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Teach me how to Add A10 to Ramiel and Albasrah

Posted: 2010-01-29 22:01
by stealth420
Please post the steps that show how to add A10s to ramiel and albasrah. In PSRP co op mode.

Thank you

Re: Teach me how to Add A10 to Ramiel and Albasrah

Posted: 2010-01-29 22:43
by 3===SPECTER===3
I'm not sure you want to do this.... With the A-10's speed and turning radius it would be impossible to use. you wil fly out of bounds like every 2 seconds and not be able to turn around quick enough.

As for doing it, you can use the editor to put it in the map, or replace a helicopter with it in the GPO.con and taxi into position. I don't want to go into alot of detail because I'm not sure if you REALLY want this.

Re: Teach me how to Add A10 to Ramiel and Albasrah

Posted: 2010-01-29 23:59
by Spinkyone
The single player vehicle versions are slightly slower and it is just about possible if you use them. But still your best bet is training on other maps. As above your best bet is to replace an existing vehicle as the editor is quite frankly a nightmare. You need to open up the Al Basrah map folder and find...

Battlefield 2/mods/pr_sp/levels/albasrah.../server.zip/gamemodes/gmp_coop/64/GamePlayObjects.con

The spawn-able vehicles are listed such as (it would be an idea to replace a helicopter with the A10 since it's in the right sort of area):
rem [ObjectSpawnerTemplate: Airport_0_1]
ObjectTemplate.create ObjectSpawner Airport_0_1
ObjectTemplate.activeSafe ObjectSpawner Airport_0_1
ObjectTemplate.modifiedByUser "StonedUser"
ObjectTemplate.isNotSaveable 1
ObjectTemplate.hasMobilePhysics 0
ObjectTemplate.setObjectTemplate 2 gb_ahe_apache
ObjectTemplate.minSpawnDelay 300
ObjectTemplate.maxSpawnDelay 300
ObjectTemplate.Distance 200
ObjectTemplate.team 2
ObjectTemplate.teamOnVehicle 1
Replace the bold text of one vehicle with another such as the A10 "usair_a10a_bot" or "usair_a10a" for the faster non PR SP version (not recommended).

Never the less need to say back up everything before you do this and copy the file back into the zip structure and you will not be able to play online in a co-op with modded files. This is the easy way of doing it by a long, long way.

Re: Teach me how to Add A10 to Ramiel and Albasrah

Posted: 2010-01-30 00:00
by Sluismaster1
I think you need to change the gameplayobjects.con file in the server zip form your map (server.zip/gamemodes/*gamemode*/players or somthing like that.
Search for the Blackhawk and rename it with the right name for a apache or whatever you want.
Look for the names in objects/vehicles/air.

This is the way it works with the normal PR and vanilla maps, im not sure if this works with PRSP..

Re: Teach me how to Add A10 to Ramiel and Albasrah

Posted: 2010-01-30 00:13
by Spinkyone
Out of curiosity I just tried it on Al Basrah. It is possible with a tight figure of 8 pattern around the centre of the map. But on the whole it is pretty pointless. :-P

It would be suggested that you reduce the spawn times for the A10 as well as you'll crash it often. ;)

Re: Teach me how to Add A10 to Ramiel and Albasrah

Posted: 2010-01-31 00:14
by stealth420
alright i found out how to do it. I also found out you can add vehicles from Vanilla to any map you want like the F35 and The m1a2 tank. The F35 is really not finished tho theres some textures missing on it.

Another problem with the F35 is that it stalls out at 700 altitude , so it must me hard coded and can not be changed , thats why the devs must of took it out.



Also i found the Russian Havoc and Su30 and Su 34