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Insurgency completely ruined
Posted: 2010-02-17 07:36
by nex911
I've been playing insurgency religiously since it first debuted in PR. However, it seems to me that the new rules encourage the US/Brit/IDF team to simply zerg every cache they have intel on. Giving them 25 tickets per cache means they can effectively throw more than 3 full squads at a cache and lose nothing. On top of that, there are fewer caches to defend (7 down from 10).
This is supposed to be reality? If you throw 25 men to die for a single cache, we will reward you with 25 more bodies to send into the meat grinder. The allies should be working to save every ticket, not throwing them away to get more.
Insurgency was slightly balanced in favor of the insurgent side in 0.8, but the new rules completely skew the balance such that the insurgents seem to win less than 1 in 10 and that's only on specific maps. I seriously hope this is addressed because currently the insurgency mode seems hopelessly broken. Unless the allies are just idiotic and constantly crash choppers, hit mines, etc they really cannot lose.
-nex
Re: Insurgency completely ruined
Posted: 2010-02-17 07:51
by Shaihuluid
pretty sure the insurgents have a countdown timer as well, no?
Time and time again, someone always comes forth saying "X is completely ruined because of Y".
That may be so, but experience shows that there is seemingly no way to completely ruin PR: you just have to play it slightly different. When it comes down to it, it's really as much as factor of the skill of who's playing. You can still have a good game even if your team loses
Re: Insurgency completely ruined
Posted: 2010-02-17 08:02
by Fuhrious
Tend to agree, as you said 0.87 was definitely too much in favour of the Insurgents but the radical change of three less caches to get plus 25 bonus tickets instead of 10 per cache destroyed has swung the pendulum too far the other way now. It sounds contradictory but I think it is balanced more now in terms of both sides having wins as I see the Insurgents win plenty. However, I think the game is much less exciting now for slightly different but similar reasons to you.
The big negative for the the BLUEFOR is that with the rally point system being removed they now have only one strategy available which is to zerg build FOBs in the direction of the cache and then swamp it head on. Because only seven caches are required the luck factor in the placement of the caches relative to the BLUEFOR main is having a huge effect. I have seen games like one on Al Basrah where almost all the caches were in the fields west of the city or on the north side of it and the BLUEFOR won with 200+ tickets to spare. Another game on Fallujah I played last night and the first two caches were buried deep within the city and the BLUEFOR failed to get a single one. Other games work out better, it's just a statistical thing that is more pronounced now.
I just think the new rally point system (or lack of one) limits the freedom that really attracted me to Insurgency mode. I think it is fine for AAS as it requires both teams to lock horns head on in massive set piece battles, but I don't think this is appropriate for BLUEFOR fighting an Insurgency. I wish the devs had just tweaked the ticketing system as 0.87 needed rather than reinventing it.
Re: Insurgency completely ruined
Posted: 2010-02-17 08:18
by RHYS4190
you do have a advantage over the allies one your defending there for you should get to establish a good defensive position. and two you get dog box so you can spawn at the front. So any casualties the allies take really hurts them.
It really depends on the situation, im finding on the Aussie servers that the whole INS team is pulling together and making a very strong defensive perimeter around the cachies and are just blunting every effort to pierce it, And the simple fact that every one has mastered defensive tactics but not really offensive tactics, so all the attacks im seeing in 0.9 are really sloppy and usually result in massive losses.
Re: Insurgency completely ruined
Posted: 2010-02-17 08:48
by Bellator
Why do people insist on saying that some change completely ruined the game? Your criticism will have much more credibility if you instead just say "I disagree with this change, I think its bad for gameplay" or whatever.
But anyway. No, I completely disagree. Most battles still won by the insurgency. Learn how to use RPGs sparingly, combine them with SVDs and so forth: guaranteed profit.
Re: Insurgency completely ruined
Posted: 2010-02-17 09:18
by Vege
It highly debends on which side the better players are.
In US servers iw noticed that it's allmost impossible to get into bluefor side, and that most of the better players play on those sides.
Thus there is no teamwork on the other side.
Texas teamplayers is a good example.
I guess i would like to play as FDF too if that was an option
Still, it seems that luck dictates too much.
