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EOD Content in PR

Posted: 2010-04-05 13:14
by dunem666
Ive noticed for the last 6 months that there is already a massive load of EOD content in PR.

Theres a whole common folder full of vietnam junk!

im glad i know what its for now :)

Re: EOD Content in PR

Posted: 2010-04-05 13:17
by supahpingi
wait,they have been doing this for months now and we didnt notice?

Re: EOD Content in PR

Posted: 2010-04-05 13:34
by Adetter
I didnt notice,but when i think of it ivee noticed, M60,M16 20 round mags, AKMS etc.

Re: EOD Content in PR

Posted: 2010-04-05 13:39
by Wakain
and on the eod site you could see a pic of a map update with a higher quality m16 model in it(PR?)

Re: EOD Content in PR

Posted: 2010-04-05 14:20
by OkitaMakoto
The Vietnam junk has been in the PR mod folder for seriously like 5 versions lol. It was there two years ago when I started mapping which was well before there was any idea for PR:Vietnam. All the huts and stretchers and foxholes and **** were there before I started work on Ramiel. So its not like you guys didnt catch a hint, because if you noticed it then and asked us we would have probably just said it was for mappers to have some asian-esque statics ;)

Re: EOD Content in PR

Posted: 2010-04-05 15:30
by Wakain
apart from the EoD casualties I never saw anything vietnam-esque

wow, it seems like PR had a secret life :shock:

but seriously, for how long were you planning this? since around the time that Z-Trooper created the m16a1 or even earlier?

Re: EOD Content in PR

Posted: 2010-04-05 15:43
by Dutch(CAN)
I don't want to start a new thread and I don't want to highjack this one, but... I've never played EoD, besides content, statics, weeapons and the like, what things will be different from PR:vanilla (yeah, I said it)?

Obviously medics won't have epipens, will the revival system be there? maybe in a differnt form? Is it really practical to have voip? they weren't so wired up in vietnam. (i'm not advocating removing voip btw) Can we have some bad weather maps? (lots of rain, poor visibilty and no listening range) Can we rename the AR gunner PIG gunner?

Just wondering what will and what could be different. I guess my M79 suggestion thread has value now. sweet

Re: EOD Content in PR

Posted: 2010-04-05 16:19
by TrahnLee
EoD content in PR, has existed for years, just like there is PR content in EoD. We've always shared stuff back and forth. In fact, many of the early vehicles in PR came from other mods. Most of these vehicles, I originally exported and did the initial code on them for either PR, USI or EoD. In fact, many of the new vehicles that have been introduced into PR over the past year or two.. I exported. Especially, a good portion of the air assets.. Chinook, Harrier, Huey, to name a few. I have even done some re-exports of equipment.

Therefore, one can say that there has always been a good relationship between myself and the leadership of PR. I have been a member of the PR Team for years, but have always just been someone working in the shadows. My job has not been one that required me to be an active participant in the day to day activities, as the job requires for people like Rhino and Jamayz, et.al. I just participated in the mod, when a vehicle needing export required me to participate.

How long has this been in the works? That question is hard to answer.. Rhino and I have talked about it off and on over the past year or so, but always set the idea aside, as there was way too much that had to be done in order to implement Vietnam into PR. With me being the only EoD Coder/Exporter for BF2 and the PR Team being tied up working on factions and just bettering PR as a whole. There was no one really available to push this project combination. I couldn't ask Rhino's crew to abandon what they were doing to help me and I couldn't do it on my own.

It was not until the PR mod started adding in "older" weapons and weapon systems that things slowly begin to take shape. When I heard that the early M16 was planned.. I went back to Rhino and told him that with that piece of the puzzle being put in place.. The ability to add a Vietnam Era/Faction to PR was becoming more realistic.

PR already had the majority of the weapons in place for use by the NVA/VC, as these weapons are used by the insurgents, hamas and taliban, amongst many other current/planned faction armies. What PR lacked was period weapons for the US forces. With the addition of the proper M16 and some other pieces of equipment. The stage was certainly set. As for vehicles for the period armies to use.. The BTR60, BRDM2, etc. for the NVA were available. Adding in a few period vehicles for the US side, was something that could be done.

