Converting Maps for PRSP

Suggestions and feedback pertaining to Project Reality Single Player.
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Sandy_Beret
Posts: 754
Joined: 2006-09-13 02:14

Converting Maps for PRSP

Post by Sandy_Beret »

I don't think I'll like the answer, but is it ridiculously difficult to mod a map from another
BF2 mod for PRSP. ? I love the map "Risen" from POE, for example - what do I have to edit to make it useful for PRSP ? It is for personal use only... Actually - there's a couple of awesome
POE maps which I had in mind...
"Be peaceful, be courteous, obey the law, respect everyone;
but if someone puts his hand on you, send him to the cemetery."


- Malcolm X
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ballard_44
Retired PR Developer
Posts: 1204
Joined: 2007-05-30 22:47

Re: Converting Maps for PRSP

Post by ballard_44 »

With a POE map (or any other major mod) alot depends on transitioning over their custom stuff (statics, weapons, vehicles, etc).
This can be done, but it will be tedious and expect lots of CTDs before you get everything right.

There is probably a couple of threads on the forum below about what needs to be done...do a search
Battlefield SinglePlayer Forum (Powered by Invision Power Board)

If the map only uses BF2 statics then you'd probably just need to update the INIT.con and GamePlayObjects file to PRSP standards.

Swap out POE teams and vehicles with PR stuff.
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UK_Force
Retired PR Developer
Posts: 10823
Joined: 2005-04-07 12:00

Re: Converting Maps for PRSP

Post by UK_Force »

I would strongly suggest, you also get the POE Map Creators permission first, whether its personal use or not, and let them know its not "Officialy" anything to do with Project Reality:

This may prove the hardest part to be honest.


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AncientMan
Retired PR Developer
Posts: 5111
Joined: 2007-05-22 07:42

Re: Converting Maps for PRSP

Post by AncientMan »

Some quick basics.

You'd need to reference the POE objects in your client/server archives (the map will include content exclusive to POE). Should be able to do this in the map rather than editing the entire mod's archive files (see other maps that include extra zip's for an idea on how this is done). You then would need to edit the map's init.con file to be PR's kit, spawners and extra stuff down the bottom. Then you would need to edit the GPO to be PR vehicles/assets instead of POE's. Finally, if you really want it to be something good, you'd then need to include POE's localisation files (or add them into PRSP's). Off the top of my head, I think that should get you a working map. Custom game modes and python may be a big problem, not that knowledgeable about how POE does it's stuff. But if it is running the gpm_coop gamemode, it should be good though.

However, doing this will most likely screw up your PRSP install, and you may experience issues later on, especially when trying to join Co-Op servers. Back up first, or at least make sure you still have the PRSP installers handy for a complete reinstall ;) .

You should really know what your doing before attempting this. A background in modding and coding is kinda a requirement, it's not an easy task to get it to work properly, and it's very easy to screw up.
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Sandy_Beret
Posts: 754
Joined: 2006-09-13 02:14

Re: Converting Maps for PRSP

Post by Sandy_Beret »

Thanks to all - all technical advice and associated cumbersome legalities duly noted. Thankyou.


Cheers.
Thanks to all.
:)
Last edited by Sandy_Beret on 2009-10-05 21:24, edited 2 times in total.
"Be peaceful, be courteous, obey the law, respect everyone;
but if someone puts his hand on you, send him to the cemetery."


- Malcolm X
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