[Weapon] Deployable Anti-Tank

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Rhino
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[Weapon] Deployable Anti-Tank

Post by Rhino »

Hey all. A few weeks ago I started working on these though stopped 1/2 way to make Operation Snow Storm. After my nice little xmas brake started work on these a few days ago and now have them finished to show you guys ;)

I know many of you have been waiting for these for some time and some of you may fear that these might be a little too powerful but we will do everything we can to balance them out in a realistic way, what way I dunno quite yet because the BF2 engine is a little b*tch :p

Anyways less talk, more pics :D


Deployable TOW
The TOW missile will be used by the US Army, USMC and the British ingame as there deployable Anti-Tank weapon.
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Ref:
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Deployable HJ-8
The HJ-8 will be the PLA's deployable Anti-Tank weapon.
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Deployable Milan
The new Milian missile, curtsy of USI and updated by myself will become the new Deployable and Stationary Anti-Tank weapon for the MEC.
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Hope you enjoy the new toys! :D
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Gore
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re: [Weapon] Deployable Anti-Tank

Post by Gore »

Let's see how this plays out...

Happy new year.
Hauteclocque
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re: [Weapon] Deployable Anti-Tank

Post by Hauteclocque »

Nice addition !
The MILAN sight is perfect :
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And the missile itself as well :
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But I'm a bit puzzled with the tripod, I know you have worked with USI model, but here is what it should looks (in French Army, I guess it's the same in other armies which use this terrible weapon :mrgreen :)
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British soldier using one :
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We have another tripod in stock if you want at French Forces Industries :
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But still the same dilemna, UVmapping, Texturing, export...

Just my two cents.
Last edited by Hauteclocque on 2009-12-31 09:06, edited 1 time in total.
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Rhino
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re: [Weapon] Deployable Anti-Tank

Post by Rhino »

Cheers :)
'[R-COM wrote:Hauteclocque;1221212']Nice addition !
The MILAN sight is perfect :
http://uppix.net/a/4/c/238e4a1afb885e6c ... 69f3dc.jpg
didn't have that ref hehe, this is the one I used :)

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PLODDITHANLEY
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Re: [Weapon] Deployable Anti-Tank

Post by PLODDITHANLEY »

Nice, I've been hoping for that for a while.

No more armoured vehicle rapage of FOBs so the inf must assault them first.

I wonder will it have a 360° field of fire?

My only concern is that FOB's become too hard to take down, but ofc who bothers defending, how many times have you seen the TOW at East Beach, Jabal manned for longer than 5 minutes?

Good work looks nice
Tartantyco
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Re: [Weapon] Deployable Anti-Tank

Post by Tartantyco »

I'M TOUCHING MYSELF RIGHT NOW!!!!!!

EDIT: You'd better have scoped on the deployable .50 cals... *Shakes fist furiously*

:D
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Outlawz7
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Re: [Weapon] Deployable Anti-Tank

Post by Outlawz7 »

Is the MILAN supposed to be that big? The poor spec ops next to it looks like a midget. :p

Wait, what are the Russians getting?
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Rhino
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Re: [Weapon] Deployable Anti-Tank

Post by Rhino »

I didn't want to know that Tartantyco :p

On the tripod, ye I noticed most of the refs had that low, small tripod too but very few refs did have this other higher tripod, which I think is mainly used more in the ME and the low one is more a western tripod from what I can tell.

Here's a ref of the long tripod on what looks to be a training version of the Milan: http://upload.wikimedia.org/wikipedia/c ... GDUS_1.JPG

and yes, it can rotate a full 360degs just like its non-deployable, stationary versions :)

and with them being too hard to take down, they do take much longer to reload than a tank, if multiple targets hit it at once, it wont have a help in hell of taking them all out ;)
[R-CON]Outlawz wrote:Wait, what are the Russians getting?
I asked AM that myself and he said:
[08:50] [R-DEV]AncientMan: just give them tows
hehe, but they will probably get the HJ-8 as a place holder until they can get something more realistic.
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Hauteclocque
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Re: [Weapon] Deployable Anti-Tank

Post by Hauteclocque »

'[R-DEV wrote:Rhino;1221228']Here's a ref of the long tripod on what looks to be a training version of the Milan: http://upload.wikimedia.org/wikipedia/c ... GDUS_1.JPG
Nevermind so, I didn't know that version. :smile:
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bloodthirsty_viking
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Re: [Weapon] Deployable Anti-Tank

Post by bloodthirsty_viking »

i think the epic firebase battles i have had might be a little easier now XD

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VisOne
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Re: [Weapon] Deployable Anti-Tank

Post by VisOne »

The Russians will need either Kornets or perhaps Khrizantema although I'm not if the second has a man portal-able version besides if your use the Korent you can give it a funky ruski paint job.

