killacure2 wrote:As an avid pilot, I love popping into PRSP's Al Basrah and hopping into the gunner seat of the Apache or flying it with a bot. Unfortunately, by the time you spawn and GET TO DA CHOPPA, the bot is already taking off and you are left standing there like a moron. It would really help to either place a spawn point at the two helicopters.
Thanks a lot dev's!
Read this and then you know, how to place your apache to another place by replacing a vehicle (like a jeep) by an additional helicopter.
Theoretically, you can replace all vehicles in any map by an apache.
Hopefully, you find a vehicle, that is close enough to your spawn point.
Bluehawk
This Tutorial will help explain how to take out vehicles you may not like. Or add some of you favorite vehicles to a map that is just craving for some extra fire power.
Were going to be working with Kashan Desert (Since this has been a recent topic of interest).
Were only going to be working with two files. But first lets load up the gameplayobject.con
[Directory]:C:\Program Files\EA GAMES\Battlefield 2\mods\pr_sp_85 or pr_sp8\levels\kashan desert\server.zip\gamemodes\gpm_coop\64\gameplayob ject.con
The File should look like this.
Take a look at this file and familiarize your self with it and it's setup.
[FYI]: Your file will MUCH MUCH MUCH LARGER, probably a couple of thousand lines.
Code:
rem ********** Object Spawner **********
rem [ObjectSpawnerTemplate: cpname_kd_64_mecmain_southeli]
ObjectTemplate.create ObjectSpawner cpname_kd_64_mecmain_southeli
ObjectTemplate.activeSafe ObjectSpawner cpname_kd_64_mecmain_southeli
ObjectTemplate.modifiedByUser "StonedUser"
ObjectTemplate.isNotSaveable 1
ObjectTemplate.hasMobilePhysics 0
ObjectTemplate.setObjectTemplate 1 she_ec635
ObjectTemplate.minSpawnDelay 180
ObjectTemplate.maxSpawnDelay 180
ObjectTemplate.spawnDelayAtStart 1
ObjectTemplate.TimeToLive 240
ObjectTemplate.Distance 100
ObjectTemplate.team 1
ObjectTemplate.teamOnVehicle 1
rem [ObjectSpawnerTemplate: cpname_kd_64_mecmain_aa]
ObjectTemplate.create ObjectSpawner cpname_kd_64_mecmain_aa <<<<<<--------(This for the most part gives you a breif discription of what and where is going to spawn at this location.)
ObjectTemplate.activeSafe ObjectSpawner cpname_kd_64_mecmain_aa
ObjectTemplate.modifiedByUser "StonedUser"
ObjectTemplate.isNotSaveable 1
ObjectTemplate.hasMobilePhysics 0
ObjectTemplate.setObjectTemplate 1 zpu4 <<<<<<------------------(This is the line of code you are going to have to replace.)
ObjectTemplate.minSpawnDelay 320 <<<<<<-----\
ObjectTemplate.maxSpawnDelay 320<<<<<<--------(These are the time restraints that are placed on the asset when it comes to spawning.)
ObjectTemplate.TimeToLive 12000
ObjectTemplate.Distance 100
ObjectTemplate.team 1 <<<<<---------(This explains which team will have access to the weapon or vehicle.)
ObjectTemplate.teamOnVehicle 1
rem [ObjectSpawnerTemplate: cpname_kd_64_mecmain_tnk_0]
ObjectTemplate.create ObjectSpawner cpname_kd_64_mecmain_tnk_0
ObjectTemplate.activeSafe ObjectSpawner cpname_kd_64_mecmain_tnk_0
ObjectTemplate.modifiedByUser "StonedUser"
ObjectTemplate.isNotSaveable 1
ObjectTemplate.hasMobilePhysics 0
ObjectTemplate.setObjectTemplate 1 iraqtnk_t72
ObjectTemplate.minSpawnDelay 180
ObjectTemplate.maxSpawnDelay 180
ObjectTemplate.TimeToLive 300
ObjectTemplate.Distance 100
ObjectTemplate.team 1
ObjectTemplate.teamOnVehicle 1
rem [ObjectSpawnerTemplate: cpname_kd_64_mecmain_tnk_3]
ObjectTemplate.create ObjectSpawner cpname_kd_64_mecmain_tnk_3
ObjectTemplate.activeSafe ObjectSpawner cpname_kd_64_mecmain_tnk_3
ObjectTemplate.modifiedByUser "StonedUser"
ObjectTemplate.isNotSaveable 1
