[Map] Bagdhad (2km) [WIP]

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dunem666
Posts: 559
Joined: 2009-06-02 13:04

[Map] Bagdhad (2km) [WIP]

Post by dunem666 »

** AUGUST 2018 UPDATE INFO:
I am currently working on a new French map which has incredible detail, and hence to massive amount of time required. I feel the new map would be much more worthy of Bagdhad. With the right static objects in Bagdhad and a good 20+ hours of terrain paining / under/over growth detail, I would consider it to be complete. I do hope to finalise this map in the next 6 months. **

So, to those whom played or tested my older version of Baghdad in the last 2 years, forget it!

I hereby present a few screenies of Baghdad V2. Since V1, the map has undergone some major changes to represent baghdad both in its current and past days during the war on iraq. Mixing and matching the landmarks of baghdad, I have collaborated the best into this 2km multi terrain map.

Ive also had a lot more mapping experience in the last year and have learned a lot more about mapping standards of which i hope to meet and maybe push this forward one day for possible release into the mod.

The map is still suitable for the PMC if and when the faction is complete, but for now, its perfect as a USMC vs Insurgency gamemode with so many different cache locations. Oh how epic it could be.

Screenies..... Enjoy!

WIP - USMC Entry point / Makeshift VCP
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Dora - City outskirts (South)
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Upperclass Housing
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City (Al Faw District)
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The only Surviving Mall in Iraq
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Sort of....

WIP City Train Station
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Al Faw Palace
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I will upload a few more at a later date, the minimap wont be done until very last.
Last edited by dunem666 on 2018-08-25 10:51, edited 16 times in total.
Reason: New Screenshots (feb11)
BloodBane611
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Joined: 2007-11-14 23:31

Re: (MAP) Project Reality comes to Bagdhad

Post by BloodBane611 »

That looks awesome! What size is it?
Sadist_Cain
Posts: 1208
Joined: 2007-08-22 14:47

Re: (MAP) Project Reality comes to Bagdhad

Post by Sadist_Cain »

that would be an epic large map :D
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HangMan_
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Re: (MAP) Project Reality comes to Bagdhad

Post by HangMan_ »

Screen shots? Minimap? Reference looks nice.
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Amok@ndy
Retired PR Developer
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Re: [Map] Project Reality comes to Bagdhad [WIP]

Post by Amok@ndy »

looks great cant wait for your minimap :D
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galeknight1
Posts: 252
Joined: 2009-08-15 22:33

Re: [Map] Project Reality comes to Bagdhad [WIP]

Post by galeknight1 »

Dang, this map looks like it would be epic. I'll help beta test if you get it up and running.
MrSh@vid
Posts: 842
Joined: 2009-02-28 20:50

Re: [Map] Project Reality comes to Bagdhad [WIP]

Post by MrSh@vid »

Looks good-looking forward to the screenshots.
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zheaven
Posts: 17
Joined: 2008-07-16 11:19

Re: [Map] Project Reality comes to Bagdhad [WIP]

Post by zheaven »

Yes, this looks awesome!
I would want to test it!
OkitaMakoto
Retired PR Developer
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Re: [Map] Project Reality comes to Bagdhad [WIP]

Post by OkitaMakoto »

Good choice, but Id say leave more room on the western[left] side of the river. I mean, at the midpoint on the far west, its got that little sliver to cross from top half to bottom half of map, but its a small sliver... would be way gamey to have that area get blocked off my like, one rifleman when in reality youd have all the terrain out west to use. Know what I mean? ;)
HangMan_
Posts: 1753
Joined: 2009-06-07 00:58

Re: [Map] Project Reality comes to Bagdhad [WIP]

Post by HangMan_ »

I think the PSC would be great on a Baghdad map. Drop me a pm about it ;)
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dunem666
Posts: 559
Joined: 2009-06-02 13:04

Re: [Map] Project Reality comes to Bagdhad [WIP]

Post by dunem666 »

Heres a little Video that Luntic.ops made when we spawned in for a laugh :)



JETS AND BATTERIES WILL NOT BE INCLUDED IN FINAL

lots of changes have been made since this video, will post it soon, id say map is 3 months from complete.

