[Mass Update] HK-416/ 417

Discussion pertaining to the PR Norwegian Forces faction.
FPaiva
Posts: 667
Joined: 2008-10-02 19:46

[Mass Update] HK-416/ 417

Post by FPaiva »

Long time to see eh? :smile:

Ok, let's get started
First, of all, i have fully updated them since i have noticed some imperfections over the models/ textures and in the final in-game result.

To start to show the updates, the HK-416

*Changelog:
-Edited Stock Textures & Variants
-Edited Grip Textures & Variants
-Edited Bullet & Back bolt textures
-Edited Vertgrip & RIS Textures
-Edited the Aimpoint CompM4, EO-Tech, Acog & Aimpoint Magnifier Textures (More lighter & detailed)

PS: In the screens, just to remember, the Acog texture called "Optic_Fiber" is a Aplhamap, so it can simulate a real Optic Fiber

PS²: The Acog in the screens is the PR Acog who i reworked.

HK-416 Screen Shots (Took in Milkshape 3D 1.7. 8)
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*Following advices from Chuc and Ztrooper, here is a preview of some Diffuse maps of the 416:
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Final Render:
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(The Three flags represents the Norway, Ducth and PSC factions, who will use the model)

PS: The HK-416 was only a texture job, so it wont require a new export, so don't urry.
PS²: Some people may ask? "Hey why didn't you did the camo versions?" I'll answer: The camo versions made by me are already done, the are the ones in the previous thread, but since i don't know how to make that camo look good for the people, i just dropped the task for the Norwegian Forces Mod team, but i still think that my current version is kick ***. :razz:



Now the 417 updates:

*As my 1st big project and my 1st hard-work, this weapon have a reserved place in my hearth :o ops: And i was so sad to be updating always the 416 that i get sick and started to work on the 417, who now is more kick-*** than ever!

*Changelog:
-Reworked the Scale and the position of the Rail Covers
-Updated the Bipod texture - Added the "LaRue Tactical" Logo on it
-Updated the Barrels textures and fixed some missing faces
-Added a Front Flip-up Ironsight (Same as the 416, uses the same textures, models but not UV maps)
-Updated the Scope Textures, UV Maps and fixed some missing faces
-Reworked the Magazine, now it haves a transparent feeling. It's now that good, since i'm still learning how to do the effect, but is pretty godlike for me ;) (New UV Maps & Smooths added)
-Edited the Bipod position over the RIS
-Edited the back bolt - Removed the "Property of the Norwegian Government" letters and added a more good felling)
-Edited the Stock Position

PS: Same as the 416, screens took in MS3D.

HK-417 Screenshots:
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Texture Sample:
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Final Render:
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PS: I didn't made any new camos for the same reason as the 416.
PS²: This one will be a bit more complicated, requiring a new export, since i have made alterations not only in the textures, but in the model and in the UV Maps too.
PS³: There are 3 subforums for me to post this thread, so why i choose this one? Simple, this is where the original threads about the models took place, so it's quite a good reason for me.


For the ones who likes Pimp-My-Gun:
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(I took the renders when i was bored, but this is a sample of what the current camo looks like)

Just to finish-off this, the references who i was based on to edit the HK-417:
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And the twin-sisters:
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See Ya!
HangMan_
Posts: 1753
Joined: 2009-06-07 00:58

Re: [Mass Update] HK-416/ 417

Post by HangMan_ »

Very cool Osama! Im sure the PSC, Dutch and Norwegians are going to love you for this! I cant wait to see these ingame with the PSC
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PR Community Faction Team - "Getting Sh*t Done..."
Amok@ndy
Retired PR Developer
Posts: 5144
Joined: 2008-11-27 22:13

Re: [Mass Update] HK-416/ 417

Post by Amok@ndy »

wow what a long post :)

looks awesome but please not camos for weapons it make the weapons look so unrealistic
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pleym
Retired PR Developer
Posts: 661
Joined: 2008-09-10 11:04

Re: [Mass Update] HK-416/ 417

Post by pleym »

Just "Über sexy"

PR:BF2 Mapper
Zulnex
Posts: 622
Joined: 2009-03-23 22:12

Re: [Mass Update] HK-416/ 417

Post by Zulnex »

Fantastic work. 8-)
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Stoic Sentinel
Posts: 239
Joined: 2009-10-23 15:49

Re: [Mass Update] HK-416/ 417

Post by Stoic Sentinel »

AMAZING! :D :D :D
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Wilkinson
Posts: 1916
Joined: 2008-08-18 21:55

Re: [Mass Update] HK-416/ 417

Post by Wilkinson »

Ok. I need some info now.

