Experiences of a PRT Commander
Posted: 2010-02-26 19:48
A few months back we were discussing battleplans and what not on IRC. We eventually ended up talking about my experiences while commanding CATA3 in the PR Tournament. I showed those guys a few of my plans, and they got really interested about the various aspects of PRT battleplanning. One of these guys asked me to write a post in the tactics section of these forums. This is that thread.
I've been "known" on some server for more or less controversial tactics. Various "dirty" tactics and "rushing". People might not like them, but everyone is entitled to their own idea on how to play the game. Some of the tactics have made games end very quickly, especially if a bunch of friends are playing with me. Call it stuck in overdrive.
I've always been interested in exploring all possible ways to play, thinking outside the box. My "career" in the PRT started in C7. I joined CATA3 right after the team was formed. My CO at that time was Aquiller, a person I've learned much from. I managed to get myself appointed platoon leader, thus being able to participate in a majority of the battleplanning. A few games into C8, Aquiller informed us about his resignation, which opened up the CO spot for our team. I was chosen to be Aquillers replacement.
I had commanded multiple times before on public servers, so I was fairly familiar what the job of a CO had in store. My first game as CO was C8 B3, Operation Archer. We managed to win with 2 caches remaining, after 4 hours of playing. This was the longest PR game I have ever played. The planning for this game was done by Aquiller, basically a test for me.
C8B4 - Kashan Desert 32, MEC
We decided to go with this map, because we were fairly certain that the opponents would not expect us to take it. CATA3 had suffered a humiliating defeat back in C7 on Kashan 64. We also wanted payback.
Key points of the plan:
- Stop enemy advancement
- Cut supplylines to bunkers
- Relieve pressure from infantry capping flags
Basically, we pushed all our armor to North Village from 2 sides. A majority of the enemy forces were situated right in the middle of our pincer movement. All the enemy armor was neutralized, and the flag stayed white. We used the BRDM+HAT combo to spot out enemy targets before our main armor force moved in. This was done to reduce the amount of friendly armor losses. Our helicopter crews trained to mostly do Beyond Visual Range attacks on enemy soft armor targets and engage enemy aircraft when they were spotted.
We ended up capturing South Outpost, which we fortified and stayed at for the rest of the round. The enemy bled tickets, so we had no reason to attack any further.
C8B5 - Al Kufrah Oilfield 64, MEC
After the victory on Kashan, we were extremely pleased with our armor crews, so we decided to keep the pressure up by selecting another big armor map. Last time Al Kufrah was played in the PRT, NATO had won.
Key points of the plan:
- Slow down the enemy by disrupting capturing of first flag
- Surprise enemy armor by moving through the middle like idiots
We sent an infantry squad to each flag at the beginning. This ensured that we had men on all flags. The armor was told to ignore infantry, until the enemy armor threat was taken care of. We sent the BRDM(Mukhabarat in the picture) to further disrupt enemy movement and support Basij at the Village flag.
We managed to fortify our first flag and the flag on the west side of the map with little resistance. The east flag had a bigger amount of hostiles, so it took multiple attempts to get the flag. Once we had secured the flags we set up some defences, and got ready to attack. We did a joint armor/infantry assault on the Village flag, and captured it.
C8B6 - Jabal 64, MEC
We chose this map because it was one of my favorite maps in the previous versions. I had a good plan in mind, which has worked for me in the past.
Key points of the plan:
- Make sure the enemy only gets to cap East Beach
- Keep West Beach neutral so we can set up a perimeter at Dam
We sent a BRDM+HAT to West Beach, also known as the infamous "West Beach Rush". The amount of enemy contact at all flags was low to nothing. The enemy team had decided to dig in at East Beach. It took us a very long time to cap the flag. NATO had set up an almost immovable defensive perimeter at the flag. I would compare our attempts to push them off to something like banging your head against a wall. Once our area attack was up, the defenders pulled back a bit, which opened up a small window of opportunity for us. We filled 3 BTRs with infantry, and sent one empty BTR to take the heat at the flag. Once all BTRs pulled up, we managed to take turn the flag for us.
The point of this thread was to show people what kind of plans have been used in the PRT and what possibilities this game has regarding planning. If you want to know something, please ask!
I've been "known" on some server for more or less controversial tactics. Various "dirty" tactics and "rushing". People might not like them, but everyone is entitled to their own idea on how to play the game. Some of the tactics have made games end very quickly, especially if a bunch of friends are playing with me. Call it stuck in overdrive.
I've always been interested in exploring all possible ways to play, thinking outside the box. My "career" in the PRT started in C7. I joined CATA3 right after the team was formed. My CO at that time was Aquiller, a person I've learned much from. I managed to get myself appointed platoon leader, thus being able to participate in a majority of the battleplanning. A few games into C8, Aquiller informed us about his resignation, which opened up the CO spot for our team. I was chosen to be Aquillers replacement.
I had commanded multiple times before on public servers, so I was fairly familiar what the job of a CO had in store. My first game as CO was C8 B3, Operation Archer. We managed to win with 2 caches remaining, after 4 hours of playing. This was the longest PR game I have ever played. The planning for this game was done by Aquiller, basically a test for me.
C8B4 - Kashan Desert 32, MEC
We decided to go with this map, because we were fairly certain that the opponents would not expect us to take it. CATA3 had suffered a humiliating defeat back in C7 on Kashan 64. We also wanted payback.
Key points of the plan:
- Stop enemy advancement
- Cut supplylines to bunkers
- Relieve pressure from infantry capping flags
Basically, we pushed all our armor to North Village from 2 sides. A majority of the enemy forces were situated right in the middle of our pincer movement. All the enemy armor was neutralized, and the flag stayed white. We used the BRDM+HAT combo to spot out enemy targets before our main armor force moved in. This was done to reduce the amount of friendly armor losses. Our helicopter crews trained to mostly do Beyond Visual Range attacks on enemy soft armor targets and engage enemy aircraft when they were spotted.
![Image](http://od-sierra.org/images/bp/kash32mec.jpg)
C8B5 - Al Kufrah Oilfield 64, MEC
After the victory on Kashan, we were extremely pleased with our armor crews, so we decided to keep the pressure up by selecting another big armor map. Last time Al Kufrah was played in the PRT, NATO had won.
Key points of the plan:
- Slow down the enemy by disrupting capturing of first flag
- Surprise enemy armor by moving through the middle like idiots
We sent an infantry squad to each flag at the beginning. This ensured that we had men on all flags. The armor was told to ignore infantry, until the enemy armor threat was taken care of. We sent the BRDM(Mukhabarat in the picture) to further disrupt enemy movement and support Basij at the Village flag.
![Image](http://od-sierra.org/images/bp/kufrah64mec.jpg)
C8B6 - Jabal 64, MEC
We chose this map because it was one of my favorite maps in the previous versions. I had a good plan in mind, which has worked for me in the past.
Key points of the plan:
- Make sure the enemy only gets to cap East Beach
- Keep West Beach neutral so we can set up a perimeter at Dam
![Image](http://od-sierra.org/images/bp/jabal64mec.jpg)
The point of this thread was to show people what kind of plans have been used in the PRT and what possibilities this game has regarding planning. If you want to know something, please ask!