ObjectTemplate.hasMobilePhysics 0
ObjectTemplate.setObjectTemplate 1 iraqtnk_t72
ObjectTemplate.minSpawnDelay 180
ObjectTemplate.maxSpawnDelay 180
ObjectTemplate.TimeToLive 240
ObjectTemplate.Distance 100
ObjectTemplate.team 1
ObjectTemplate.teamOnVehicle 1
rem [ObjectSpawnerTemplate: cpname_kd_64_mecmain_apc]
ObjectTemplate.create ObjectSpawner cpname_kd_64_mecmain_apc
ObjectTemplate.activeSafe ObjectSpawner cpname_kd_64_mecmain_apc
ObjectTemplate.modifiedByUser "StonedUser"
ObjectTemplate.isNotSaveable 1
ObjectTemplate.hasMobilePhysics 0
ObjectTemplate.setObjectTemplate 1 jep_vodnik
ObjectTemplate.minSpawnDelay 120
ObjectTemplate.maxSpawnDelay 120
ObjectTemplate.TimeToLive 320
ObjectTemplate.Distance 100
ObjectTemplate.maxNrOfObjectSpawned 2
ObjectTemplate.team 1
ObjectTemplate.teamOnVehicle 1
rem [ObjectSpawnerTemplate: cpname_kd_64_mecmain_rpr]
ObjectTemplate.create ObjectSpawner cpname_kd_64_mecmain_rpr
ObjectTemplate.activeSafe ObjectSpawner cpname_kd_64_mecmain_rpr
ObjectTemplate.modifiedByUser "StonedUser"
ObjectTemplate.isNotSaveable 1
ObjectTemplate.hasMobilePhysics 0
ObjectTemplate.setObjectTemplate 1 jep_vodnik
ObjectTemplate.minSpawnDelay 120
ObjectTemplate.maxSpawnDelay 120
ObjectTemplate.TimeToLive 300
ObjectTemplate.Distance 100
ObjectTemplate.team 1
ObjectTemplate.teamOnVehicle 1
rem [ObjectSpawnerTemplate: cpname_kd_64_mecmain_rpr_0]
ObjectTemplate.create ObjectSpawner cpname_kd_64_mecmain_rpr_0
ObjectTemplate.activeSafe ObjectSpawner cpname_kd_64_mecmain_rpr_0
ObjectTemplate.modifiedByUser "StonedUser"
ObjectTemplate.isNotSaveable 1
ObjectTemplate.hasMobilePhysics 0
ObjectTemplate.setObjectTemplate 1 jep_vodnik
ObjectTemplate.minSpawnDelay 120
ObjectTemplate.maxSpawnDelay 120
ObjectTemplate.TimeToLive 300
ObjectTemplate.Distance 100
ObjectTemplate.team 1
ObjectTemplate.teamOnVehicle 1Now the other file we are working with is the vehicles folder. (This folder holds all the information of all the vehicles in the game.)
[Directory]:C:\Program Files\ EA GAMES\ Battlefield 2\mods\pr_sp_85 or pr_sp8\objects\objects_server.zip\vehicles
Once you have this folder open you will see a couple of other folders that will include all of you land, air, and sea vehicles.
Lets go into the land vehicles and use the british challenger (just so you can easliy tell that this is effecting the map.) , or whatever vehicle you are wanting to add.
Go back into the gameplayobject.con, and replace one of the (jep_vodnik) with a (gb_tnk_challenger_green)
==================================================
It should look like this.
==================================================
Code:
rem ********** Object Spawner **********
rem [ObjectSpawnerTemplate: cpname_kd_64_mecmain_southeli]
ObjectTemplate.create ObjectSpawner cpname_kd_64_mecmain_southeli
ObjectTemplate.activeSafe ObjectSpawner cpname_kd_64_mecmain_southeli
ObjectTemplate.modifiedByUser "StonedUser"
ObjectTemplate.isNotSaveable 1
ObjectTemplate.hasMobilePhysics 0
ObjectTemplate.setObjectTemplate 1 she_ec635
ObjectTemplate.minSpawnDelay 180
ObjectTemplate.maxSpawnDelay 180
ObjectTemplate.spawnDelayAtStart 1
ObjectTemplate.TimeToLive 240
ObjectTemplate.Distance 100
ObjectTemplate.team 1
ObjectTemplate.teamOnVehicle 1
rem [ObjectSpawnerTemplate: cpname_kd_64_mecmain_aa]
ObjectTemplate.create ObjectSpawner cpname_kd_64_mecmain_aa
ObjectTemplate.activeSafe ObjectSpawner cpname_kd_64_mecmain_aa
ObjectTemplate.modifiedByUser "StonedUser"
ObjectTemplate.isNotSaveable 1
ObjectTemplate.hasMobilePhysics 0
ObjectTemplate.setObjectTemplate 1 zpu4
ObjectTemplate.minSpawnDelay 320
ObjectTemplate.maxSpawnDelay 320
