Project Reality v0.874C Open Gameplay Beta : Part 2

Project Reality announcements and development highlights.
Jaymz
Retired PR Developer
Posts: 9138
Joined: 2006-04-29 10:03

Project Reality v0.874C Open Gameplay Beta : Part 2

Post by Jaymz »

The Project Reality Team has been conducting, during this month of November, a public beta test on a select number of community servers to test gameplay changes to the spawning mechanics of the mod. You can read more about it in the previous news post.

The feedback has been very constructive and we appreciate everybody taking the time to test it out and give their opinions. Now we want to try some additions to the previous changes.

The changes that will remain the same are:
  1. Lowered the spawn penalty for death by 25% (maximum of 45 seconds instead of 60 seconds).
  2. Raised the maximum number of Forward Outposts available from 4 to 5.
  3. Forward Outposts can now be built with one supply crate instead of two (all other deployables still need two).
The new additions in v0.874C are:
  1. Squad Rally Points expire after 30s from being placed.
  2. Rally Points cannot be placed with enemies close.
  3. Limited infantry kits require a squad of 3 to be requested (Automatic Rifleman, Medic, Grenadier, Rifleman AT and Marksman).
  4. Forward Outposts can be built 200m apart (decrease from 300m).
  5. Other deployable assets (HMGs, AAs, Foxholes, etc) can be placed up to 200m from the Forward Outpost (increase from 150m).
As mentioned in the previous announcement, the primary goal is to see the average player's focus shift from Rally Point placement to Forward Outpost placement, something that the entire team will benefit from.

But with these new additions, if your Squad Leader and one more soldier retreats away from the enemy after a harsh engagement, you can keep an extended presence in the area. If all fails, you will still have to depend on the placed Forward Outposts and your team's transportation, so be smart and keep those alive if you want to be successful.

We really encourage everyone to give it a thoughtful try, and think about the overall team benefits. Also think of ways your gameplay will need to change for this to work, and how you can help others, especially with land transport. Always have a medic in your squad, and keep him alive, as he can keep your squad alive.

Like before, the changes are server side, meaning you don't need anything installed to try them out, just join one of the following participating servers:
These servers will have the version "0.874C" in their server name during the test.

We would like to encourage all our players to try and join these servers during the rest of November, and report their feedback in the appropriate forum areas.

- The Project Reality Team
Last edited by dbzao on 2009-11-18 15:13, edited 2 times in total.
"Clear the battlefield and let me see, All the profit from our victory." - Greg Lake
503
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Joined: 2008-08-30 02:53

Re: Project Reality v0.874B Open Gameplay Beta : Part 2

Post by 503 »

'[R-DEV wrote:Jaymz;1185593']
  • Squad Rally Points expire after 30s from being placed.


    [
Excellent change. I am very excited to see how this would affect gameplay.
Wilkinson
Posts: 1916
Joined: 2008-08-18 21:55

Re: Project Reality v0.874C Open Gameplay Beta : Part 2

Post by Wilkinson »

Great Changes
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Claymore
Posts: 340
Joined: 2008-07-15 17:48

Re: Project Reality v0.874C Open Gameplay Beta : Part 2

Post by Claymore »

Hmm, sounds like an epic gameplay is about to be seen..
Jorgee!
Posts: 350
Joined: 2008-03-23 17:57

Re: Project Reality v0.874C Open Gameplay Beta : Part 2

Post by Jorgee! »

It's a really good change, we should consider the 30s of the rally as a "Regroup", seeing it in that way, i STRONGLY recommend that RP's placement requires 3 SQ members (2 soldiers 1 SL).

Only if possible, also i recommend a "delay", i mean that the SL must keep pressed the "Place rally point" button by 5 or 10 seconds to place it, with the SQ members less than 10meters from him.
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Silly_Savage
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Joined: 2007-08-05 19:23

Re: Project Reality v0.874C Open Gameplay Beta : Part 2

Post by Silly_Savage »

The new additions in v0.874C are:

2. Rally Points cannot be placed with enemies close.
Approximately how far would "close" be considered, and how many enemies would need to be present in order to disallow RP placement?

Are there any time restrictions between placements of rally points? What prevents a squad leader and one of his squad members from hanging back and constantly placing rally points to allow his squad to spawn close to the fight?
Last edited by Silly_Savage on 2009-11-18 04:31, edited 2 times in total.
"Jafar, show me a sniper rifle." - Silly_Savage 2013
loki1120
Posts: 271
Joined: 2009-04-13 17:09

Re: Project Reality v0.874C Open Gameplay Beta : Part 2

Post by loki1120 »

is there going to be a way to turn the rally points off on our servers if we choose???

