Right Glimmerman asked me to put in potential textures you can use for this.
For the floor texture got a few you could use for your main detail texture, would probaly want to mix it with a colour texture to get the right sandy colour you want or you could edit the texture and give it a prefix for your map:
\objects\staticobjects\pr\textures\boards_tile_256_de.dds
\objects\staticobjects\pr\textures\boards_v2.dds
\objects\staticobjects\pr\textures\militiaback\militiafloor_c.dds (the one near the bottom maybe, although this texture wont be loaded and is quite big so I wouldn't use it)
\objects\staticobjects\common\textures\common_02_de.dds (got both floor and beam textures in here, not easy to tile mind you)
For your wood beam textures there is also a few you can use.
\objects\staticobjects\pr\textures\houses_dest_beam_alpha_de.dds
\objects\staticobjects\pr\textures\houses_dest_frame_wood.dds
\objects\staticobjects\pr\textures\village5.dds (wood texture on the left, this is part of the dest ME Village statics, the village buildings on Kashan but you can get away with using this single texture without using the other buildings if you want)
![Image](http://img18.imageshack.us/img18/6204/12092009005012.jpg)
\objects\staticobjects\common\textures\common_02_de.dds (got both floor and beam textures in here, not easy to tile mind you)
Now all I did to find these textures was to browse though all the main texture folders just looking at each palette with this tool:
Windows Texture Viewer
Very easy and quick way to look at texture using the arrow keys to switch though each texture in that folder. Not only dose it let you view textures really fast, but it also tells you lots of info about them such as the DXT format, file size, mip maps etc. So next time who ever is making this static, try and look for potential textures yourself
![Wink ;)](./images/smilies/icon_e_wink.gif)