[Weapon] RPG - 75

Discussion pertaining to the PR Czech Forces faction.
Snork_SVK
Posts: 40
Joined: 2009-10-25 12:59

[Weapon] RPG - 75

Post by Snork_SVK »

I today created this LAT for czech army... 1775 Polygons

I hope that it will be popular... :razz:

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Last edited by Snork_SVK on 2009-10-31 14:49, edited 1 time in total.
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Snork_SVK
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Re: [Weapon] RPG - 75

Post by Snork_SVK »

New little visual update...
was smoothed rear part ( 1753 polygons )
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$pyker
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Re: [Weapon] RPG - 75

Post by $pyker »

Please dont post 1440x900 pictures and nice work by the way.
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Wilkinson
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Re: [Weapon] RPG - 75

Post by Wilkinson »

Tri Count?
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tr00p3r
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Re: [Weapon] RPG - 75

Post by tr00p3r »

pls wilkinson, what is Tri count??? :D ..away, very good job snork xD
jbgeezer
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Re: [Weapon] RPG - 75

Post by jbgeezer »

looking good :) reminds me of Operation Flashpoint
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crazy11
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Re: [Weapon] RPG - 75

Post by crazy11 »

[R-COM]$pyker wrote:Please dont post 1440x900 pictures and nice work by the way.
Um, you are allowed to post 1440 x 900 pictures.
Snork_SVK
Posts: 40
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Re: [Weapon] RPG - 75

Post by Snork_SVK »

Wilkinson wrote:Tri Count?
What do you mean with this tri counts, what this doing ?

[R-COM wrote:$pyker]...
Sorry but i render it with my display native resolution.... i do not resize it before upload... But next i render it in small resolution...
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thedare
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Re: [Weapon] RPG - 75

Post by thedare »

looks sweet! LAT material i think!
Hoboknighter
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Re: [Weapon] RPG - 75

Post by Hoboknighter »

Looks sick, will it be a single shot like other LAT's discounting RPG-7's?
frenzy
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Re: [Weapon] RPG - 75

Post by frenzy »

tr00p3r wrote:pls wilkinson, what is Tri count??? :D ..away, very good job snork xD
Snork_SVK wrote:What do you mean with this tri counts, what this doing?
Tri count (triangle count), is like poly count, but instead of counting full polygons, max will add up all the triangles each poly is made up of. It's just a more accurate way of showing how detailed your model is ;-)

To see your tri count just enable it in the statistics tab with your poly count :-)
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driver-ch-driver
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Re: [Weapon] RPG - 75

Post by driver-ch-driver »

:-D looks great, good work :thumbsup:

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Deadfast
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Re: [Weapon] RPG - 75

Post by Deadfast »

Hoboknighter wrote:Looks sick, will it be a single shot like other LAT's discounting RPG-7's?
It's a one-shot disposable rocket launcher, much like the LAW.
Snork_SVK
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Re: [Weapon] RPG - 75

Post by Snork_SVK »

I to this day finished a lot of exams (hight shool= bad idea ) so I can work again... At first i reduce tricount on the RPG to 3396... but i don't know, how high is the limit in this type of weapon...

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DankE_SPB
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Re: [Weapon] RPG - 75

Post by DankE_SPB »

i think you can chamfer some edges on ironsights, where its round, whatever your polycount, but this part will be extremely close to player, so imo it worth using some more polyes :-)
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motherdear
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Re: [Weapon] RPG - 75

Post by motherdear »

just import a normal rifle from ingame (m16 is the newest and holds the standard) and then base it off that tri count :)
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DankE_SPB
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Re: [Weapon] RPG - 75

Post by DankE_SPB »

[R-CON]motherdear wrote:just import a normal rifle from ingame (m16 is the newest and holds the standard) and then base it off that tri count :)
hmm
M16- ~6100 tris
Chinese LAT PF-89 - ~2700tris
US AT-4 - ~2600 tris
RPG-26 is even 1900 tris
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motherdear
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Re: [Weapon] RPG - 75

Post by motherdear »

well that more detail danke, myself i would just make it smooth and use what is needed, as long as it isn't bigger than the m16 you would be fine, it's a sparse weapon on the battlefield and therefore isn't seen much and doesn't make stuff lag anymore than the M16 would. also the m16 1st player look doesn't lag either so it would be fine in both instances.

so basicly he doesn't have to worry about tri count that much, make it optimised to use the tris that are needed to make it look good
Last edited by motherdear on 2009-11-07 09:31, edited 1 time in total.
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Katarn
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Re: [Weapon] RPG - 75

Post by Katarn »

Minimi is almost 11000 tris with the elcan iirc. No performance problems unless you don't set 3p lod's.
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