ObjectTemplate.TimeToLive 12000
ObjectTemplate.Distance 100
ObjectTemplate.team 1
ObjectTemplate.teamOnVehicle 1
rem [ObjectSpawnerTemplate: cpname_kd_64_mecmain_tnk_0]
ObjectTemplate.create ObjectSpawner cpname_kd_64_mecmain_tnk_0
ObjectTemplate.activeSafe ObjectSpawner cpname_kd_64_mecmain_tnk_0
ObjectTemplate.modifiedByUser "StonedUser"
ObjectTemplate.isNotSaveable 1
ObjectTemplate.hasMobilePhysics 0
ObjectTemplate.setObjectTemplate 1 iraqtnk_t72
ObjectTemplate.minSpawnDelay 180
ObjectTemplate.maxSpawnDelay 180
ObjectTemplate.TimeToLive 300
ObjectTemplate.Distance 100
ObjectTemplate.team 1
ObjectTemplate.teamOnVehicle 1
rem [ObjectSpawnerTemplate: cpname_kd_64_mecmain_tnk_3]
ObjectTemplate.create ObjectSpawner cpname_kd_64_mecmain_tnk_3
ObjectTemplate.activeSafe ObjectSpawner cpname_kd_64_mecmain_tnk_3
ObjectTemplate.modifiedByUser "StonedUser"
ObjectTemplate.isNotSaveable 1
ObjectTemplate.hasMobilePhysics 0
ObjectTemplate.setObjectTemplate 1 iraqtnk_t72
ObjectTemplate.minSpawnDelay 180
ObjectTemplate.maxSpawnDelay 180
ObjectTemplate.TimeToLive 240
ObjectTemplate.Distance 100
ObjectTemplate.team 1
ObjectTemplate.teamOnVehicle 1
rem [ObjectSpawnerTemplate: cpname_kd_64_mecmain_apc]
ObjectTemplate.create ObjectSpawner cpname_kd_64_mecmain_apc
ObjectTemplate.activeSafe ObjectSpawner cpname_kd_64_mecmain_apc
ObjectTemplate.modifiedByUser "StonedUser"
ObjectTemplate.isNotSaveable 1
ObjectTemplate.hasMobilePhysics 0
ObjectTemplate.setObjectTemplate 1 jep_vodnik <<<<<<<-------(Change this to "gb_tnk_challenger_green")
ObjectTemplate.minSpawnDelay 120
ObjectTemplate.maxSpawnDelay 120
ObjectTemplate.TimeToLive 320
ObjectTemplate.Distance 100
ObjectTemplate.maxNrOfObjectSpawned 2
ObjectTemplate.team 1
ObjectTemplate.teamOnVehicle 1
==================================================
It should look like this after alteration.
==================================================
rem [ObjectSpawnerTemplate: cpname_kd_64_mecmain_apc]
ObjectTemplate.create ObjectSpawner cpname_kd_64_mecmain_apc
ObjectTemplate.activeSafe ObjectSpawner cpname_kd_64_mecmain_apc
ObjectTemplate.modifiedByUser "StonedUser"
ObjectTemplate.isNotSaveable 1
ObjectTemplate.hasMobilePhysics 0
ObjectTemplate.setObjectTemplate 1 gb_tnk_challenger_green
ObjectTemplate.minSpawnDelay 120
ObjectTemplate.maxSpawnDelay 120
ObjectTemplate.TimeToLive 320
ObjectTemplate.Distance 100
ObjectTemplate.maxNrOfObjectSpawned 2
ObjectTemplate.team 1
ObjectTemplate.teamOnVehicle 1
==================================================
rem [ObjectSpawnerTemplate: cpname_kd_64_mecmain_rpr]
ObjectTemplate.create ObjectSpawner cpname_kd_64_mecmain_rpr
ObjectTemplate.activeSafe ObjectSpawner cpname_kd_64_mecmain_rpr
ObjectTemplate.modifiedByUser "StonedUser"
ObjectTemplate.isNotSaveable 1
ObjectTemplate.hasMobilePhysics 0
ObjectTemplate.setObjectTemplate 1 jep_vodnik
ObjectTemplate.minSpawnDelay 120
ObjectTemplate.maxSpawnDelay 120
ObjectTemplate.TimeToLive 300
ObjectTemplate.Distance 100
ObjectTemplate.team 1
ObjectTemplate.teamOnVehicle 1
rem [ObjectSpawnerTemplate: cpname_kd_64_mecmain_rpr_0]
ObjectTemplate.create ObjectSpawner cpname_kd_64_mecmain_rpr_0
ObjectTemplate.activeSafe ObjectSpawner cpname_kd_64_mecmain_rpr_0
ObjectTemplate.modifiedByUser "StonedUser"
ObjectTemplate.isNotSaveable 1
ObjectTemplate.hasMobilePhysics 0
ObjectTemplate.setObjectTemplate 1 jep_vodnik
ObjectTemplate.minSpawnDelay 120
ObjectTemplate.maxSpawnDelay 120
ObjectTemplate.TimeToLive 300
ObjectTemplate.Distance 100
ObjectTemplate.team 1
ObjectTemplate.teamOnVehicle 1Now when you load the map you should have a green challenger at the MEC main base sticking out like a sore thumb.