[Q] How to achieve maximum accuracy with rifles/mg

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Bakerzoid
Posts: 13
Joined: 2010-03-07 16:51

[Q] How to achieve maximum accuracy with rifles/mg

Post by Bakerzoid »

Hi,

I'd like to say before making this thread I did use the search function available and most of the threads I found on this subject were either out of date or didn't sufficiently answer my question.

So as the title suggests, how can I achieve maximum accuracy with rifles/mg. I'm thinking about exactly how much time I can fire after standing/crouch/prone for weapons and bullet drop over distance (especially for the mg) in pr 0.9.
Oskar
Posts: 481
Joined: 2009-09-27 11:36

Re: [Q] How to achieve maximum accuracy with rifles/mg

Post by Oskar »

Will this work for you?
'[R-CON wrote:nedlands1;1256801']Okay here's a little guide I quickly made

Definitions:
  • Movement Settle Time - Time for deviation to disperse after walking/running/crawling.
  • Prone/Jump Settle Time - Time for deviation to disperse after jumping or going prone.
  • Single Shot Settle Time - Time for deviation to disperse after shooting a single shot.

Assault Rifles/Battle Rifles

  • Movement Settle Time: Up to 5 seconds (1 second per second of movement)
  • Prone/Jump Settle Time: 4.44 seconds
  • Single Shot Settle Time: 1.01 seconds (up to a maximum of 2.02 seconds)
Comments
  • Instaproning doesn't work
  • Try to wait just over a second after turning before firing

Undeployed Machine Guns

  • Movement Settle Time: Up to 4.17 seconds (0.875 seconds per second of movement)
  • Prone/Jump Settle Time: 4.44 seconds
  • Single Shot Settle Time: N/A
Comments
  • Instaproning doesn't work
Deployed Machine Guns
  • Movement Settle Time: Up to 8.33 seconds (1.65 seconds per second of movement)
  • Prone/Jump Settle Time: 4.44 seconds
  • Single Shot Settle Time: N/A
Comments
  • Instaproning doesn't work
  • Deviation due to firing is irrelevant
  • Try to wait just over a second after turning before firing

Undeployed Designated Marksmen Rifles
  • Movement Settle Time: Up to 5 seconds (1 second per second of movement)
  • Prone/Jump Settle Time: 4.44 seconds
  • Single Shot Settle Time: 1.01 seconds (up to a maximum of 2.02 seconds with 2 shots)
Comments
  • Instaproning doesn't work
  • Deviation is exactly the same as the assault/battle rifles.

Deployed Designated Marksmen Rifles
  • Movement Settle Time: Up to 8.13 seconds (1.61 seconds per second of movement)
  • Prone/Jump Settle Time: 4.44 seconds
  • Single Shot Settle Time: 2.08 seconds (up to a maximum of 2.08 seconds with a single shot)
Comments
  • Instaproning doesn't work
  • Automatic fire isn't as good as the deployed machine guns
  • Try to wait just over a second after turning before firing

Sniper Rifles


  • Movement Settle Time: Up to 7.94 seconds (1.57 seconds per second of movement)
  • Prone/Jump Settle Time: 4.44 seconds
  • Single Shot Settle Time: 4.17 seconds (up to a maximum of 4.17 seconds with a single shot)
Comments
  • Instaproning doesn't work

Shotguns

  • Movement Settle Time: Up to 6.67 seconds (instantly reaches maximum when moving)
  • Prone/Jump Settle Time: 4.44 seconds
  • Single Shot Settle Time: 2.59 seconds (up to a maximum of 2.59 seconds with a single shot)
Comments
  • Instaproning doesn't work
  • Deviation due to shooting/moving is irrelevant due to the close engagement ranges and small size of the deviation.

Submachine Guns

  • Movement Settle Time: Up to 4.17 seconds (0.875 seconds per second of movement)
  • Prone/Jump Settle Time: 4.44 seconds
  • Single Shot Settle Time: 1.94 seconds (up to a maximum of 1.94 seconds with a single shot)
Comments
  • Instaproning doesn't work

Pistols
  • Movement Settle Time: Up to 2.08 seconds (instantly at maximum after moving)
  • Prone/Jump Settle Time: 4.44 seconds
  • Single Shot Settle Time: 0.56 seconds (up to a maximum of 0.56 seconds with a single shot)
Comments
  • Instaproning doesn't work

Underslung Grenade Launchers
  • Movement Settle Time: Up to 2.5 seconds (0.5 seconds per second of movement)
  • Prone/Jump Settle Time: 4.44 seconds
  • Single Shot Settle Time: N/A
Comments
  • Instaproning doesn't work
  • Try to wait just over a second after turning before firing
Bakerzoid
Posts: 13
Joined: 2010-03-07 16:51

Re: [Q] How to achieve maximum accuracy with rifles/mg

Post by Bakerzoid »

Ty Wrestlers_Konglisch, exactly what I was looking for.

I think it would help a lot of people I think if that thread/those stats were stickied or added to the manual because second to tactics and strategy it is probably the most important aspect of the game.
General_Kalle
Posts: 21
Joined: 2009-08-15 21:42

Re: [Q] How to achieve maximum accuracy with rifles/mg

Post by General_Kalle »

what's the advantage of deploying marksman rifles and machine guns ?
L4gi
Posts: 2101
Joined: 2008-09-19 21:41

Re: [Q] How to achieve maximum accuracy with rifles/mg

Post by L4gi »

More accuracy, less recoil.
Dev1200
Posts: 1708
Joined: 2008-11-30 23:01

Re: [Q] How to achieve maximum accuracy with rifles/mg

Post by Dev1200 »

L4gi wrote:More accuracy, less recoil.
It also helps if your mumble spying ;) Just kidding L4gi.


