It's loosely based on the actual real life city of Mosul, Iraq, but since carbon copies are impossible, I'll do my best to make the map look as close as possible to the real city. There are also some spots based off different areas, which I wanted to include, such as the mosque area.
This map started as a redux version of Karbala during 0.9 development, however due the short time span only the initial updates to existing Karbala made 0.9 (I didn't want to work on the map til the last minute before release). After 0.909 release I picked up work on it, but [R-DEV]Chuc pointed out that it was still pretty linear with all buildings placed west-east and north-south.
Looking at it, I snapped and deleted almost all of the objects on the map and placed down the two central highways and repositioned the river, then layed down roads and buildings as I went instead of placing them on a grid. [R-DEV]DrRank suggested that the map should be given a new name, since it has obviously grown over itself and so it became Mosul.
Below is the latest minimap of the map, everything is still a WIP and I can't really say when it'll be done, but I'm doing a lot of progress.
Mapsize 1024x2 (2km)

Also as its own mini-announcement; I'm using the BF2:SF palace from Warlord, you can see it on the minimap in the greeny area. Thought it would be about time to end the era of the Devil's Perch asylum building (also from BF2:SF) being casted as a palace in every other map

Props go to Alex6714 from Combined Arms for getting me the files.

I also created a set of road intersections for the map by cloning the existing BF2 ones; did have to get my hands dirty in 3ds max when I had to fix the UV maps though

(they aren't this shiny in game)


And last, some screens taken in game.