The Clan Web Page is http://1-120thcab.aowc.net/ I didnt join the Army, I joined the Infantry, The Army is just my support, :) thanks POG's for the support :) (BTW, not my real RR, this is a RR for my clan, because this is a GAME.)
Calhoun
Posts: 45
Joined: 2009-06-20 04:54

Re: Project Reality v0.874C Open Gameplay Beta : Part 2

Post by Calhoun »

I'm interested to see how this is going to affect the game. I gather that the rally point will become more valuable as an asset to the squad leader, one which the squad leader must choose carefully when and where to utilize if he is to allow his squad the necessary time and location to respawn and reorganize safely.

The removal of the "drop-and-forget" infinite duration spawn location is a positive move while not removing the rally point entirely for the sake of realism. A limited duration will hopefully improve stealth, if only slightly, as the only time an enemy is going to come across a rally point is when a rather aggressive group of boy scouts is gathered around it.

I wonder if it would work out well for soldiers to be able to restock on ammunition and request limited kits off of these new rally points. It would certainly allow a squad leader to have his squad stocked up on ammo, with the desired kit loadout before they moved out toward their objective. I seem to recall the ability to do both of these off of a rally point being present in a previous version, but I play more regularly now than I have in the past and don't seem to recall much of the old releases.
MrBlackPenguin
Posts: 8
Joined: 2009-10-26 04:14

Re: Project Reality v0.874C Open Gameplay Beta : Part 2

Post by MrBlackPenguin »

Really interesting changes cant wait to try them out tomorrow seeing as how its like midnight and im about to pass out lol
loki1120
Posts: 271
Joined: 2009-04-13 17:09

Re: Project Reality v0.874C Open Gameplay Beta : Part 2

Post by loki1120 »

Lemmings attack!!!!!!!!! lol

The Clan Web Page is http://1-120thcab.aowc.net/ I didnt join the Army, I joined the Infantry, The Army is just my support, :) thanks POG's for the support :) (BTW, not my real RR, this is a RR for my clan, because this is a GAME.)
Jaymz
Retired PR Developer
Posts: 9138
Joined: 2006-04-29 10:03

Re: Project Reality v0.874C Open Gameplay Beta : Part 2

Post by Jaymz »

Ghost1800 wrote:Is there any limitation to how quickly you can place new rallies down? It sounds like as long as the squad is out of contact there can always be a spawn point for them, instead of having the squad try to rally up somewhere safe while they wait for the rally to become available again... or something like that.
There's a limit of a few minutes between placement. db can confirm the exact time.
"Clear the battlefield and let me see, All the profit from our victory." - Greg Lake
Dougalachi
Posts: 346
Joined: 2008-03-24 18:34

Re: Project Reality v0.874C Open Gameplay Beta : Part 2

Post by Dougalachi »

Sounds like a definite improvement. Can't wait to try it out.
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TheSkudDestroyer
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Joined: 2007-11-20 00:05

Re: Project Reality v0.874C Open Gameplay Beta : Part 2

Post by TheSkudDestroyer »

AWESOME
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Rudd
Retired PR Developer
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Re: Project Reality v0.874C Open Gameplay Beta : Part 2

Post by Rudd »

hmmmmm, I can't help but hope this testing phase doesn't turn out as well so that rallies go the way of the dinosaur :P

but I'll give it a go! all the other changes are fab!
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fuzzhead
Retired PR Developer
Posts: 7463
Joined: 2005-08-15 00:42

Re: Project Reality v0.874C Open Gameplay Beta : Part 2

Post by fuzzhead »

It was our intention from the start of this beta to run these 2 configs, we hope everyone tries both.
paco
Posts: 218
Joined: 2007-04-02 18:46

Re: Project Reality v0.874C Open Gameplay Beta : Part 2

Post by paco »

I'm all for this, if it makes people cherish their lives more.
cyberzomby
Posts: 5336
Joined: 2007-04-03 07:12

Re: Project Reality v0.874C Open Gameplay Beta : Part 2

Post by cyberzomby »

Nice change! Excited to see the changes :D
Myru
Posts: 137
Joined: 2009-01-29 12:53

Re: Project Reality v0.874C Open Gameplay Beta : Part 2

Post by Myru »

Sounds nice to me. I'm really curious how these changes will affect gameplay / improve teamwork.
Aquiller
Posts: 884
Joined: 2008-03-25 09:43

Re: Project Reality v0.874C Open Gameplay Beta : Part 2

Post by Aquiller »

Looking forward to testing it out on T&T.
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