![Image](http://img4.imageshack.us/img4/9800/mulica002.jpg)
Vehicle version
![Very Happy :-D](./images/smilies/icon_e_biggrin.gif)
![Image](http://img97.imageshack.us/img97/391/mulan.jpg)
3280 Tri-Counts, 1906 Polygons
![Razz :-P](./images/smilies/icon_razz.gif)
Perhaps as a new commander vehicle?[R-DEV]Rhino wrote:Trooper really needs to smooth his work as he models...
And its not possible to have it moving in a realistic fashion, unless maybe if it was a player model you just might... but I very much doubt it...
so anyone has to play the mule ?[R-DEV]Rhino wrote:And its not possible to have it moving in a realistic fashion, unless maybe if it was a player model you just might... but I very much doubt it...
Amok@ndy wrote:so anyone has to play the mule ?
@snork: i think mules have bigger ears![]()
Snork. Smooth the model a bit and send er my way. I can UVMap and Texture it eventuallySnork_SVK wrote:I don't have mule at homeears is bigger and reduced polygons to 1105 and 2035 triconouts