[quote=""'[R-DEV"]motherdear;1323252']awesome work salmonella, really like it. would be interesting if you could make a high poly for the tarp to get the fold effects etc in it. a simple way to do this would to put in the supporting edges etc that you would normally use for the highpoly, subdivide it a few times and then use the push/pull option in the paint deformation menu.
i am sure that you already know of this, but it would definitly make the tarp a lot more realistic for relatively little work (since the whole vehicle does not have to be high poly.[/quote]
I tried the default Maya cloth plugin, not the best results, but I think its enough...
[quote="frenzy""]Nice job, looking great so far
Not shure if this includes changing the edge of the canvas on the lifted version, but along the edge it seems very uniform to me. I would try playing around with making the folds more random and accidental.
Also not that it really matters, but your renders seem to have alot of noise[/quote]
humn I didn't like the lifted canvas either, and it will required another texture file, I'll probably make the transport version with no canvas.
The noise is cause I dont have patience to render in "production" setting, at this point I only render things to show some detail before the UVs, AO and export, from now on I'll only show editor shots which are almost how its gonna look ingame.
Update
Added antenna, generic interior, UVs, AO, some detail on wheels, canvas and front grills...
I'm having problems with the texture size, I've mirrored everything to fit in a 1024 tex, but I think I should go to 1024x2048 to properly display the front grills.
![Image](http://img291.imageshack.us/img291/7797/mb14181.jpg)