The feedback has been very constructive and we appreciate everybody taking the time to test it out and give their opinions. Now we want to try some additions to the previous changes.
The changes that will remain the same are:
- Lowered the spawn penalty for death by 25% (maximum of 45 seconds instead of 60 seconds).
- Raised the maximum number of Forward Outposts available from 4 to 5.
- Forward Outposts can now be built with one supply crate instead of two (all other deployables still need two).
- Squad Rally Points expire after 30s from being placed.
- Rally Points cannot be placed with enemies close.
- Limited infantry kits require a squad of 3 to be requested (Automatic Rifleman, Medic, Grenadier, Rifleman AT and Marksman).
- Forward Outposts can be built 200m apart (decrease from 300m).
- Other deployable assets (HMGs, AAs, Foxholes, etc) can be placed up to 200m from the Forward Outpost (increase from 150m).
But with these new additions, if your Squad Leader and one more soldier retreats away from the enemy after a harsh engagement, you can keep an extended presence in the area. If all fails, you will still have to depend on the placed Forward Outposts and your team's transportation, so be smart and keep those alive if you want to be successful.
We really encourage everyone to give it a thoughtful try, and think about the overall team benefits. Also think of ways your gameplay will need to change for this to work, and how you can help others, especially with land transport. Always have a medic in your squad, and keep him alive, as he can keep your squad alive.
Like before, the changes are server side, meaning you don't need anything installed to try them out, just join one of the following participating servers:
- Tactical Gamer - North America
- Tactics & Teamwork - UK
- GSA - BigD - Australia
- 10th Community - Germany
We would like to encourage all our players to try and join these servers during the rest of November, and report their feedback in the appropriate forum areas.
- The Project Reality Team