Tonnies Exporting Handheld Tut

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Tonnie
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Tonnies Exporting Handheld Tut

Post by Tonnie »

Now guys there nothing special and were made almost a year ago but Hauteclocque thort i should publish it anyway. The tut was created when i was doing the exports for the Norway COMFAC.

NOTE:
NO files are included despite what i say in the tuts. They wernt my models to be passing out.

I also know i didnt create COLs in them either but they should give you a good idea on how to export a simple handheld weapon.
[R-COM]Hauteclocque wrote:About the cols, for an handheld weapon, just make a little polygon, and hide it in the weapon after having applied a material on it (just a random color) and link it to the geom1 lod0 with a nonvis. this col should be named col1.
Comments welcome dont be to harsh like i said there nothing special but should give new ppl that want to learn the basics a good idea of what its like. Also i know i have a croccy voice in them as i was sick wile recording them.
Part 1


Part 2


Part 3


Part 4
Tonnie,
Last edited by Tonnie on 2010-05-09 14:45, edited 1 time in total.

HangMan: BF2 Editor, it has very strict limitations memory wise, and crashes all the time. Its like a girl. Treat it with respect and take it slow and you'll get places. Rush and get ahead of yourself and it will turn around and punch you in the mouth
Hauteclocque
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Re: [Export Tutorial] Tonnies Handheld Tut

Post by Hauteclocque »

If only he had released this one year ago...it would have helped me a lot !
I'm sure it will help many of you, you'll see that weapon exports are not that hard when you know exactly what to do at what moment.

About the cols, for an handheld weapon, just make a little polygon, and hide it in the weapon after having applied a material on it (just a random color) and link it to the geom1 lod0 with a nonvis.

Edit : this col should be named col1.
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Tim270
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Re: [Export Tutorial] Tonnies Handheld Tut

Post by Tim270 »

Instead of trying to manually select parts when you have attached it, I think you could just use the grow tool to select it a lot easier. - Nvm, noticed it does not work with element.

Also, big thanks for doing this!


Quick question also, for Geom0 lod1, how would you set up an iron sight as opposed to a scope? Or rather I understand how the Vbf 2d ones work, but not a 3d iron.
Last edited by Tim270 on 2010-05-09 16:12, edited 6 times in total.
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Robbi
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Re: [Export Tutorial] Tonnies Handheld Tut

Post by Robbi »

Thank god a tut that I needed to look at last year :p

Will be looking at this in the coming weeks mate.

Cheers.
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Hauteclocque
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Re: [Export Tutorial] Tonnies Handheld Tut

Post by Hauteclocque »

Tim270 wrote:Quick question also, for Geom0 lod1, how would you set up an iron sight as opposed to a scope? Or rather I understand how the Vbf 2d ones work, but not a 3d iron.
Let Chuc do this. :razz:
It's partly down to how the animations work.
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Tim270
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Re: [Export Tutorial] Tonnies Handheld Tut

Post by Tim270 »

So its essentially a clone of the weapon, but the 'sight' is just an animation looking through the irons?
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Hauteclocque
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Re: [Export Tutorial] Tonnies Handheld Tut

Post by Hauteclocque »

Sorta yes.
I have seen different things when I imported weapons from the PR folders, sometimes the gem0lod1 is a clone of the gun, sometimes, the geom0 lod 1 is only a screw or a small part of the gun, but I think now the animations use the geom0 lod0.

Last time I exported an iron sights weapon (it was the FA-MAS ), I used the qbz95 iron animations, and despite the fact I used the plane for the geom0 lod1, the animations took the 1p model, so I guess I'm right when I say the animations use the geom0 lod0.

I assume Chuc can answer you. :smile:
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motherdear
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Re: [Export Tutorial] Tonnies Handheld Tut

Post by motherdear »

very good tut and one that i am definitly going to be using. although people plz be aware, that any model that is exported should have at least 2 lods (preferably 3) and that these should be passed through a modellers hand so that they can be optimized both by deleting unneeded items, but also optimizing the mesh for the distance.
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H.sta
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Re: [Export Tutorial] Tonnies Handheld Tut

Post by H.sta »

Great Tutorial, i might try it myself

BTW Tonnie, what versions of the AG-3 do you have for export?

do you have the versions with Aimpoint and aimpoint magnefiers?
Tonnie
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Re: [Export Tutorial] Tonnies Handheld Tut

Post by Tonnie »

glad you guys like it... feel free to post screenshots of any exports you guys do :)

HangMan: BF2 Editor, it has very strict limitations memory wise, and crashes all the time. Its like a girl. Treat it with respect and take it slow and you'll get places. Rush and get ahead of yourself and it will turn around and punch you in the mouth
Chuc
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Re: [Export Tutorial] Tonnies Handheld Tut

Post by Chuc »

Just to let people know, if you have any variants on any one weapon system, try to keep it all on one export file.
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Tim270
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Re: [Export Tutorial] Tonnies Handheld Tut

Post by Tim270 »

woooooooo


First working export! (Some hilarious results before :p )

http://www.easternfront.org/uploads/Tim270/1.jpg
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Hauteclocque
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Re: [Export Tutorial] Tonnies Handheld Tut

Post by Hauteclocque »

Good :smile:

You can mport PR shotguns and compare their position with the center 0/0/0, so that you can use the current animations.
To remove the error in the editor, attach a colmesh (as said in the first post) to your geom1 lod0 via a nonvis_ dummy.
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Tim270
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Re: [Export Tutorial] Tonnies Handheld Tut

Post by Tim270 »

[R-COM]Hauteclocque wrote:To remove the error in the editor, attach a colmesh (as said in the first post) to your geom1 lod0 via a nonvis_ dummy.
Woops! had it connected to the wrong place :d uh:


Yeah I just used the vanilla anims, going to try and match to Chuc's.
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HangMan_
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Re: [Export Tutorial] Tonnies Handheld Tut

Post by HangMan_ »

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First export, M4 scope with rail covers removed :p Somehow didnt get the textures right
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Tim270
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Re: [Export Tutorial] Tonnies Handheld Tut

Post by Tim270 »

Most likely Just need to set up a 2nd material for the ACOG as it uses a different texture sheet.
HangMan_
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Re: [Export Tutorial] Tonnies Handheld Tut

Post by HangMan_ »

Yea i noobed on that one and didnt assign the textures correctly lol
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HangMan_
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Re: [Export Tutorial] Tonnies Handheld Tut

Post by HangMan_ »

Made something to play with in PRSP :p

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Credit for the silencer. PEQ2 and P-MAG go to Tonnie (had the files in my pr_edit)
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