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Project Reality Hightlights Reel #1

Posted: 2009-08-17 15:21
by Gaz
Welcome to the first Project Reality Highlights Reel Round-up! The idea behind them is to show you snapshots of works in progress across the PR Team, what you can expect in future releases, and any other items we would like to show off. We hope to make these Roundup updates more regularly, so that the community get a better insider feel of the PR Team in general.
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Commander Controlled UAV

The DEV team have been hard at work creating ways to make the commander a more appealing role on the battlefield. [R-DEV]dbzao and [R-DEV]AncientMan are working on an UAV that can be controlled by the commander from within his Command Post. It works like a regular TV Guided missile from attack helicopters, however flies far slower, allowing you to view parts of the battlefield from above. The UAV will stay at a fixed height, and run for approximately 10 minutes, where you then have to wait a further 10 minutes for the UAV to refuel. The role of the UAV is a recon tool, therefore you will not be able to lase targets or fire any weapons from it.
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Lowered Weapon Stances

[R-Dev]Chuc has been working hard on creating 3rd person animations for all weapons that are far more fluid and natural. This is not an easy undertaking, and has taken many painstaking hours of animating, and re-animating. This has not been in vain though, as you can see the results are pretty breathtaking!
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AG3 Reload Animations

Working alongside [R-MOD]KP, a Norwegian soldier, Chuc and KP have created an animation for the G3 series that is not only as realistic as possible, but very, very sexy.
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Insurgent and Taliban commander informants

To counter the new UAV addition to the Coalition's Commander, the Insurgency leader now has a new weapon in his arsenal.

The Insurgent Commander will be able to place up to seven waypoints on his map, positions which he thinks are important for his team. The moment six or more enemy troops pass around that location, a contact report will be sent to the commander, relaying where the enemy was last seen. This will simulate the commander placing "informants", and allowing him to gather "field intelligence".


Other Highlights
As always, if you wish to keep up to date with future highlights from the team, feel free to explore both The PR Highlights Forum and The Dev Blogs.


- The Project Reality Team.

Re: Hightlights Reel #1

Posted: 2009-08-17 15:34
by cyberzomby
Sweet! Loving the new looks of the 3p models with the weapon lowered! Nice reload animations to boot!

Re: Hightlights Reel #1

Posted: 2009-08-17 16:01
by flickflackingfligger
just saw the vids and it looks very very cool, keep up the great work! :mrgreen:

Re: Hightlights Reel #1

Posted: 2009-08-17 16:01
by smart_boy00
I love the UAV concept!

I think this will help out and make the commander spot appealing.

The guns down mode: will that be just another selectable mode on the weapons or what?

Re: Hightlights Reel #1

Posted: 2009-08-17 16:06
by Bamtoman
*Orgasm*
But can you use the UAV to call in are attacks :D ?

Re: Hightlights Reel #1

Posted: 2009-08-17 16:09
by gazzthompson
smart_boy00 wrote: The guns down mode: will that be just another selectable mode on the weapons or what?
no, its just a 3rd person 'stance' other players will see, makes it look better than running with the gun pointing forwards all the time :P

Re: Hightlights Reel #1

Posted: 2009-08-17 16:13
by smart_boy00
Bamtoman wrote:*Orgasm*
But can you use the UAV to call in are attacks :D ?
Maybe later they can give us the RC UAV they use in the field...(I know, I know, not a suggestion area)

Its a hand launch unit that can fly around feeding video to the squad, maybe in a little box in the top right? (Simulated eye piece)

Re: Hightlights Reel #1

Posted: 2009-08-17 16:14
by smart_boy00
gazzthompson wrote:no, its just a 3rd person 'stance' other players will see, makes it look better than running with the gun pointing forwards all the time :P
sweet! It does look way better. Is there a way to keep it up when you walk or dos it always just go back down when you move?

Re: Hightlights Reel #1

Posted: 2009-08-17 16:28
by Brummy
I'm wuvin it :)

Re: Hightlights Reel #1

Posted: 2009-08-17 17:53
by h3killa
Looking great.

P.S. Real men don't use renders. LOL

Re: Hightlights Reel #1

Posted: 2009-08-17 17:56
by =(DK)=stoffen_tacticalsup
Please recode the marksmankits since I love that new annimation and would like use it (them) in a usefull role ;)

Re: Hightlights Reel #1

Posted: 2009-08-17 19:03
by Psycho
This is amazing!!! I can't wait for the UAV and the new SVD model!

Re: Hightlights Reel #1

Posted: 2009-08-17 20:01
by Drop_Deadx
The new SVD model looks hot, But will it be in the Sniper or Marksmen kit?

Re: Hightlights Reel #1

Posted: 2009-08-17 20:14
by jbgeezer
Nisse! Nice cant wait for this, need now, or I WILL DIE :D

Re: Hightlights Reel #1

Posted: 2009-08-17 20:38
by SqnLdr
Thanks for showing us :)
Looking really good.

Re: Hightlights Reel #1

Posted: 2009-08-17 22:06
by Poi_Medic
G3 looks hot. And the new player animation looks good as well, no more looking into my face while pointing your gun at me look. :)

Re: Hightlights Reel #1

Posted: 2009-08-18 00:33
by Deadpool2894
this is a dream come true pinch me iam dreaming

Re: Hightlights Reel #1

Posted: 2009-08-18 01:00
by Psycho
hehehehe -pinches- and it is pretty amazing

Re: Hightlights Reel #1

Posted: 2009-08-18 02:52
by cfschris
The UAV- can it be shot down? Also, any chance of taking CAs FLIR coding and using that for the camera?

Re: Hightlights Reel #1

Posted: 2009-08-18 04:43
by Roddi
Look awesome cant wait to try :roll: