Discussion pertaining to the PR New Zealand Defence Force faction. Temporarily closed to posting.
HangMan_
Posts: 1753 Joined: 2009-06-07 00:58
Post
by HangMan_ » 2010-02-25 08:07
Just to show everyone that we are still alive, here are some sneak peaks of the kit code i've been working on today. So far just showing off the nz_officer_alt and the nz_rifleman. Should give you guys a taste of whats going to be in the kits. Enjoy
Code: Select all
ObjectTemplate.create Kit nz_officer_alt
ObjectTemplate.saveInSeparateFile 1
ObjectTemplate.setNetworkableInfo KitInfo
ObjectTemplate.kitType Specops
ObjectTemplate.aiTemplate Specops
ObjectTemplate.geometry nz_kits
ObjectTemplate.geometry.kit 4
ObjectTemplate.geometry.dropGeom 16
ObjectTemplate.setHasCollisionPhysics 1
ObjectTemplate.setCollisionMesh kitcol
ObjectTemplate.dropHeadwear helmet
ObjectTemplate.cullRadiusScale 8
rem -------------------------------------
ObjectTemplate.addTemplate kni_knife
ObjectTemplate.addTemplate uspis_P226
ObjectTemplate.addTemplate adfrif_f88s_optic
ObjectTemplate.addTemplate USHGR_M67
ObjectTemplate.addTemplate radio
ObjectTemplate.addTemplate hgr_smoke_signalpurple
ObjectTemplate.addTemplate SIMRAD
ObjectTemplate.addTemplate medikit_dressing_3
rem -------------------------------------
ObjectTemplate.createComponent AbilityHud
ObjectTemplate.abilityHud.healingSound S_Heal
ObjectTemplate.abilityHud.repairingSound S_Repair
ObjectTemplate.abilityHud.ammoSound S_Resupply
ObjectTemplate.createComponent VehicleHud
ObjectTemplate.vehicleHud.hudName "HUD_TEXT_MENU_SPAWN_KIT_OFFICER_NZ_LIMITED"
ObjectTemplate.vehicleHud.miniMapIcon "Ingame\Kits\Icons\kit_Officer_outline.tga"
ObjectTemplate.vehicleHud.vehicleIcon "Ingame\Kits\Icons\kit_Officer.tga"
ObjectTemplate.vehicleHud.spottedIcon "Ingame\GeneralIcons\empty.tga"
ObjectTemplate.vehicleHud.pantingSound S_SprintBreath
ObjectTemplate.vehicleHud.injurySound S_Injury
ObjectTemplate.vehicleHud.vehicleType 7
Code: Select all
ObjectTemplate.create Kit nz_rifleman
ObjectTemplate.saveInSeparateFile 1
ObjectTemplate.setNetworkableInfo KitInfo
ObjectTemplate.kitType Support
ObjectTemplate.aiTemplate Support
ObjectTemplate.geometry nz_kits
ObjectTemplate.geometry.kit 0
ObjectTemplate.geometry.dropGeom 13
ObjectTemplate.setHasCollisionPhysics 1
ObjectTemplate.setCollisionMesh kitcol
ObjectTemplate.dropHeadwear helmet
ObjectTemplate.abilityRestoreRate 0.15
ObjectTemplate.abilityInVehicleRadius 0
ObjectTemplate.abilityInVehicleStrength 0.0
ObjectTemplate.abilityInVehicleMaterial 91
ObjectTemplate.cullRadiusScale 8
rem -------------------------------------
ObjectTemplate.addTemplate kni_knife
ObjectTemplate.addTemplate klappspaten
ObjectTemplate.addTemplate adfrif_f88s_acog
ObjectTemplate.addTemplate USHGR_M67
ObjectTemplate.addTemplate hgr_smoke
ObjectTemplate.addTemplate ammokit
ObjectTemplate.addTemplate binocular
ObjectTemplate.addTemplate medikit_dressing
ObjectTemplate.addTemplate hgr_incendiary
rem -------------------------------------
ObjectTemplate.createComponent Ability
ObjectTemplate.ability.hasAmmoAbility 1
ObjectTemplate.ability.hasRepairingAbility 1
ObjectTemplate.createComponent AbilityHud
ObjectTemplate.abilityHud.ammoSound S_Resupply
ObjectTemplate.abilityHud.healingSound S_Heal
ObjectTemplate.abilityHud.repairingSound S_Repair
ObjectTemplate.createComponent VehicleHud
ObjectTemplate.vehicleHud.hudName "HUD_TEXT_MENU_SPAWN_KIT_RIFLEMANNZ"
ObjectTemplate.vehicleHud.miniMapIcon "Ingame\Kits\Icons\kit_Light_Scope_outline.tga"
ObjectTemplate.vehicleHud.vehicleIcon "Ingame\Kits\Icons\kit_Light_Scope.tga"
ObjectTemplate.vehicleHud.spottedIcon "Ingame\GeneralIcons\empty.tga"
ObjectTemplate.vehicleHud.pantingSound S_SprintBreath
ObjectTemplate.vehicleHud.injurySound S_Injury
ObjectTemplate.vehicleHud.vehicleType 7
PR Community Faction Team -
"Getting Sh*t Done..."
HangMan_
Posts: 1753 Joined: 2009-06-07 00:58
Post
by HangMan_ » 2010-02-25 08:26
Cheers guys
I'll try get some more up soon.
PR Community Faction Team -
"Getting Sh*t Done..."
Sniper77shot
Posts: 509 Joined: 2009-12-24 04:46
Post
by Sniper77shot » 2010-03-06 21:49
looks good for code, hopefully you will learn more about coding
HangMan_
Posts: 1753 Joined: 2009-06-07 00:58
Post
by HangMan_ » 2010-03-11 04:10
NZ Support
Code: Select all
ObjectTemplate.create Kit nz_support
ObjectTemplate.saveInSeparateFile 1
ObjectTemplate.setNetworkableInfo KitInfo
ObjectTemplate.kitType Support
ObjectTemplate.aiTemplate Support
ObjectTemplate.geometry nz_kits
ObjectTemplate.geometry.kit 5
ObjectTemplate.geometry.dropGeom 14
ObjectTemplate.setHasCollisionPhysics 1
ObjectTemplate.setCollisionMesh kitcol
ObjectTemplate.dropHeadwear helmet
ObjectTemplate.abilityRestoreRate 0.15
ObjectTemplate.abilityInVehicleRadius 0
ObjectTemplate.abilityInVehicleStrength 0
ObjectTemplate.abilityInVehicleMaterial 84
ObjectTemplate.cullRadiusScale 8
rem -------------------------------------
ObjectTemplate.addTemplate kni_knife
ObjectTemplate.addTemplate klappspaten
ObjectTemplate.addTemplate cflmg_c9
ObjectTemplate.addTemplate cflmg_c9deployed
ObjectTemplate.addTemplate hgr_smoke
ObjectTemplate.addTemplate binocular
ObjectTemplate.addTemplate medikit_dressing
ObjectTemplate.addTemplate hgr_incendiary
rem -------------------------------------
ObjectTemplate.createComponent Ability
ObjectTemplate.ability.hasRepairingAbility 1
ObjectTemplate.createComponent AbilityHud
ObjectTemplate.abilityHud.healingSound S_Heal
ObjectTemplate.abilityHud.repairingSound S_Repair
ObjectTemplate.abilityHud.ammoSound S_Resupply
ObjectTemplate.createComponent VehicleHud
ObjectTemplate.vehicleHud.hudName "HUD_TEXT_MENU_SPAWN_KIT_SUPPORT_USA_LIMITED"
ObjectTemplate.vehicleHud.miniMapIcon "Ingame\Kits\Icons\kit_Heavy_Assault_outline.tga"
ObjectTemplate.vehicleHud.vehicleIcon "Ingame\Kits\Icons\kit_Heavy_Assault.tga"
ObjectTemplate.vehicleHud.spottedIcon "Ingame\GeneralIcons\empty.tga"
ObjectTemplate.vehicleHud.pantingSound S_SprintBreath
ObjectTemplate.vehicleHud.injurySound S_Injury
ObjectTemplate.vehicleHud.vehicleType 7
NZ Rifleman AT
Code: Select all
ObjectTemplate.create Kit nz_riflemanat
ObjectTemplate.saveInSeparateFile 1
ObjectTemplate.setNetworkableInfo KitInfo
ObjectTemplate.kitType AT
ObjectTemplate.aiTemplate AT
ObjectTemplate.geometry nz_kits_2
ObjectTemplate.geometry.kit 5
ObjectTemplate.geometry.dropGeom 11
ObjectTemplate.setHasCollisionPhysics 1
ObjectTemplate.setCollisionMesh kitcol
ObjectTemplate.abilityRestoreRate 0.15
ObjectTemplate.abilityInVehicleRadius 0
ObjectTemplate.abilityInVehicleStrength 0.0
ObjectTemplate.abilityInVehicleMaterial 84
ObjectTemplate.cullRadiusScale 8
rem -------------------------------------
ObjectTemplate.addTemplate kni_knife
ObjectTemplate.addTemplate klappspaten
ObjectTemplate.addTemplate adfrif_f88s_acog
ObjectTemplate.addTemplate idflat_m72
ObjectTemplate.addTemplate hgr_smoke
ObjectTemplate.addTemplate binocular
ObjectTemplate.addTemplate medikit_dressing
ObjectTemplate.addTemplate hgr_incendiary
rem -------------------------------------
ObjectTemplate.createComponent Ability
ObjectTemplate.ability.hasRepairingAbility 1
ObjectTemplate.createComponent AbilityHud
ObjectTemplate.abilityHud.ammoSound S_Resupply
ObjectTemplate.abilityHud.healingSound S_Heal
ObjectTemplate.abilityHud.repairingSound S_Repair
ObjectTemplate.createComponent VehicleHud
ObjectTemplate.vehicleHud.hudName "HUD_TEXT_MENU_SPAWN_KIT_ATUS"
ObjectTemplate.vehicleHud.miniMapIcon "Ingame\Kits\Icons\kit_AT_outline.tga"
ObjectTemplate.vehicleHud.vehicleIcon "Ingame\Kits\Icons\kit_AT.tga"
ObjectTemplate.vehicleHud.spottedIcon "Ingame\GeneralIcons\empty.tga"
ObjectTemplate.vehicleHud.pantingSound S_SprintBreath
ObjectTemplate.vehicleHud.injurySound S_Injury
ObjectTemplate.vehicleHud.vehicleType 7
PR Community Faction Team -
"Getting Sh*t Done..."
Wakain
Posts: 1159 Joined: 2009-11-23 21:58
Post
by Wakain » 2010-03-11 10:45
klappspaten?
either german or norwegian, though the latter like to put in random dots and stripes
nzdf is going international
H.sta
Posts: 1355 Joined: 2006-12-07 12:40
Post
by H.sta » 2010-03-11 10:50
Klappspaten is German... and it is the name of the type of shovel, it means folding shovel.
sylent/shooter
Posts: 1963 Joined: 2009-04-10 18:48
Post
by sylent/shooter » 2010-03-11 12:35
awesome job
Can't wait to run a test eventually on my map
Killing the enemy sylently
Wakain
Posts: 1159 Joined: 2009-11-23 21:58
Post
by Wakain » 2010-03-11 17:14
Klappspaten is German... and it is the name of the type of shovel, it means folding shovel.
lol I know man, I just thought it was odd that it's coded in german