Back on topic, Auto riflemen deployed should be used for defense, IE covering your squad. Undeployed is better for attacking, since you have greater movement speed. If your going to shoot n scoot, don't deploy.
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deadlie1
Posts: 22
Joined: 2007-11-21 14:16

Re: [Q] How to achieve maximum accuracy with rifles/mg

Post by deadlie1 »

Can someone explain to me then how when 2 guys are ruming and see each other why one guy dolphin dives and 1 shot boom your dead. The things I read here make me think alright I should stand and let gun settle and then shoot after 3 sec or so. I see people dolhin diving and think wow Ive got these idiots but boom they killl me within first second. Are
there still aimbots that are effective?
gazzthompson
Posts: 8012
Joined: 2007-01-12 19:05

Re: [Q] How to achieve maximum accuracy with rifles/mg

Post by gazzthompson »

deadlie1 wrote:Can someone explain to me then how when 2 guys are ruming and see each other why one guy dolphin dives and 1 shot boom your dead. The things I read here make me think alright I should stand and let gun settle and then shoot after 3 sec or so. I see people dolhin diving and think wow Ive got these idiots but boom they killl me within first second. Are
there still aimbots that are effective?
prone diving is pretty ineffective, what range are you talking about? of course people still use hacks, always will. and how ever large deviation is, there is always a chance they will get you with a lucky shot.
Arnoldio
Posts: 4210
Joined: 2008-07-22 15:04

Re: [Q] How to achieve maximum accuracy with rifles/mg

Post by Arnoldio »

Crouching is the best option.
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Orgies beat masturbation hands down. - Staker
goguapsy
Posts: 3688
Joined: 2009-06-06 19:12

Re: [Q] How to achieve maximum accuracy with rifles/mg

Post by goguapsy »

gazzthompson wrote:prone diving is pretty ineffective, what range are you talking about? of course people still use hacks, always will. and how ever large deviation is, there is always a chance they will get you with a lucky shot.
What annoys me is that, in CQB, instaproning+spray is more effective than crouch/aim.
Guys, when a new player comes, just answer his question and go on your merry way, instead of going berserk! It's THAT simple! :D

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Cpt. Trips
Posts: 314
Joined: 2009-04-08 12:32

Re: [Q] How to achieve maximum accuracy with rifles/mg

Post by Cpt. Trips »

When you use ironsights you can watch your character align their rear sights with their front sights slowly. Does that animation have anything to do with the current state of your deviation?

If not I really think PR could do with some visual cue as to the state of your deviation.
odrecon
Posts: 4
Joined: 2010-05-16 08:18

Re: [Q] How to achieve maximum accuracy with rifles/mg

Post by odrecon »

Visual cues would be nice and thanks for the post!
ganja420
Posts: 142
Joined: 2009-03-19 01:18

Re: [Q] How to achieve maximum accuracy with rifles/mg

Post by ganja420 »

do you get visual cues in real life?
Calhoun
Posts: 45
Joined: 2009-06-20 04:54

Re: [Q] How to achieve maximum accuracy with rifles/mg

Post by Calhoun »

ganja420 wrote:do you get visual cues in real life?
A rifle doesn't operate with a cone of fire in real life, it's going to hit where you point it, but this is implemented here for gameplay just as a visual cue would be implemented for gameplay. That said, becoming familiar with the deviation time and getting in the routine of resting for several seconds before firing your first shot means you do not need a visual cue.
ganja420
Posts: 142
Joined: 2009-03-19 01:18

Re: [Q] How to achieve maximum accuracy with rifles/mg

Post by ganja420 »

excatly, im sure everyone here can count to five, so a visual cue shouldnt really be necessary :)
BenHamish
Posts: 325
Joined: 2010-10-17 11:59

Re: [Q] How to achieve maximum accuracy with rifles/mg

Post by BenHamish »

Excellent post - Is there any chance of making this a stickeh?
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Anderson29
Posts: 891
Joined: 2005-12-19 04:44

Re: [Q] How to achieve maximum accuracy with rifles/mg

Post by Anderson29 »

Project Reality: Marksmanship and Deviation Tutorial on Vimeo
this is the only thing that needs to be sticky'd. maybe we need a noob section in the forum....lots of them are out there asking the same questions
Zegel
Posts: 95
Joined: 2008-07-21 18:43

Re: [Q] How to achieve maximum accuracy with rifles/mg

Post by Zegel »

ganja420 wrote:excatly, im sure everyone here can count to five, so a visual cue shouldnt really be necessary :)
Wrong. Don't you think it's a little tacky that we're expected to count under our breath before shooting? This is warfare, not hopscotch!

I've heard here-say that we may be getting a deviation indicator in a while. Might just be rumors.

But I have to agree that visual cues would greatly help newer players get a feel for it. Hell, I think it took me about a year before I really got comfortable with knowing when to shoot based on distance to target, stance, and time spent aiming. It's a tough thing to do and can be very frustrating if you don't know how the system works.
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Gore
Retired PR Developer
Posts: 2491
Joined: 2008-02-15 21:39

Re: [Q] How to achieve maximum accuracy with rifles/mg

Post by Gore »

it depends on ping. i've almost completely stopped using scopes becuase i always play on a server where i have 150+ ping so i won't hit anything.
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