[Fix] PR v0.909 Server Hotfix

Project Reality announcements and development highlights.
AncientMan
Retired PR Developer
Posts: 5111
Joined: 2007-05-22 07:42

[Fix] PR v0.909 Server Hotfix

Post by AncientMan »

Just a small and quick notice for everyone. The PR Team has just released a small server hotfix to fix a few issues in v0.909. Only the server admins are required to do anything, the players have to do nothing, simply join servers with the hotfix applied :) .

Here's the changelog:
- Attempt to fix issues with people dying on spawn for having "wrong" kit selected.
- Attempt to make sure the black and white bleeding effect kicks in after being revived.
- Fixed some control points capture orders on a few maps.
- Updated spawn times for tanks on Vehicle Warfare mode to 5 minutes.
- Added ticket loss only from losing than control points on Vehicle Warfare mode.
- Only players inside vehicles can capture/neutralize control points on Vehicle Warfare mode.
- Only players with the crewman and pilot kits can capture/neutralize control points on Vehicle Warfare mode.
- Minimum of 6 players to capture/neutralize control points on Vehicle Warfare mode.
- Control points have 15s neutralize time and 15s capture time on Vehicle Warfare mode.
- Fixed Command and Control not limiting Forward Outposts to only one per team.

Thanks, have fun :) . We are working on PR v0.91 which will include many more fixes that we cannot do server side only. Be on the look out for more information.
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Oskar
Posts: 481
Joined: 2009-09-27 11:36

Re: [Fix] PR v0.909 Server Hotfix

Post by Oskar »

Great, a fix for the CnC mode! I've really been looking forward to playing that "correctly".
I have one question though regarding CnC FOs: Will this also fix the thing where you can't build 20 foxholes/wires per FO (as stated in the 0.9 changelog)? I haven't tested that myself, but I heard other people had problems with that.

Also, I've never actually experienced the black and white effect. I've heard that it only worked for people who had AA turned off. Is this true? If so, has this been fixed now?

Anyway, thanks for bringing us a hotfix for these things as fast as you did, I appreciate it!
dtacs
Posts: 5512
Joined: 2008-12-07 23:30

Re: [Fix] PR v0.909 Server Hotfix

Post by dtacs »

Awesome, nice work.
Peeta
Posts: 1204
Joined: 2008-11-28 02:05

Re: [Fix] PR v0.909 Server Hotfix

Post by Peeta »

Nice one guys! :D
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volks
Posts: 346
Joined: 2009-07-05 21:32

Re: [Fix] PR v0.909 Server Hotfix

Post by volks »

Nice one Guys really appreciate it. However, i still dont run "Beirut" cuz of that damn ladder :D
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ANDROMEDA
Posts: 113
Joined: 2010-01-25 12:17

Re: [Fix] PR v0.909 Server Hotfix

Post by ANDROMEDA »

Thanks!!!
CplChristos
Posts: 16
Joined: 2009-05-30 09:18

Re: [Fix] PR v0.909 Server Hotfix

Post by CplChristos »

Cool sounds good, can't wait to see CnC working right,
503
Posts: 679
Joined: 2008-08-30 02:53

Re: [Fix] PR v0.909 Server Hotfix

Post by 503 »

[R-DEV]AncientMan wrote: - Attempt to fix issues with people dying on spawn for having "wrong" kit selected.
- Updated spawn times for tanks on Vehicle Warfare mode to 5 minutes.
Sweet. Nice work, devs.
XxxGrANdmA
Posts: 187
Joined: 2009-08-17 05:30

Re: [Fix] PR v0.909 Server Hotfix

Post by XxxGrANdmA »

Thanks so much! Too bad I'll have to wait until monday to play PR but at least i know it'll be an even better experience when i do get back. Really Happy for the 5 min respawning tanks on VW mode.
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bad_nade
Support Technician
Posts: 1373
Joined: 2008-04-06 18:26
Location: Finland

Re: [Fix] PR v0.909 Server Hotfix

Post by bad_nade »

Appreciated. Thank you!
LithiumFox
Posts: 2334
Joined: 2007-07-08 18:25

Re: [Fix] PR v0.909 Server Hotfix

Post by LithiumFox »

wewt. can make RT server load faster between maps nao? (kidding.)

[url=http://www.realitymod.com/forum/f112-pr-bf2-tales-front/91678-universal-teamwork-oriented-player-tag.html]
theflidgeface
Posts: 273
Joined: 2008-12-18 05:09

Re: [Fix] PR v0.909 Server Hotfix

Post by theflidgeface »

yay nice fix maybe now vehicle warfare will be more fun :razz:

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Funker_Revoke
Posts: 4
Joined: 2009-02-05 21:15

Re: [Fix] PR v0.909 Server Hotfix

Post by Funker_Revoke »

- Attempt to make sure the black and white bleeding effect kicks in after being revived.
Interesting how it could be possible to fix this issue on server side. As I know the problem is that b'n'w effect doesn't work with in-game anti aliasing switched on. It works however when AA is forced by driver and switched off in game.

Thanks for the fix anyway. Other changes are very important too 8)
wookimonsta
Posts: 681
Joined: 2008-08-31 13:16

Re: [Fix] PR v0.909 Server Hotfix

Post by wookimonsta »

sweet, Vehicle Warfare will make sense now.
[BUILT4SPEED]
Posts: 52
Joined: 2010-02-14 08:09

Re: [Fix] PR v0.909 Server Hotfix

Post by [BUILT4SPEED] »

Nice. ;-)
npsxbox
Posts: 178
Joined: 2006-02-06 23:50

Re: [Fix] PR v0.909 Server Hotfix

Post by npsxbox »

[R-DEV]AncientMan wrote:Just a small and quick notice for everyone. The PR Team has just released a small server hotfix to fix a few issues in v0.909.

- Updated spawn times for tanks on Vehicle Warfare mode to 5 minutes.
YEESSSSSS!!! THANK YOU!!!!!

now if only I can find some pupulated VW servers...
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PlaynCool
Posts: 711
Joined: 2008-04-06 21:51

Re: [Fix] PR v0.909 Server Hotfix

Post by PlaynCool »

That's great guys, thank you for the awesome work.I'm looking forward to 0.91 :) (btw when it's released :D )
Forgive my bad English... :?
cyberzomby
Posts: 5336
Joined: 2007-04-03 07:12

Re: [Fix] PR v0.909 Server Hotfix

Post by cyberzomby »

Good news everyone!
Elektro
Posts: 1824
Joined: 2009-01-05 14:53

Re: [Fix] PR v0.909 Server Hotfix

Post by Elektro »

No dome of death fix for Silent Eagle :neutral :? Anyways good job
Sniper77shot
Posts: 509
Joined: 2009-12-24 04:46

Re: [Fix] PR v0.909 Server Hotfix

Post by Sniper77shot »

Awesome!
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