[Texture]Player skins
-
- Retired PR Developer
- Posts: 3237
- Joined: 2007-08-14 11:12
[Texture]Player skins
Pending the creation of custom kit geometry Nemeanhavoc has reskinned the old player skins:
Officer:
Rifleman:
Specialist Rifleman:
Light Machine Gunner:
Medic:
Engineer:
Stay tuned for more...
Officer:
Rifleman:
Specialist Rifleman:
Light Machine Gunner:
Medic:
Engineer:
Stay tuned for more...
Last edited by Glimmerman on 2010-05-04 21:26, edited 3 times in total.
-
- Posts: 1355
- Joined: 2006-12-07 12:40
-
- Retired PR Developer
- Posts: 3237
- Joined: 2007-08-14 11:12
Re: [Texture]Player skins
As usual he did a ace job, the old skins were nice but not realistic enough, the patern was wrong and the colours were off, these look more like the real life kit:
*also dont mind the out of scale C7A1, this is being worked on.
*also dont mind the out of scale C7A1, this is being worked on.
-
- Retired PR Developer
- Posts: 21225
- Joined: 2007-08-15 14:32
-
- Posts: 2977
- Joined: 2008-03-16 09:46
Re: [Texture]Player skins
Never! It looks cool and different from the usual, just like the British beret, such a shame..[R-CON]Rudd wrote:new versions nice, though I'd prefer helmets to hats
-
- Retired PR Developer
- Posts: 3237
- Joined: 2007-08-14 11:12
Re: [Texture]Player skins
Most kits still have helmets, one gets a boony hat.[R-CON]Rudd wrote:new versions nice, though I'd prefer helmets to hats
And one a cap.
-
- Posts: 108
- Joined: 2009-12-22 12:57
Re: [Texture]Player skins
Wow Looking Good Great job
-
- Posts: 1159
- Joined: 2009-11-23 21:58
Re: [Texture]Player skins
excellent job, the skins look better, especially the helmets,
one thing though: in the last pic you can see the specialist's cap has some very weird sharp creases in it, especially a the top, maybe that could be done a little more subtle? perhaps it's meant as camo, I'm not entirely sure...
and his glasses seem to float on the front of his cap, there is no connection there
looking forward to more pics, and of course the kit geom's
one thing though: in the last pic you can see the specialist's cap has some very weird sharp creases in it, especially a the top, maybe that could be done a little more subtle? perhaps it's meant as camo, I'm not entirely sure...
and his glasses seem to float on the front of his cap, there is no connection there
looking forward to more pics, and of course the kit geom's
-
- Posts: 128
- Joined: 2008-01-16 19:54
Re: [Texture]Player skins
Yep before we released the pictures I told this to Glimmer, Those are small thing that needs to be adjusted, the cap is indeed the strangest looking one.Wakain wrote:excellent job, the skins look better, especially the helmets,
one thing though: in the last pic you can see the specialist's cap has some very weird sharp creases in it, especially a the top, maybe that could be done a little more subtle? perhaps it's meant as camo, I'm not entirely sure...
and his glasses seem to float on the front of his cap, there is no connection there
looking forward to more pics, and of course the kit geom's
But we didn't wanted to keep this pictures away from you guys.
Thanks for the kinds work gentlemen!
DAF supporter/Skinner
-
- Posts: 151
- Joined: 2010-01-19 04:51
Re: [Texture]Player skins
very nice cant wait for update
-
- Retired PR Developer
- Posts: 3237
- Joined: 2007-08-14 11:12
Re: [Texture]Player skins
ill post the remaining screens this evening.
-
- Posts: 337
- Joined: 2009-10-15 15:52
Re: [Texture]Player skins
very nice cant wait to play with it
As my name shows....... I will kill y'all if you are screwing with me
PLAYING SINCE Project Reality v0.5
PLAYING SINCE Project Reality v0.5
-
- Retired PR Developer
- Posts: 3237
- Joined: 2007-08-14 11:12
Re: [Texture]Player skins
Updated first post with 3 new sets of screenshots.
-
- Posts: 1159
- Joined: 2009-11-23 21:58
Re: [Texture]Player skins
I think the medic's moustache falls out of the geneva convention
-
- Posts: 337
- Joined: 2009-10-15 15:52
Re: [Texture]Player skins
what kit is that with the cap on ??? specialist? with grapling hook ?
As my name shows....... I will kill y'all if you are screwing with me
PLAYING SINCE Project Reality v0.5
PLAYING SINCE Project Reality v0.5
-
- Retired PR Developer
- Posts: 2491
- Joined: 2008-02-15 21:39
Re: [Texture]Player skins
Niiice I love the cap on the specialist.
-
- Retired PR Developer
- Posts: 3237
- Joined: 2007-08-14 11:12
Re: [Texture]Player skins
Yes its on the rifleman specialist
-
- Posts: 1614
- Joined: 2008-11-09 14:34
Re: [Texture]Player skins
Nice job riflerman speclist looks cool
-
- Posts: 2567
- Joined: 2007-01-16 20:05
Re: [Texture]Player skins
[quote=""'[R-COM"]Glimmerman;1336523']Pending the creation of custom kit geometry Nemeanhavoc has reskinned the old player skins:
[/quote]
[quote="Beckham""]Rifleman specialist is looking very nice.
But...I don't particularly care for the LMG ...at all. x(
Maybe you should get rid of the 40mm grenades on the regular rifleman. Jus' sayin'.[/quote]
The grenades on the player models are not part of the player model, instead they are part of the kit geometry. As the thread title and OP (Glitterman) states, these are simply player skins.
-REad
[/quote]
[quote="Beckham""]Rifleman specialist is looking very nice.
But...I don't particularly care for the LMG ...at all. x(
Maybe you should get rid of the 40mm grenades on the regular rifleman. Jus' sayin'.[/quote]
The grenades on the player models are not part of the player model, instead they are part of the kit geometry. As the thread title and OP (Glitterman) states, these are simply player skins.
-REad