Which HKs am I exporting? R-MOD KPs one with the rails or this one?
I set up the other exports with this model with the rail covers.

SOMEONE PLEASE TELL ME
So I can finish this job before moving to my Mi-35
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FPaiva
Posts: 667
Joined: 2008-10-02 19:46

Re: [Mass Update] HK-416/ 417

Post by FPaiva »

Wilkinson wrote:Ok. I need some info now.

Which HKs am I exporting? R-MOD KPs one with the rails or this one?
I set up the other exports with this model with the rail covers.

SOMEONE PLEASE TELL ME
So I can finish this job before moving to my Mi-35
All i know is that the 416 and 417 are already exported, but the 417 will need a new one.
Since KP posted his variant with modelled rails and stuff, i can't tell what's going on...

When i was here, KP told me that even if the Norwegian military don't uses Rail covers on theirs 416s, they where going to be placed in-game, due to model/ game optipization, where a higher poly model is more slow to read, also, jonhandreas, the senior military advisor here, said that it don't have any problems to add the covers in game.

By the way, check the export:

416

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417
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Before people start trolling arround, the current exports who i posted now uses the very olds 1st textures, exept for the covers and the stock.
Last edited by FPaiva on 2010-04-02 03:48, edited 1 time in total.
Wilkinson
Posts: 1916
Joined: 2008-08-18 21:55

Re: [Mass Update] HK-416/ 417

Post by Wilkinson »

Right. And Also there is a ColorMapGloss Shader that needs to be removed.
Norwegians, and PSC were gonna be using the Rails.
I have no idea about dutch.

i'll get in contact with Glim

Also FP,
One thing I've noticed on your textures is when you do UVs you like overlapping UVs, For example. check the M3X, it ends up being normal on one side, and backwards on the other.
Just be careful to check. I think the "Trijon" ACOG text had the same Issue.

Also here at your bottom Image. Look under the Scope
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FPaiva
Posts: 667
Joined: 2008-10-02 19:46

Re: [Mass Update] HK-416/ 417

Post by FPaiva »

Amok@ndy wrote:wow what a long post :)

looks awesome but please not camos for weapons it make the weapons look so unrealistic
Actual pictures of the Norwegian Military and affiliates:
(the same who i used to produce the camo points variants, but, as i said, since i don't know how to make the camo work good over my textures i didn't managed to make it perfect, but, in my opinion it still good for being used in-game)

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http://www.optactical.com/weaponpainting.html
Wilkinson wrote:Right. And Also there is a ColorMapGloss Shader that needs to be removed.
Norwegians, and PSC were gonna be using the Rails.
I have no idea about dutch.

i'll get in contact with Glim
I'm quite lost... KP managed to preserve the previous UV maps? so the texture can be the same? If no, the team managed to get a new UV Map/ Texture for it?
Wilkinson
Posts: 1916
Joined: 2008-08-18 21:55

Re: [Mass Update] HK-416/ 417

Post by Wilkinson »

Like i said I dont know really much of what's going on regarding HKs so once I know I'll send you a msg.
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Glimmerman
Retired PR Developer
Posts: 3237
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Re: [Mass Update] HK-416/ 417

Post by Glimmerman »

Wow looks great, nice job.
lexmyr
Posts: 10
Joined: 2009-01-04 16:32

Re: [Mass Update] HK-416/ 417

Post by lexmyr »

Smooth :)
[R-COM]FPaiva wrote:When i was here, KP told me that even if the Norwegian military don't uses Rail covers on theirs 416s, they where going to be placed in-game, due to model/ game optipization, where a higher poly model is more slow to read, also, jonhandreas, the senior military advisor here, said that it don't have any problems to add the covers in game.
Some units do have railcovers, including mine.

