![Image](http://realitymodfiles.com/rhino/promo/csb/csb_01.jpg)
![Razz :p](./images/smilies/imported_icon_razz.gif)
This tutorial will cover the British BR90 series of CSBs thou if any other types are made in the future this tutorial should explain the same steps of putting them in as well.
I also would recommending reading though my Highlight Post on these CSBs before going though this tutorial: https://www.realitymod.com/forum/f196-p ... s-csb.html
CSB Section Types
First lets review all the different sections of the BR90 CSBs we can place.
![Image](http://img443.imageshack.us/img443/5066/93717846.jpg)
Please note to the names of each section since I will be referring to each different type by the name it has in that picture throughout this tutorial.
There are 3 main different type of sections we have here. The No. 10 Section(22m long), the No. 10 with Trestle Attachment Section (18m long) and the No. 11 Section (15m long). Each type then has some variation of itself where it just the bridge itself, has a Single Dirt Support (SDS) on one end and then we also have the Double Dirt Support (DDS) where the section has dirt supports on both ends. This set should pretty much give you everything you need to work with and I will go into a little bit later on how you should use each one.
Real Life Usage of CSBs
Before we get into how you place these on your maps I believe it is important you understand how these bridges are used in real life so you can try and reflect that ingame with keeping your bridges as realistic as possible.
What it says on the Royal Engineers site is pretty short and sweet:
More Info on them here: Close Support Bridging (CSB) - British Army Website'Royal Engineers' wrote:Close support Bridging (CSB) assets are mechanically launched bridges that enable gap crossing in the combat zone, with crews protected by armour.
That's basically a quick summary of what they are so to go into more detail, lets first review the types of vehicles that deploy these bridges in r/l.
Even thou I'm sure you have read in my highlight post I'm still going to go over this just encase you haven't and encase I've missed anything in it that you need to know for this.
In real life CSBs are deployed by a specialist bridge laying vehicle, such as an Armoured Vehicle Launched Bridge (AVLB) such as the TITAN and the M60A1, but CSB can also be deployed via a Tank Bridge Transporter (TBT) which is pretty much a Truck that can carry and deploy CSB.
![Image](http://img59.imageshack.us/img59/6234/avbltbtp.png)
TITAN Armoured Vehicle Launcher Bridge - British Army Website
Titan - British Army Website
More on AVLBs:
Armoured vehicle-launched bridge - Wikipedia, the free encyclopedia
Tank Bridge Transporter (TBT):
Ingame as you probably know we are not using any of these specialized vehicles but instead going to be using our logi trucks, for reasons why please refer to my Highlight Post: https://www.realitymod.com/forum/f196-p ... s-csb.htmlThe Tank Bridge Transporter (TBT) has the same cross-country performance as a tank even when fully loaded. It can carry 1 x No 10 Bridge or 1x No 11 Bridge or 2 x No 12 Bridges. It can drop of and load bridges independently, but it cannot recover them.
On to the actual ways these things are deployed, thanks to UK_Force I can supply you with a few slides of this presentation on how they work
![Smile :)](./images/smilies/icon_e_smile.gif)
Although these bits you do not have to 100% match while placing our bridges its worth keeping these things in mind and trying to match them as close as possible
![Very Happy :D](./images/smilies/icon_e_biggrin.gif)
![Image](http://img442.imageshack.us/img442/3486/slide6.png)
![Image](http://img714.imageshack.us/img714/9233/slide7.png)
![Image](http://img651.imageshack.us/img651/1332/slide8.png)
![Smile :)](./images/smilies/icon_e_smile.gif)
![Image](http://img684.imageshack.us/img684/7002/slide10.png)
![Image](http://img97.imageshack.us/img97/8985/slide12.png)
Also you may notice the wedges in the bridges, we dont have these as it would make even more versions of the bridges and since they add very little we didn't feel it was worth adding them for performance reasons.
Some Real Life Examples:
I dont have many r/l examples of where these bridges are used, most of the examples I have are just from training sessions on the Bovington grounds etc but here are a few anyways
![Smile :)](./images/smilies/icon_e_smile.gif)
Anyways now after reading though that you should be a qualified Army Engineer,,,,, or perhaps not. But you should know enough to place these on maps now
![Razz :p](./images/smilies/imported_icon_razz.gif)
Setting up the Editor
Before going anywhere you should setup the editor so that the CSBs and other deployable objects are not black in the editor which is due to making them not glow on our thermals.
For starters download this .rar: http://realitymodfiles.com/rhino/editor ... -11-10.rar
Navigate to your "\EA GAMES\Battlefield 2\bf2editor\Shaders" folder and backup your old "RaShaderBM.fx" file.
Then open up the .rar you just downloaded above using winrar and extract the "RaShaderBM.fx" file into your "\EA GAMES\Battlefield 2\bf2editor\Shaders" folder.
After doing that you need to go into your "\Documents\Battlefield 2\cache" folder and delete all the folders in there.
Now after restarting the editor your CSBs and deployables should no longer be black making it easier to place them on your maps
![Smile :)](./images/smilies/icon_e_smile.gif)
Placing the CSBs
Placing these CSBs is pretty simple, its really like placing any other staticobject on your map and like any other static on your map, its saved into your maps Staticobjects.con file, although its most likley possible to save them into another .con file like I did with my Overgrowth Fields tut thou untested this and the Python code might not be able to find them if you do that but you will have to try it out if you want to keep your CSBs separate from your main statics in your map.
