ideas and have run into a few problems and a handful of issues that I can not figure out
When I try removing kits from the pull down menu it CDT when I select a kit in game
how do I change how fast and slow people move
and how do I get a handgun to be the primary weapon?
Thanks for any help
When I try removing kits from the pull down menu it CDT when I select a kit in game
how do I change how fast and slow people move
and how do I get a handgun to be the primary weapon?
Thanks for any help
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Re: PR_sp modding questions
You have to set the handgun's itemIndex to 3 to make it primary.
Speed is controlled in Soldier.con (might not be right, I'm working from memory here).
The kit selection is issue is harder as I'm not sure how you're handling this.
Are you just deleting kits?
Are you deleting the UI elements in Menu_server.zip?
Are you changing the python script?
Combination of all of the above?
Speed is controlled in Soldier.con (might not be right, I'm working from memory here).
The kit selection is issue is harder as I'm not sure how you're handling this.
Are you just deleting kits?
Are you deleting the UI elements in Menu_server.zip?
Are you changing the python script?
Combination of all of the above?
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Re: PR_sp modding questions
just deleting the slots from the Init
now one more problem I am giving the insurgents nothing but hooks ,zipties and a zip line if I can find it and now the kits are not showing up
now one more problem I am giving the insurgents nothing but hooks ,zipties and a zip line if I can find it and now the kits are not showing up
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Re: PR_sp modding questions
ok I have to hit the sack and cant tinker with this much until tomorrow after work. So I will just post more questions
what exactly do I need to change in the solider tweek file to make the soliders on one side 1:fall 20 feet without dieing 2: run 1.5x faster and take 3x the damage
how do I get rid of most the assets on a map and change which team can use them.
What do I change to make the draw distance closer to say 100m
what exactly do I need to change in the solider tweek file to make the soliders on one side 1:fall 20 feet without dieing 2: run 1.5x faster and take 3x the damage
how do I get rid of most the assets on a map and change which team can use them.
What do I change to make the draw distance closer to say 100m
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Re: PR_sp modding questions
You should head over to BF2 Editor forums or BF2 Single Player Forums as most of these questions are covered in great detail over there.
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Re: PR_sp modding questions
Ok I am not finding anything on the BFeditors forums about these last 2 things
how do I make it to where a certian side can not use any mounted weapons,vehicles and also not able to pick up kits?
how do I revert the linx back to where you have to use a pilot kit?
how do I make it to where a certian side can not use any mounted weapons,vehicles and also not able to pick up kits?
how do I revert the linx back to where you have to use a pilot kit?
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Re: PR_sp modding questions
still no responses on the BF2 editors forums so I will post these two questions here because they are specifically for PR single player
Is there a way to make the AI's main objective to kill you instead of running around?
how can I fix my AI to where they do knife attcks
Is there a way to make the AI's main objective to kill you instead of running around?
how can I fix my AI to where they do knife attcks
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Re: PR_sp modding questions
Their forums are slow. The terminology you want to use is "change vehicles on map"
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Re: PR_sp modding questions
Take the vehicles off the map.M4sherman wrote: how do I make it to where a certian side can not use any mounted weapons,vehicles and also not able to pick up kits?
Bots don't use pick up kits unless a rare situation happens.
All air vehicles are team specific/orientated.how do I revert the linx back to where you have to use a pilot kit?
If you put a Lynx (which is classified as British) on a map where, for example, the US Army is the team it's associated with, then no pilot kit is necessary.
Python handles this.
Don't understand?M4sherman wrote:Is there a way to make the AI's main objective to kill you instead of running around?
Are bots not shooting at you?
They already do.how can I fix my AI to where they do knife attcks
If you want them to only have knives then REM out their other weapons.
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Re: PR_sp modding questions
BTW, there is a huge thread dedicated to modding your game that is 'stickied' above this.
Use it from now on when you have any new questions regarding modding.
https://www.realitymod.com/forum/f308-p ... pr_sp.html
Use it from now on when you have any new questions regarding modding.
https://www.realitymod.com/forum/f308-p ... pr_sp.html
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Re: PR_sp modding questions
Actually, they don't try to knife you..
If you remove all the weapons.
They just run around toward the flag, screaming for medics everytime you shoot them.
Then they run around aimlessly.
If you remove all the weapons.
They just run around toward the flag, screaming for medics everytime you shoot them.
Then they run around aimlessly.
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Spaz: I once had a dream where my psychology teacher was 10ft tall and ate me, then she gave birth to me.
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Re: PR_sp modding questions
well the bots have the ziptie out but they will not attack with it. now I am going to post the last question in the other thread.
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