By the way, to me it looks like the buttstock is at it's longest? Afaik not many use it like that. The pimp my gun-length looks better to me :p

But nice job.
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Glimmerman
Retired PR Developer
Posts: 3237
Joined: 2007-08-14 11:12

Re: [Mass Update] HK-416/ 417

Post by Glimmerman »

Wilkinson wrote:Right. And Also there is a ColorMapGloss Shader that needs to be removed.
Norwegians, and PSC were gonna be using the Rails.
I have no idea about dutch.

i'll get in contact with Glim
I prefer the RIS version over the cover version.
Maxfragg
Posts: 2122
Joined: 2007-01-02 22:10

Re: [Mass Update] HK-416/ 417

Post by Maxfragg »

if only you could coordinate the work, so that it does not need to be done 3 times, can't remember, how many "final" HK416 versions i've seen, but so far i perfer the new RIS version, as long as its not too polygon heavy
Amok@ndy
Retired PR Developer
Posts: 5144
Joined: 2008-11-27 22:13

Re: [Mass Update] HK-416/ 417

Post by Amok@ndy »

[R-COM]FPaiva wrote:Actual pictures of the Norwegian Military and affiliates:
(the same who i used to produce the camo points variants, but, as i said, since i don't know how to make the camo work good over my textures i didn't managed to make it perfect, but, in my opinion it still good for being used in-game)
i didnt said that i dont believe the NORs use the camo versions of the weapon i just wanted to say that the renders of your camo version have lost the textures that would make them look like real

they look like softguns ;)
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FPaiva
Posts: 667
Joined: 2008-10-02 19:46

Re: [Mass Update] HK-416/ 417

Post by FPaiva »

[quote=""'[R-COM"]Glimmerman;1310832']I prefer the RIS version over the cover version.[/quote]

Yeah, but there is not point making details who will be over something...

[quote="Maxfragg""]if only you could coordinate the work, so that it does not need to be done 3 times, can't remember, how many "final" HK416 versions i've seen, but so far i perfer the new RIS version, as long as its not too polygon heavy[/quote]

I know, but this time, since i have updated both 416 and 417, i'll not work on them anymore. But since i don't know what's is going on with the rest of the team in the past days, where new versions of the model came, i can't tell that this one will be the final for this faction. For now, it's the final only for me.
lexmyr wrote:Smooth :)



Some units do have railcovers, including mine.

By the way, to me it looks like the buttstock is at it's longest? Afaik not many use it like that. The pimp my gun-length looks better to me :p

But nice job.
The 416 lenght is made by KP, the modeller, the 417 was made by me, to look similar do the 417, but that is a easy fix-up detail, who can be done by the exporting time. Also, the retracted lenght is the most appropriate to the mod, since the current one makes the buttstock clip the player model:

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Last edited by FPaiva on 2010-04-02 15:11, edited 2 times in total.
KP
Posts: 7863
Joined: 2006-11-04 17:20

Re: [Mass Update] HK-416/ 417

Post by KP »

Well, I'm not all that up-to-date myself, and there's been a fair bit of to-ing and fro-ing, but here's the status of the HK416 models as per now:
I've, as requested by NF leads, made a version of the HK416 with the rails modelled. This was originally done just to see how it would turn out. As it wasn't too poly-heavy due to the way the rails are made, it was decided that I'd model the same versions as before, but with rails instead of rail covers. Just got back from a Denmark trip, so haven't had time to finish all the different versions yet, but some are made and need uploading.

However, I love your work here. Awesome!
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More guns and bullets make bad guys go away faster,
which in turn makes everyone in the area safer.

-Paul Howe
FPaiva
Posts: 667
Joined: 2008-10-02 19:46

Re: [Mass Update] HK-416/ 417

Post by FPaiva »

But you preserved the UV maps?

So it won't need a new texture.
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