HUD Editor

Information and tutorials related to modding BF2.
Rhino
Retired PR Developer
Posts: 47464
Joined: 2005-12-13 20:00

HUD Editor

Post by Rhino »

Nice neat tool I've just seen that bergerkiller is working on over on the BFeditor.org forums :)

Wip Hud Editor - Official BF Editor Forums
'bergerkiller' wrote: Hello everyone

Hereby I present the HUD editor WIP version.
In this version only Picture Nodes are supported, and:
- Multi node support
- Coloring, sizing, positioning, sizing and rotating
- Single node render enable\disable check boxes
- Loading HUD's Picturenodes
- Saving current scene Text Files, in bf2 HUD coding (program can read them)
- 800 x 600 screen resolution
- Background Support and reference cross (not yet overlay)
- .dds and .tga texture load support (thanks to FreeImage plug-in)

All GUI parts are almost finished.
One big notice: to make your own HUD's you do have to edit them manually.
With this I mean, placing the Nodes in splitnodes.

This WIP gives a clear picture of how it will look like (eventually).


Install:
Just unpack the 'HUD Editor' folder and place all your menu textures in "HUD Editor\Textures"

Download LPP Collection (Contains Hud Editor.exe)







Time for a status update:
- Added selection squares and its manipulating features
- Node copy, cut and paste feature (yay cut and paste nodes around)
- Node treeview selection
- Save and load feature
- "failed lines" report. Can come in handy for HUD compatibility testing
- Simulator scripts
- Background and overlay images
- Endless amount of nodes are supported!!! (I tested with 200 nodes, you can manipulate smoothly :P )

- Node support for:
- Split nodes
- Picture Nodes
- Compass Nodes
- Text Nodes
- Bar Nodes

- Load and save support will be/is added for:
- the above nodes
- Hover Node
- ObjectMarker Node
- List Node

The program is quite awesome, more advanced than my first posted pic.
here some screenshots: :D

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It can not yet edit nodes like marker nodes because I have to write rendering scripts for (ALL) those nodes.
This takes long, especially if I need to render multiple targets at once.

Load and save will be added, so you can open and save HUD's without code loss.






A pointless node that shows when as example you are hovering stationary in a helicopter.
It's the "awesome" oval shaped picture that appears. :D

EDIT:

It's time for the first WIP.
Download HUD editor wip version 2

I included the bf2 textures used, if you want to use it for bf2142 please add the textures of bf2142 in the "textures" folder. :P
Last edited by Arab on 2024-11-01 06:36, edited 8 times in total.
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Z-trooper
Retired PR Developer
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Re: [Tool] HUD Editor

Post by Z-trooper »

Thanks for sharing it here Rhino :)
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"Without geometry, life is pointless"
Hauteclocque
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Re: [Tool] HUD Editor

Post by Hauteclocque »

I know someone who will be happy to get this tool. :mrgreen:
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samogon100500
Posts: 1118
Joined: 2009-10-22 12:58

Re: [Tool] HUD Editor

Post by samogon100500 »

Can you share that tool on megaupload.com please?
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Rudd
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Re: [Tool] HUD Editor

Post by Rudd »

thats fantastic!
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BroCop
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Re: [Tool] HUD Editor

Post by BroCop »

samogon100500 wrote:Can you share that tool on megaupload.com please?
MEGAUPLOAD - The leading online storage and file delivery service
Elektro
Posts: 1802
Joined: 2009-01-05 14:53

Re: [Tool] HUD Editor

Post by Elektro »

Version 2 WIP is on the 2nd page.

Hm... This is gonna take some time to figure out (>.<)
aj88
Posts: 13
Joined: 2012-10-01 22:29

Re: [Tool] HUD Editor

Post by aj88 »

It isn't on any of the sites anymore :(
Glimmerman
Retired PR Developer
Posts: 3231
Joined: 2007-08-14 11:12

Re: [Tool] HUD Editor

Post by Glimmerman »

Anyone still have this tool? am looking for it as well.
Rhino
Retired PR Developer
Posts: 47464
Joined: 2005-12-13 20:00

Re: [Tool] HUD Editor

Post by Rhino »

Updated download link in the op with this one: hudeditor.exe | Game Front
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pr|Zer0
Posts: 298
Joined: 2008-06-30 12:10

Re: [Tool] HUD Editor

Post by pr|Zer0 »

link not working
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Rhino
Retired PR Developer
Posts: 47464
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Re: [Tool] HUD Editor

Post by Rhino »

working fine for me, downloaded it yesterday and checked just now and its still there.
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aj88
Posts: 13
Joined: 2012-10-01 22:29

Re: [Tool] HUD Editor

Post by aj88 »

Thanks for the upload! However, when I click it, it will not run. I have tried running as admin, and compatibility settings. Has anyone else had this problem?
AfterDune
Retired PR Developer
Posts: 17037
Joined: 2007-02-08 07:19

Re: [Tool] HUD Editor

Post by AfterDune »

It installs itself somewhere and leaves a shortcut on the desktop. Don't know if that runs though, but I think it does.
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aj88
Posts: 13
Joined: 2012-10-01 22:29

Re: [Tool] HUD Editor

Post by aj88 »

Thank you! Where can you find the HUD templates, such as the AH-64 in PR?
rPoXoTauJIo
PR:BF2 Developer
Posts: 1975
Joined: 2011-07-20 10:02

Re: HUD Editor

Post by rPoXoTauJIo »

Both filefront links are down for me :( , can someone re-upload this tool plz?
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assetruler69: I've seen things you smurfs wouldn't believe. Apaches on the Kashan. I watched burned down tank hulls after the launch of the single TOW. All those moments will be lost in time, like tears in rain.

Time to give up and respawn.
Shneider
Posts: 83
Joined: 2012-02-02 12:06

Re: HUD Editor

Post by Shneider »

rPoXoTauJIo wrote:Both filefront links are down for me :( , can someone re-upload this tool plz?
HUD Editor

unknown version
Last edited by Shneider on 2014-08-05 22:29, edited 1 time in total.
RUSSIAN147
Posts: 108
Joined: 2009-10-17 09:10

Re: HUD Editor

Post by RUSSIAN147 »

Has anyone figured out how to get the textures to show up on a 64 bit system? Im having a bear of a time trying to use this tool without being able to see what the hell im doing....
"I'd like to see you run faster than my 124gr JHP"
B4rr3l
Posts: 259
Joined: 2017-01-19 20:44

Re: HUD Editor

Post by B4rr3l »

Do it manually those editors never worked for me....
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