[Map] Beirut

Project Reality announcements and development highlights.
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Deer
Posts: 1603
Joined: 2005-03-17 09:31

[Map] Beirut

Post by Deer »

Here is one of my 2 new maps for 0.9, Beirut =) Like some of you already know it will have IDF versus Russia. Its based on fictional situation where Israel is about to occupy Beirut, capital of Lebanon, while Russia does not accept it and sends their forces to face the IDF.



Vehicles
IDF starts from outside the city with APCs, Tanks and light vehicles, while Russia is using civilian cargo ship to launch helicopter landing into the city supported by APCs and light vehicles.

Gamemodes
For now map will have Vehicle Warfare gamemode and AAS gamemode with 3 different layers, 16 layer for light vehicles, and 32 + 64 layers to offer 2 different basic AAS setups, hopefully server admins will use other layers too instead of just the 64 =)

Tactical
I wanted to make the map give some advantage for the side who attacks from the sea with helicopters. There is few tactical things what i hope players will learn and use =) First there is lots of buildings that has entrance into the building from the roof, so helicopter can land troops on top of these buildings and infantry can then enter the building and use it as a fortress. 2nd there is 3 bridges and if attacking side destroys/mines all of them, defending side will have extremely hard time to capture attackers first/second flag from the docks and drive attackers completely out of the land area. 3rd is the enterable high building, that building is very easily defendable if you attack from the ground, however if you attack from the air with helicopter, you have advantage of landing on the roof and taking the building by assaulting from the top and from the bottom at the same time, and russian transporthelicopters has those machineguns so gunners can kill any enemy infantry who are defending the roof =)

Some stats
- 2km map
- ~340 roads
- 254 ladders
- made in ~1 month


Screenshots

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Last edited by Deer on 2010-01-29 06:42, edited 5 times in total.
PLODDITHANLEY
Posts: 3608
Joined: 2009-05-02 19:44

Re: [Map] Beirut

Post by PLODDITHANLEY »

Very nice to have a little in depth explanation of what to expect from this map. I am most concerned about learning more about the parachuting and map in Silent Ridge.
Lt Mic
Posts: 58
Joined: 2008-07-14 12:34

Re: [Map] Beirut

Post by Lt Mic »

This map is going to be Awesome ! I just can't wait to play it :)
Teek
Posts: 3162
Joined: 2006-12-23 02:45

Re: [Map] Beirut

Post by Teek »

didn't hold back on the pictures I see! :)
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ma21212
Posts: 2551
Joined: 2007-11-17 01:12

Re: [Map] Beirut

Post by ma21212 »

very nice. reminds me of that one map in WIC where you gotta search the appartment buildings for some reason :/ .... what helicopter are the Russians gonna use? the classic "Cow" (mi17) ?
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Bellator
Posts: 511
Joined: 2009-07-13 13:52

Re: [Map] Beirut

Post by Bellator »

Good morning Deer.

The map is just awesome. :mrgreen:
Rezza
Posts: 2309
Joined: 2008-04-06 20:53

Re: [Map] Beirut

Post by Rezza »

I was waiting for this highlight :) Lets see how the gameplay of this map will be like.
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Maxfragg
Posts: 2122
Joined: 2007-01-02 22:10

Re: [Map] Beirut

Post by Maxfragg »

- 254 ladders - so you maxed out the maximal count of ladders per map :-D
oh, and i love to see this tunnel
alec89
Posts: 436
Joined: 2009-09-28 06:33

Re: [Map] Beirut

Post by alec89 »

This map looks very good. Will be the first map I'm gonna play. !!
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psychickactivity
Posts: 586
Joined: 2008-08-14 10:45

Re: [Map] Beirut

Post by psychickactivity »

Splendid !!!!
Thanks for this !!
I am exiting like i have 10 years with chritmas!! 0.9 come on !!!
[img]psychickactivity[/img]
Excavus
Posts: 539
Joined: 2009-04-10 19:21

Re: [Map] Beirut

Post by Excavus »

Awesome. Could possibly be the new Muttrah City.
alec89
Posts: 436
Joined: 2009-09-28 06:33

Re: [Map] Beirut

Post by alec89 »

Excavus wrote:Awesome. Could possibly be the new Muttrah City.
Dont equate this greatness with Muttrah, lol.
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AgentMongoose
Posts: 265
Joined: 2008-09-02 19:03

Re: [Map] Beirut

Post by AgentMongoose »

LOL at 254 ladders. One more and you would break them all :P
Rezza
Posts: 2309
Joined: 2008-04-06 20:53

Re: [Map] Beirut

Post by Rezza »

The sky on the map doesnt look that fantastic from the screenshot is it the same on like on al basrah that one is really low quality.Else than that the map looks really nice.
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TH3_BL4CK
Posts: 73
Joined: 2009-03-18 14:54

Re: [Map] Beirut

Post by TH3_BL4CK »

Nice!!
Less then a month thats nuts!
You have alot of time on your hands :O
Cant wait to have a bash on this map
Rezza wrote:The sky on the map doesnt look that fantastic from the screenshot is it the same on like on al basrah that one is really low quality.Else than that the map looks really nice.
I dont know about you but i dont admire the sky for its quality while im in a firefight but thats just me :) .
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"My stomach was making the rumblies, that only hands would satisfy!"
Oak
Posts: 90
Joined: 2008-08-30 09:06

Re: [Map] Beirut

Post by Oak »

  1. I liked the emphasis on airborne roof insertion. A big part of the fun in city maps are firefights involving buildings, and your map seems to have a strong vertical presence :)
  2. I also liked how the top-left section of the map can be isolated. It really helps the attacking force to fortify a beachhead while keeping tanks out.
  3. The cargo ship seems closer to shore than the carrier in carrier maps. Helps with APC travel time but will probably make choppers taking off very vulnerable to AA. Then again, with APCs AAs can be neutralized.
  4. I have some concern about the map name - if I were Lebanese I would be offended, since:
    • Beirut is not in the desert, and the map seems desert-ish.
    • As the capital and biggest city, Beirut is very large and far more developed. Of course we have other cities miniaturized here in PR, but not cities that big. Maybe "Beirut docks" is more appropriate.
Protector
Posts: 245
Joined: 2006-02-02 14:26

Re: [Map] Beirut

Post by Protector »

I have a feeling this is going to be my favourite map! IDF rush straight to the big multi-story building get a defence setup :D
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Polka
Posts: 6245
Joined: 2007-07-08 14:18

Re: [Map] Beirut

Post by Polka »

Awesome map, certainly no lack of ladders.
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Aquiller
Posts: 884
Joined: 2008-03-25 09:43

Re: [Map] Beirut

Post by Aquiller »

Awesome indeed. Nice to see that you've used some statics from vBF2 - mainly the Sharqi Peninsula TV Station (ah, memories...) :D
AfterDune
Retired PR Developer
Posts: 17093
Joined: 2007-02-08 07:19

Re: [Map] Beirut

Post by AfterDune »

Yeah, the map looks really nice. Deer has done an excellent job on it :) .
And I wouldn't say this is the new Muttrah, it's totally different, lol.
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