Public Discussion Thread

Discussion pertaining to the PR Brazilian & FARC Forces faction
FPaiva
Posts: 667
Joined: 2008-10-02 19:46

Public Discussion Thread

Post by FPaiva »

Post here your feelings and toughs about the In-game content of the mod.

The Original Media Section is here: Brazil/ FARC Factions Showcase
DeltaFart
Posts: 2409
Joined: 2008-02-12 20:36

re: Public Discussion Thread

Post by DeltaFart »

tell me your kiddin with baby blue helmets......
Is there a possibility to have the Marines with maps where they aren't part of a UN op?
FPaiva
Posts: 667
Joined: 2008-10-02 19:46

re: Public Discussion Thread

Post by FPaiva »

DeltaFart wrote:tell me your kiddin with baby blue helmets......
Is there a possibility to have the Marines with maps where they aren't part of a UN op?
The intention behind the Blue helmet is to make Defensive Objectives mixed with Insurgency Gameplay.
That can be done by reducing the capture time of the Blufor bases and making the Opfor Bases Uncap Spawns. Our intention is to put the UN troops to defend positions like schools, banks, etc while the Militia try to override them

The current focus of the mod is the Insurgency gameplay, who will be mainly Brazilian Army x FARC and Brazilian Marines x Haiti Militia. After the original content is done, there are lots and lots of possibilities of conflicts envolving our Armed Forces in Project Reality, for example, for now, the focus is Insurgency based on Infantry with light CAS choppers and Transport vehicles only, but later, as Opfor Factions like the Venezuelan Mod get his own Subforum we can put a Full-Scale Conflict, with Tanks, APCs, Airplanes and Heavy Attack Choppers, along with the Brazilian Marines on a war operation.
Hauteclocque
Retired PR Developer
Posts: 3312
Joined: 2008-10-02 17:55

re: Public Discussion Thread

Post by Hauteclocque »

Your skins look really great in game !
One thing though, I would remove the name on the gears, it would be weird if we see three Da Silva near us. :p
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WilsonPL
Posts: 510
Joined: 2008-03-27 17:32

re: Public Discussion Thread

Post by WilsonPL »

Add some dirt on uniforms.


Remove shining on some parts.
http://i248.photobucket.com/albums/gg17 ... case09.jpg
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FPaiva
Posts: 667
Joined: 2008-10-02 19:46

re: Public Discussion Thread

Post by FPaiva »

[R-COM]Hauteclocque wrote:Your skins look really great in game !
One thing though, I would remove the name on the gears, it would be weird if we see three Da Silva near us. :p
It's the Blood Type, in this case "Sangue tipo B+" - Blood Type B+
Hauteclocque
Retired PR Developer
Posts: 3312
Joined: 2008-10-02 17:55

re: Public Discussion Thread

Post by Hauteclocque »

...
Nevermind so... (hitting his head in a wall)
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Paladin Necroman
Posts: 90
Joined: 2009-12-29 18:08

re: Public Discussion Thread

Post by Paladin Necroman »

Dude... don't forget the dirt on the clothes and boots...
:smile:
FPaiva
Posts: 667
Joined: 2008-10-02 19:46

re: Public Discussion Thread

Post by FPaiva »

Paladin Necroman wrote:Dude... don't forget the dirt on the clothes and boots...
I don't know how many times i will have to say... but i don't know how to add dirt to the player textures. :x
Black/Brunez
Posts: 27
Joined: 2010-02-02 21:55

re: Public Discussion Thread

Post by Black/Brunez »

DeltaFart wrote:tell me your kiddin with baby blue helmets......
No, this is not a joke. This is the helmet of the UN soldiers.

[R-COM]FPaiva wrote:I don't know how many times i will have to say... but i don't know how to add dirt to the player textures. :x
to add some dirt on the clothes is not a bad idea :p

Kidding. For me with dirt or without dirt, the soldiers texture looks (like I always say) AWESOME!
Hauteclocque
Retired PR Developer
Posts: 3312
Joined: 2008-10-02 17:55

re: Public Discussion Thread

Post by Hauteclocque »

Nice work with the FARC soldiers, just one thing, EoDs Aussies seem to be a bit bigger than Chinese player models, since the butt went through the models with the Chinese. Maybe it's because they have less gear (the EoD ones). It doesn't look odd. :-)
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Borisbr
Posts: 25
Joined: 2009-11-13 18:44

re: Public Discussion Thread

Post by Borisbr »

Bacteria is a monster!!!
cid228
Posts: 97
Joined: 2010-02-11 10:27

re: Public Discussion Thread

Post by cid228 »

Nice work on the Textures on your soldiers !
One thing thou, and I might be wrong here; they seem to be just a bit oversaturated, try reducing the color saturation on the helmets and clothes just a bit.
(This might be fixed by itself if you apply a grayish dirt texture.)

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Easterling
Posts: 5
Joined: 2010-01-14 17:47

re: Public Discussion Thread

Post by Easterling »

Nice work, but a question.. the HMWS you will change them to the Brazilian equivalent? If you do for the UN maps you have to paint them white =)

PS. I want to see Brazilian Faction vs Argentinean Faction :D
Snazz
Posts: 1504
Joined: 2009-02-11 08:00

re: Public Discussion Thread

Post by Snazz »

FARC's bright red and yellow shoulder insignia seems a bit inappropriate.

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I can't see that being helpful in jungle warfare.
[R-COM]Hauteclocque wrote:Nice work with the FARC soldiers, just one thing, EoDs Aussies seem to be a bit bigger than Chinese player models
Are they the Australians from EOD? I was wondering about the hats.
FPaiva
Posts: 667
Joined: 2008-10-02 19:46

re: Public Discussion Thread

Post by FPaiva »

Snazz wrote:FARC's bright red and yellow shoulder insignia seems a bit inappropriate.

I can't see that being helpful in jungle warfare.
I can't do nothing about it, since it's part of their uniforms:
'[R-COM wrote:FPaiva;1261362']Well, you can't argue with pictures: =)
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Paladin Necroman
Posts: 90
Joined: 2009-12-29 18:08

re: Public Discussion Thread

Post by Paladin Necroman »

Isn't it like a parade show off stuff?
:smile:
Snazz
Posts: 1504
Joined: 2009-02-11 08:00

re: Public Discussion Thread

Post by Snazz »

[R-COM]FPaiva wrote:I can't do nothing about it, since it's part of their uniforms:
Fair enough.

Could be worse: http://www.defencetalk.com/pictures/data/4922/091012-N-8132M-245.jpg
Glimmerman
Retired PR Developer
Posts: 3237
Joined: 2007-08-14 11:12

re: Public Discussion Thread

Post by Glimmerman »

Looks nice, do you have it in a working build allready?
Black/Brunez
Posts: 27
Joined: 2010-02-02 21:55

re: Public Discussion Thread

Post by Black/Brunez »

LOL XD :lol:
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