This just left us with soldier models, voices, flags and other things that were already readily available from my Mod. Therefore, combining the needed pieces from the EoD2 mod with the handweapons and gameplay of PR, mixed with some revitalized maps, allowed us to bring PR:V to life.

What EoD2 lacked, PR had and vice-versa. My hope in this adventure is that we can revitalize both mods and bring back some players who have left each mod, by offering a different Era and different equipment for some, along with changed gameplay for others.

Re: EOD Content in PR

Posted: 2010-04-05 16:42
by TrahnLee
Dutch(CAN) wrote:I don't want to start a new thread and I don't want to highjack this one, but... I've never played EoD, besides content, statics, weeapons and the like, what things will be different from PR:vanilla (yeah, I said it)?

Obviously medics won't have epipens, will the revival system be there? maybe in a differnt form? Is it really practical to have voip? they weren't so wired up in vietnam. (i'm not advocating removing voip btw) Can we have some bad weather maps? (lots of rain, poor visibilty and no listening range) Can we rename the AR gunner PIG gunner?

Just wondering what will and what could be different. I guess my M79 suggestion thread has value now. sweet
Weapons will certainly be different, but work like they do in PR.. PR:V is using alot of the handweapons of PR that are period time line in PR:V..

Early M16, M14, AK-47, SKS, Mosin Nagant, PPSH, M60, M72, M79, etc. Maybe some other weapons from the 60's.

Revival.. PR:V currently has the epipen in the kit for the medics, but this will be replaced with a morphine syringe, as this is what we used in EoD and would be more appropriate for Vietnam era..

There is also some different ammo and medic packs, but field dressings and the like will still be included and used, as those have not changed much over the years.

Voip will still be a part of the mod. You can't take that away as communication is vital in any online game, as you are not standing next to the guy in real life time. Therefore, it doesn't matter if this is 1965 or modern day. You would still talk to the soldier next to you. Since this is online.. We're going to have to keep voip or some form of communication.

Weather maps, may come over from EoD into PR, but right now, we will have to see on that aspect. With regard to soldier names.. You can call the guy with the M60 anything you wish on your own, but in the game, he will still be the support soldier or named in the same convention as the current soldier who carries the support weapon depending on the army.

Re: EOD Content in PR

Posted: 2010-04-05 16:54
by supahpingi
No offense to you TrahnLee,or any other dev for that matter,but the way you make it sound(to me atleast) is that the PR:V thing will be a little side project,that wont ever get as much attention as the real PR.

Is this right or is PR:V going to get all the attention it needs (and im not talking about the first release here,just in the same style PR has evolved over the years) with all the required factions(US,ARVN,Assies,French,NVA,Vietcong,VietMihn and possibly even cambodja,laos or new zealand in a community faction style)

Or will it just be the simple US VS NVA with some basic weapon and vehicles setup?

Re: EOD Content in PR

Posted: 2010-04-05 17:02
by AfterDune
It's a side-project of course. The main focus is still the core of PR. PR:V is endorsed by the team and will -of course- get the attention it needs.

Re: EOD Content in PR

Posted: 2010-04-05 17:25
by TrahnLee
Well, I am not sure what you mean, so no offense taken.. Will PR:V get the same attention as PR. I think it already has. I myself, am spearheading the project, along with help from many of the PR Devs and several of the R-Con members.

We all work together on the projects within PR, including helping the community factions reach their goals. Granted, each faction is required to do the majority of the work within their faction mod, but we help them all the same.

With PR:V.. Most of the mod content is already completed. What needed to be done was to set up all the equipment to work under PR Gameplay and Leusch, has done the majority of this already. AncientMan has already worked up a menu setup and fixed alot of other issues.

Chuc has reworked or quickly completed animations for weapons that needed them, as well as, redone a few others. AfterDune, Geze and many others have done videos, wrote news posts, etc. I think that shows there is some support here.