Re: Insurgency completely ruined
Posted: 2010-02-17 10:50
by killonsight95
its not ruined it just needs tweaking like all patches somethign isn't right and when we've just had a huge changes there are bound to be things that arn't just right, just wait and don't call it ruined and wait for suggestion forum to open
Re: Insurgency completely ruined
Posted: 2010-02-17 11:04
by hornedviper
i think the new insurgent maps are too small. take a look at falljah west, thats pretty big map, but i guess thats cause rally points arnt major anymore.
Re: Insurgency completely ruined
Posted: 2010-02-17 11:09
by Farks
Most players don't play like insurgents are supposed to. They'll either go out and seek face to face confrontations with the blufor, and get their asses handed to them. Or they actully play defensive, but give away their positions too early or make the cache locations obvious to the blufor.
Re: Insurgency completely ruined
Posted: 2010-02-17 11:39
by Arnoldio
Both teams play crappy on publics... 0.87 or 0.9
Insurgents dont defend /ambush, but rather spread around and get shot...
BluFor rushes out and gets killed the first secod, instead of waiting for a cache to spawn and then recon it and attack it...
But in 0.87 the insurgents had a very easy job despite playing retarded...now both teams are equal pretty much i believe.
Re: Insurgency completely ruined
Posted: 2010-02-17 13:08
by Cassius
I agree I liked it better during testing too, when the blueforce had to put a lot of effort into setting up, building fobs to exploit on the gains they make. Now they get away with a far sloppier type of play.
But I guess it was done to not totally shock the servers and players who did not partecipate into the testing.
Re: Insurgency completely ruined
Posted: 2010-02-17 13:22
by dtacs
His comment holds some water.
Today on Karbala we simply won by every member on the team rolling in and using numbers to overwhelm the Insurgents (in quite a reversal of roles really) The amount of tickets given back to the blufor is way too high. We lost multiple APCs, jeeps, and logi trucks yet we came out on top with over 200 tickets to go, simply due to the zerg effect.
tl;dr agree with OP.
Re: Insurgency completely ruined
Posted: 2010-02-17 13:56
by RedAlertSF
Playing insurgency as Hamas or Taliban is really fun. Though in Gaza Beach IDF never wins, but it's fun anyway.
Iraqi insurgents are completely different story though. BLUFOR will always beat them in regular combat. This is fine and realistic, of course. But now IEDs have been nerfed and old ambushing tactics are completely worthless. Remembering that RPGs were nerfed too, I see no point playing as Iraqi insurgents anymore. It sucks.
Re: Insurgency completely ruined
Posted: 2010-02-17 14:02
by Grauers
I guys remember that they don't "accept" feedbacks "at this time"..
(because they don't wanna hear us complain after working on the update for so long)
But ill dropp a few words anyway..
As an insurgent in insurgency today i had one of my squad members blow up two APC's with his RPG, i blew one tank up with my own IED and one of the logi trucks got rammed by big red so it flipped and later destroyed by RPGs..
Now, this was a full 64 player battle at GAZA beach and i know the tank was destroyed atleast two more times, my kill score was up at 20 when the game ended and no one in the squad had any less than 10 kills... In short words,
WE KILLED A LOT OF FRIGGIN ENEMIES.
The game lastet for maybe two good hours
(started with haf server full and one cache down)...
But still after all this killing they win... I have no idea how many tickets they had but their assets, tanks, apc's and infantry squads just kept coming, we shot sooo many down, untill we where out numbered on every single cache..
Re: Insurgency completely ruined
Posted: 2010-02-17 14:21
by lucidrians
hornedviper wrote:i think the new insurgent maps are too small. take a look at falljah west, thats pretty big map, but i guess thats cause rally points arnt major anymore.
Fallujah West is a 1km map lol.
Re: Insurgency completely ruined
Posted: 2010-02-17 14:29
by ma21212
its crapo for both teams, the BLUFOR fights for KILLS instead of winning and Ins. just fight with no orginization what so ever. this is true most of the time on pubs.
Re: Insurgency completely ruined
Posted: 2010-02-17 14:48
by CallousDisregard
I haven't played Al Basrah yet but the other insurgent maps seem fine.
The rally point is still there, you just have to be prudent in its' use.
Re: Insurgency completely ruined
Posted: 2010-02-17 15:01
by gpellis
I've yet to notice a huge difference. I still see Insurgents winning a lot.
Re: Insurgency completely ruined
Posted: 2010-02-17 15:26
by alberto_di_gio
gpellis wrote:I've yet to notice a huge difference. I still see Insurgents winning a lot.
Actually I notice something... INS winning much more!