As for the Milan stand although the smaller lower stand may well be more widely used the larger/taller stand is a far better choice. Simply because when you deploy the asset it will hopefully have a much better field of view and be less likely to friendly fire into its own sandbag entrenchment.
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alexaus
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Re: [Weapon] Deployable Anti-Tank

Post by alexaus »

what kinda degree of looking up do they get
Sluismaster1
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Re: [Weapon] Deployable Anti-Tank

Post by Sluismaster1 »

Great job again Rhino!
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Aquiller
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Re: [Weapon] Deployable Anti-Tank

Post by Aquiller »

Awesome! !!
Glimmerman
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Re: [Weapon] Deployable Anti-Tank

Post by Glimmerman »

Wow, nice one, will come in handy on Muttrah against those pesky apc's :)
jbgeezer
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Re: [Weapon] Deployable Anti-Tank

Post by jbgeezer »

I have been waiting a long time for this, and it looks awesome! :D Thank you, and a happy new year guys :)
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VisOne
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Re: [Weapon] Deployable Anti-Tank

Post by VisOne »

alexaus wrote:what kinda degree of looking up do they get
Right he raises a important point I was about to mention myself. These emplacements need to be balanced a little in regard to maximum depression and maximum elevation. As some of you already know the current emplacements whether they be high calibre machine guns or ground to air missile emplacements. All suffer to some extent on the maximum depresson they can obtain. This means that if you deploy assets on a hill they cannot use the added height generated by the terrain to there advantage.

So instead of having a well placed weapon with a great open area below on which you can rain suppressive or accurate fire. You instead have a weapon emplacement which suffers because it cannot depress the elevation of the weapons barrel far enough to bring it to bear. Now obviously in real life you would simply move the weapon if such a problem occurred or ideally you would have set up the weapon so it would never create this problem in the first place. Granted you might decrease your maximum elevation in favour of ensuring that your maximum depression will leave no area uncovered by the weapon. Further more you might have any area uncovered by one weapon covered by another, mined, obstructed or observed by accompanying infantry. We however do not have those luxury's since bases are often constructed quickly without allot of forethought nor tact in game and are under manned compared to real life.

Right if your at a lose as to what I mean I will show you. You will have to excuse my image as I'm in a rush and I'm being hounded to go off to a NYE party.

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In this image I have created a visual representation of what the current system is like. We have created a entrenched position on a hill overlooking a valley and directly onto another hill. Ideally in doing so we would create a strong position that would allow use to control all of the valley below, the side of the hill directly opposite all of the way up until the crest where we lose visibility.

However as you can see the effective field of fire the weapon currently has does not allow use to cover the valley. It instead creates a large area of defilade which the enemy will use to get close to the base and easily remove all threat it posed.

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Now the second image shows something more like it should be. Granted it may not always be 100% correct to the values that all of the emplaced weapons we current have in PR are attributed in real life. It will however have a dramatic effect on the games balancing. Giving fire bases a much better opportunity of being defended especially from vehicles once the ATGM's are added. Also note the defilade still exists but it is exaggerated because of the height of the hills. Many of such height and slope can be found in the current PR maps.

One thing to note however the AA is the complete opposite of the picture it needs to have greater maximum elevation and less maximum depression to prevent it being used as an annoyance by silly gamers who are bored.

Hope that gets a few gears turning in some of your heads guys. Even if something like this is not implemented you need to think about where and how your place your weapon emplacements based on what they can actually take aim at. Due to there depression and elevation constraints.

Finally I would not add to much elevation to the ATGM's although they are often slated to be capable of use against slow moving air assets it would not be great for game balancing if they are too effective. ;)
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alexaus
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Re: [Weapon] Deployable Anti-Tank

Post by alexaus »

it cant point up high enuf to be another deployable aa asset
Rhino
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Re: [Weapon] Deployable Anti-Tank

Post by Rhino »

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That is the max elevation of the TOW there, which if you look up close you can see this is slightly more than its realistic amount because its already hitting its stand.
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That its its min elevation which if you look up close again, its slightly more than its realistic amount because again, its hitting its stand slightly.
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Making it able to aim up or down any more would be highly unrealistic, right now its hardly any different than it can in r/l and not really worth changing...
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