With regard to the armies.. The US Army, ARVN, Aussies, French, NVA and Vietcong are all armies already to go. The Aussies just need a revamped SLR rifle and some vehicles completed, but are quite useable as they currently are. The ARVN needs weapons tweaked or redone, but they too, are a useable army, especially, if I equip them with M16's and M14's.

The French, still need their weapons redone, but are a working army. NVA and Vietcong are both ready to go. All the equipment they need has been in PR for awhile now, same with most of the vehicles.

We already have PR:V running and working. In fact, it could be released right now, in its current state, but some of the kit limiting would not function properly, as the compiled py needs to be completed. There is also only 4 maps that have been tested, so we would need to address that issue. While a side project of PR. I would not call this a true "side project". Even though it is. It has the full support to the PR Dev Team. It will get what it needs to be successful. Modern day PR is still the focus of the mod team and developement staff.

In regards to communities.. I don't know of any Loation, Cambodian factions at the moment.. Would we consider adding additional armies into the mod? Perhaps, but in the end, overall mod size as a whole has to be considered, as PR itself is already several gigabytes. With PR:V and the other already under developement community mods/factions, size is only going to grow. At some point, we will have to draw a line.

Re: EOD Content in PR

Posted: 2010-04-05 17:31
by Outlawz7
If you need more maps, you could add in Tad Sae and Ghost Train :D

Re: EOD Content in PR

Posted: 2010-04-05 17:36
by rampo
[R-CON]Outlawz wrote:If you need more maps, you could add in Tad Sae and Ghost Train :D
i think tad sae is allready in

Re: EOD Content in PR

Posted: 2010-04-05 17:46
by TrahnLee
[R-CON]Outlawz wrote:If you need more maps, you could add in Tad Sae and Ghost Train :D
They are both already in.. As is Mao Valley.. We also have some from the EoD Mod build too. However, we don't want to make or give a list of all the maps yet, as we are still working out which ones can be used vs which ones cannot be used.

Re: EOD Content in PR

Posted: 2010-04-05 17:53
by supahpingi
Good to know trahnlee and afterdune,but one more question and ill shut up :P

will it be a project wich will be released when its done,with some bug fixes comming after,or will it be released,and updated with new content,features and bugfixes untill it you guys milked the last drop from it,like with teh regular PR?

Re: EOD Content in PR

Posted: 2010-04-05 17:53
by Adetter

Re: EOD Content in PR

Posted: 2010-04-05 17:55
by maarit
[R-DEV]TrahnLee wrote:They are both already in.. As is Mao Valley.. We also have some from the EoD Mod build too. However, we don't want to make or give a list of all the maps yet, as we are still working out which ones can be used vs which ones cannot be used.
if i understand correctly there is much night/dark maps in EOD.
and i have readed that nightmaps dont work correctly in bf2.
so how is it?will there be nightmaps?

http://www.eodmod.com/website2007/start2.htm

EDIT:i tryed link to the missions where are the pics from maps but its going just frontpage

and how big are EOD maps?

Re: EOD Content in PR

Posted: 2010-04-05 18:01
by Rudd
maarit wrote:if i understand correctly there is much night/dark maps in EOD.
and i have readed that nightmaps dont work correctly in bf2.
so how is it?will there be nightmaps?
EoD doesn't need to use the bugged night shaders, because they didn't have NVGs.

Re: EOD Content in PR

Posted: 2010-04-05 18:14
by TrahnLee
Right now there are no night maps in PR:V.. Maybe later.. As for helicopters..

UH-1C, UH-1C Gunship, UH-1D and UH-1D Medvac verison. The C and D model choppers have M60 doorguns. The D model Medvac, does not have any.

There is also a Loach and a Loach with a minigun on one side, along with an M60 on the opposite side.

We also will feature the Chinook too.

The NVA will have an MI-8 transport and MI-8 attack helicopters. We may also add a MI-4 at some point.

As for how it will be released.. I would say like all the other PR releases.. Released and updated as needed to add content and fix bugs or issues. Hopefully, the first release will be pretty smooth and bug free, but that never happens, no matter how hard you try.