Project Reality Hightlights Reel #1
Posted: 2009-08-17 15:21
Welcome to the first Project Reality Highlights Reel Round-up! The idea behind them is to show you snapshots of works in progress across the PR Team, what you can expect in future releases, and any other items we would like to show off. We hope to make these Roundup updates more regularly, so that the community get a better insider feel of the PR Team in general.
Commander Controlled UAV
The DEV team have been hard at work creating ways to make the commander a more appealing role on the battlefield. [R-DEV]dbzao and [R-DEV]AncientMan are working on an UAV that can be controlled by the commander from within his Command Post. It works like a regular TV Guided missile from attack helicopters, however flies far slower, allowing you to view parts of the battlefield from above. The UAV will stay at a fixed height, and run for approximately 10 minutes, where you then have to wait a further 10 minutes for the UAV to refuel. The role of the UAV is a recon tool, therefore you will not be able to lase targets or fire any weapons from it.
Lowered Weapon Stances
[R-Dev]Chuc has been working hard on creating 3rd person animations for all weapons that are far more fluid and natural. This is not an easy undertaking, and has taken many painstaking hours of animating, and re-animating. This has not been in vain though, as you can see the results are pretty breathtaking!
AG3 Reload Animations
Working alongside [R-MOD]KP, a Norwegian soldier, Chuc and KP have created an animation for the G3 series that is not only as realistic as possible, but very, very sexy.
Insurgent and Taliban commander informants
To counter the new UAV addition to the Coalition's Commander, the Insurgency leader now has a new weapon in his arsenal.
The Insurgent Commander will be able to place up to seven waypoints on his map, positions which he thinks are important for his team. The moment six or more enemy troops pass around that location, a contact report will be sent to the commander, relaying where the enemy was last seen. This will simulate the commander placing "informants", and allowing him to gather "field intelligence".
Other Highlights
- The Project Reality Team.
![Image](http://media.realitymod.com/headers/prbf2_highlights_reel.png)
The DEV team have been hard at work creating ways to make the commander a more appealing role on the battlefield. [R-DEV]dbzao and [R-DEV]AncientMan are working on an UAV that can be controlled by the commander from within his Command Post. It works like a regular TV Guided missile from attack helicopters, however flies far slower, allowing you to view parts of the battlefield from above. The UAV will stay at a fixed height, and run for approximately 10 minutes, where you then have to wait a further 10 minutes for the UAV to refuel. The role of the UAV is a recon tool, therefore you will not be able to lase targets or fire any weapons from it.
<object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/2UKvDADXRd0&hl ... ram><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/2UKvDADXRd0&hl ... 99999&hd=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object>
Lowered Weapon Stances
[R-Dev]Chuc has been working hard on creating 3rd person animations for all weapons that are far more fluid and natural. This is not an easy undertaking, and has taken many painstaking hours of animating, and re-animating. This has not been in vain though, as you can see the results are pretty breathtaking!
<object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/zSIIRg7eUx0&hl ... ram><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/zSIIRg7eUx0&hl ... 2=0x999999" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object>
AG3 Reload Animations
Working alongside [R-MOD]KP, a Norwegian soldier, Chuc and KP have created an animation for the G3 series that is not only as realistic as possible, but very, very sexy.
<object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/gxUcQZR6Wj0&hl ... ram><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/gxUcQZR6Wj0&hl ... 99999&hd=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object>
Insurgent and Taliban commander informants
To counter the new UAV addition to the Coalition's Commander, the Insurgency leader now has a new weapon in his arsenal.
The Insurgent Commander will be able to place up to seven waypoints on his map, positions which he thinks are important for his team. The moment six or more enemy troops pass around that location, a contact report will be sent to the commander, relaying where the enemy was last seen. This will simulate the commander placing "informants", and allowing him to gather "field intelligence".
Other Highlights
- Irontaxi shows off his latest map in progress, a Chinese city.
- Dragunov SVD model, by -kodiak-
- Ghostdance101 presents some jungle vegetation for a new theatre of war
- The Project Reality Team.