US Classes
Posted: 2005-02-24 01:41
here is what i see the classes being in this mod for the US
Rifleman:
M16A2
2 Explosive grenades
2 Smoke grenades
Knife
Binoculars?
Grenadier:
M4 (or is it M16A2?) w/M203
2 smoke grenades
Knife
Binoculars?
Medic:
M16A2
2 Smoke grenades
3-4 Bandage packs to stop bleeding (or heal a little, if AA bleeding system can't be done)
knife
Binoculars?
Engineer:
Shotgun? (not sure of realism)
Explosive packs
Pistol? (not sure about realism of that)
Crappy wrench (fixes a lot slower, but doesnt run out fast, just takes a long time to fix something)
2-4 Anti Vehicle mines
2-4 anti infantry mines
(about mines, what would a realistic amount of carried mines be at one time? do you every carry both kinds at once? Maybe different variations of engineer, one with av mines, one with ai mines and one with expacks)
knife
Binoculars?
Sniper:
ghillie suit!
m24 or m14 or maybe m82 as unlockable or something
spotter scope (face it, no one is ever going to be a spotter class)
pistol? (realism again...)
knife
Binoculars?
Support:
m249 SAW
4 smoke grenades (maybe some frag grenades, realism check)
knife
ammo for other players ( would the support class irl carry everyone elses extra ammo?)
Binoculars?
Anti tank:
No idea what would be realistic.
Predator or LAW?
pistol? maybe rifle?
smoke grenades?
frag grenades?
knife
Binoculars?
SF (or force recon or whatever)
SILENCED M4 (MP5 if Navy Seals)
SILENCED Pistol
Laser Designator
knife
c4? grenades (again perhaps different varients)
Binoculars?
Parachute? (sf class would be the one doing halos and whatnot)
Now in my grand scheme you would also have these:
Squad leader (when you become squad leader, kit and player model changes a bit)
m16a2
smoke and frag nades
knife
Binoculars
Pilot class (anyone who enters the pilot or copilot position of a helicopter or jet gets a model makeover and a class make over)
pistol
knife
flaregun
no parachute: cant para out of heli( to my knowledge) and jets hopefully will have ejector seats
Driver class: (anyone who drives something more complex (or becomes the gunner of, or part of tank crew etc...) changes like pilot class)
pistol
knife
maybe flaregun.
Devs, community, thoughts?
Rifleman:
M16A2
2 Explosive grenades
2 Smoke grenades
Knife
Binoculars?
Grenadier:
M4 (or is it M16A2?) w/M203
2 smoke grenades
Knife
Binoculars?
Medic:
M16A2
2 Smoke grenades
3-4 Bandage packs to stop bleeding (or heal a little, if AA bleeding system can't be done)
knife
Binoculars?
Engineer:
Shotgun? (not sure of realism)
Explosive packs
Pistol? (not sure about realism of that)
Crappy wrench (fixes a lot slower, but doesnt run out fast, just takes a long time to fix something)
2-4 Anti Vehicle mines
2-4 anti infantry mines
(about mines, what would a realistic amount of carried mines be at one time? do you every carry both kinds at once? Maybe different variations of engineer, one with av mines, one with ai mines and one with expacks)
knife
Binoculars?
Sniper:
ghillie suit!
m24 or m14 or maybe m82 as unlockable or something
spotter scope (face it, no one is ever going to be a spotter class)
pistol? (realism again...)
knife
Binoculars?
Support:
m249 SAW
4 smoke grenades (maybe some frag grenades, realism check)
knife
ammo for other players ( would the support class irl carry everyone elses extra ammo?)
Binoculars?
Anti tank:
No idea what would be realistic.
Predator or LAW?
pistol? maybe rifle?
smoke grenades?
frag grenades?
knife
Binoculars?
SF (or force recon or whatever)
SILENCED M4 (MP5 if Navy Seals)
SILENCED Pistol
Laser Designator
knife
c4? grenades (again perhaps different varients)
Binoculars?
Parachute? (sf class would be the one doing halos and whatnot)
Now in my grand scheme you would also have these:
Squad leader (when you become squad leader, kit and player model changes a bit)
m16a2
smoke and frag nades
knife
Binoculars
Pilot class (anyone who enters the pilot or copilot position of a helicopter or jet gets a model makeover and a class make over)
pistol
knife
flaregun
no parachute: cant para out of heli( to my knowledge) and jets hopefully will have ejector seats
Driver class: (anyone who drives something more complex (or becomes the gunner of, or part of tank crew etc...) changes like pilot class)
pistol
knife
maybe flaregun.
Devs, community, thoughts?