Thanks guys

Dunem666
Last edited by Dunehunter on 2009-11-26 15:29, edited 1 time in total.
Adriaan
Retired PR Developer
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Re: [Map] Project Reality comes to Bagdhad [WIP]

Post by Adriaan »

Oh, the vid isn't working for me :(
Are you sure you've used the correct notation?
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Amok@ndy
Retired PR Developer
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Re: [Map] Project Reality comes to Bagdhad [WIP]

Post by Amok@ndy »

http://www.youtube.com/watch?v=6_D1tMO8Qo8&hd=1

thats the link
you just have to put the ID of the vid to the tags and not the whole link
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H.sta
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Re: [Map] Project Reality comes to Bagdhad [WIP]

Post by H.sta »

that is some cave you got there
Rhino
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Re: [Map] Project Reality comes to Bagdhad [WIP]

Post by Rhino »

please don't use the BSS and PR logos in your video since its not an official BSS or PR video. We can do you for copyright for that stuff, if I really wanted I could flag it on youtube for copyright and they would take it off since you have used thous logos, but I'm not. Dont do it again please, thank you.
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Zeno
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Re: [Map] Project Reality comes to Bagdhad [WIP]

Post by Zeno »

i see lots of badly used statics..

the barn
the mosque in the middle of nowhere...
the underground facility is just awfull...

i got the feeling that the objects where just thrown into it without any thought...

i know its just wip but you still have lots to do and improve IMO... :roll:
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[R-DEV]Ninja2dan: Not having a spotter is like masturbating with a cheese grater...mildly amusing at first, but generally painful and bloody in the end.

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dunem666
Posts: 559
Joined: 2009-06-02 13:04

Re: [Map] Project Reality comes to Bagdhad [WIP]

Post by dunem666 »

[R-DEV]Rhino wrote:please don't use the BSS and PR logos in your video since its not an official BSS or PR video. We can do you for copyright for that stuff, if I really wanted I could flag it on youtube for copyright and they would take it off since you have used thous logos, but I'm not. Dont do it again please, thank you.
sorry man its not my vid will have to message him on youtube
dunem666
Posts: 559
Joined: 2009-06-02 13:04

Re: [Map] Project Reality comes to Bagdhad [WIP]

Post by dunem666 »

[R-DEV]Rhino wrote:please don't use the BSS and PR logos in your video since its not an official BSS or PR video. We can do you for copyright for that stuff, if I really wanted I could flag it on youtube for copyright and they would take it off since you have used thous logos, but I'm not. Dont do it again please, thank you.
without causing an arguments but, by law it contains material of BSS (pr mod) and ea games so if anything it should have an EA games logo on it too. Thats like saying "Take the badges off my car if your racing it on tv"

If anything its only giving BSS a good name as luntic.ops is the most seen Project reality video star.maker in the world.
Tannhauser
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Re: [Map] Project Reality comes to Bagdhad [WIP]

Post by Tannhauser »

You can't use the BSS logo, it's copyrighted. BSS logo represent what's been produced by BSS and not EA, if BSS don''t want you to use their logo or whatever intellectual property belonging to them, they're in right to.

Lots and lots of problems with this map...
You really need to think about what you're doing with this because currently it doesn't look wip, it looks half-baked and awful. Why such large caves? Are there really underground facilities as big as this in Bagdhad? In any case, it needs more detail... Now it just looks like a rift with a roof on top.

The Saxon? No.

The villages can be improved, the streets are simply gigantic, I believe even if those are car-streets they're too big. Gameplay wise it'll piss insurgents.

The suburbs are waaaaay too repetitive : Same house for like 10 compounds and not even rotated. City suffers the same problem... There's also a bad use of statics : A barn in middle of hesco!?

I suggest you leave the underground-facility idea for later, try to make a decent city with surroundings first. Trying to make this underground cave too soon distracts you and seems a bit too ambitious when the mapmaking has just been started.

Sorry if I sound harsh, but you need to work on your map more methodically.
Last edited by Tannhauser on 2009-11-26 18:18, edited 1 time in total.
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