[Static object] Little gate for map

Discussion pertaining to the PR Czech Forces faction.
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Redfox
Posts: 106
Joined: 2008-09-27 08:06

[Static object] Little gate for map

Post by Redfox »

So here we have our first finished static model :) we just have to import it to BF2 :)

512 poly and 512 tri count

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http://www.realitymod.gamefan.cz - Project Reality CZ/SK and Czech Army Forces web
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: [Static object] Little gate for map

Post by Rhino »

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IronTaxi
Retired PR Developer
Posts: 4925
Joined: 2006-05-31 12:56

Re: [Static object] Little gate for map

Post by IronTaxi »

pretty nice looking gate..thumbs up!
CodeRedFox
Retired PR Developer
Posts: 5919
Joined: 2005-11-08 00:47

Re: [Static object] Little gate for map

Post by CodeRedFox »

Another god damn redfox!

joking, good job man we really need more static builders and while simple you did a good job. Any way you could post up some wireframes? Just to see if there are any tips or things we can give?
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"apcs, like dogs can't look up" - Dr2B Rudd
Redfox
Posts: 106
Joined: 2008-09-27 08:06

Re: [Static object] Little gate for map

Post by Redfox »

Hi all,

Rhino Im sorry but I dont know what you meant? We cant create our textures for statics? Sorry I really dont understand.

Iron thanks :)

CodeRedfox hehe I was laughing when I saw your nick too even my portfolio is FOX STYLES :D anyway Im not the one who created it (Im just learning it now). It was created by Snork_SVK and then UVmapped and textured by D4rkS7der. Im sorry that I forgot mention them in first post (It was at 3 am here so I was little out of mind :) ) so thanks for them and wireframe screenshot will be here around today :)
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http://www.realitymod.gamefan.cz - Project Reality CZ/SK and Czech Army Forces web
motherdear
Retired PR Developer
Posts: 2637
Joined: 2007-03-20 14:09

Re: [Static object] Little gate for map

Post by motherdear »

yeah you can't make your own textures for the statics, bf2 uses a palette system, that means that several buildings can share the same textures even though they have completely different uv's. if you follow the guide you can see how it is done. it's pretty simple as soon as you get used to it, although it is a bit different.
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[R-DEV]OkitaMakoto: "Talking squad level tactics in bed is actually a little known aphrodisiac"
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D4rkS7der
Posts: 6
Joined: 2009-11-30 11:47

Re: [Static object] Little gate for map

Post by D4rkS7der »

I have to mention that i had edited the model a little bit, i had chamfered top edge added few polygons and noise modifier to the slopes, i will post the wireframe
Last edited by D4rkS7der on 2009-11-30 15:28, edited 1 time in total.
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