NOTE: First of all before thinking about deploying any bridges anywhere its best that we render both Overgrowth and Undergrowth objects. Last thing we want to do is spend ages lining up a bridge just to find we have stuck it in the middle of a tree.
Single Section Bridging
So lets keep things simple and start off with a single length of No. 10 bridge to cross a smallish gap over a river, like this one here on Al Basrah:
![Image](http://img526.imageshack.us/img526/1275/07012010071811.jpg)
So click the Measure tool in the top left, left of the road tool:
![Image](http://img541.imageshack.us/img541/7415/42737637.jpg)
Tip: You can have more than just two points to measure between if you want to measure something else.
![Image](http://img97.imageshack.us/img97/3547/07012010072753.jpg)
![Image](http://img97.imageshack.us/img97/5828/07012010072825.jpg)
![Smile :)](./images/smilies/icon_e_smile.gif)
So if we drag and drop the No 10 DDS CSB located in "\objects\common\deployable_csb" onto the map like a normal static and move it into position. NOTE: it needs to be the DDS version since both ends are meeting a bank each and not only do the signify to the player where they can deploy a CSB but also help crate a nice level foundation for the bridge without having to modify the terrain etc. I also like to place objects in Grid with Texture Mode since you can see much more easily how the object meets up with the terrain and if its floating etc.
![Image](http://img156.imageshack.us/img156/4421/07012010081330.jpg)
Now to test our bridge is all working well here's a quick tip on how you can do that which most people don't know about
![Wink ;)](./images/smilies/icon_e_wink.gif)
First drag and drop a vehicle into your map like a staticobject (not place it as a GPO) and place it somewhere near your CSB.
![Image](http://img156.imageshack.us/img156/1116/07012010081828.jpg)
camera.OnVehicleMode.(leave the last box blank)
Like so:
![Image](http://img638.imageshack.us/img638/3334/35981922.jpg)
![Very Happy :D](./images/smilies/icon_e_biggrin.gif)
![Image](http://img267.imageshack.us/img267/7298/07012010082125.jpg)
![Image](http://img267.imageshack.us/img267/1654/07012010082357.jpg)
![Image](http://img267.imageshack.us/img267/1739/07012010082525.jpg)
Next I'm going to place a CSB here where the banks are different heights etc. It is unlikely a player will want to place a CSB here as you dont have to make much of a detor to find a way around but its still worth putting one here just encase they do.
Again I'm going to measure the distance with the measuring tool:
![Image](http://img145.imageshack.us/img145/6272/07012010083115.jpg)
![Image](http://img145.imageshack.us/img145/6412/07012010083139.jpg)
![Smile :)](./images/smilies/icon_e_smile.gif)
![Image](http://img291.imageshack.us/img291/49/07012010083640.jpg)
![Image](http://img291.imageshack.us/img291/6325/07012010083806.jpg)
Now again since this bridge is placed at an odd angle and has a pretty awkward path to it I'm going to test driving a vehicle over it in the editor. I'm not going to go over the steps for it again etc but still its important to do it.
![Image](http://img291.imageshack.us/img291/6351/07012010084320.jpg)
![Image](http://img291.imageshack.us/img291/4738/07012010084439.jpg)
Combination Bridging
If you have a gap like this which is too wide for one single section of CSB to cross you need to piece multiple sections together in order to cross it. You can either do this with either just placing one section down at an angle and then placing anouther or by using the trestle attachment. Please review the Combination Bridging and Trestle Combination Bridging examples in the Real Life Examples section.
So lets cross this 30m gap here which is just a bit too wide for one single section to cross, first with just normal combination bridging without any Trestles.
![Image](http://img80.imageshack.us/img80/8186/07052010122344.jpg)
![Smile :)](./images/smilies/icon_e_smile.gif)
As such first I'm going to place a No. 10 section going down into the river at an angle like so: Water off:
![Image](http://img15.imageshack.us/img15/8774/07052010123203.jpg)
Tip: I'm going to easily align the No11 bridge with the No10 bridge by copying the transformation (x,y,z coordinates) off of the No 10 bridge and then pasting them onto the No11 bridge using the options in the right click ment. First select the No10 bridge, right click on the main view, at the bottom of the right click menu you should see a "Copy Transformation" button, click that, then select the No11 bridge, right click on the main screen and click on the "Paste Transformation" button and it will meet it dead on, then just move it away across the correct axis and rotate it into the position you want
![Smile :)](./images/smilies/icon_e_smile.gif)
![Image](http://img171.imageshack.us/img171/8928/14648234.jpg)
![Image](http://img684.imageshack.us/img684/1086/14296652.jpg)
![Image](http://img52.imageshack.us/img52/7818/91776648.jpg)
![Image](http://img693.imageshack.us/img693/4535/07052010123950.jpg)
![Image](http://img693.imageshack.us/img693/1900/07052010124110.jpg)
![Smile :)](./images/smilies/icon_e_smile.gif)
![Image](http://img824.imageshack.us/img824/6404/07052010124550.jpg)
![Image](http://img824.imageshack.us/img824/7774/07052010124524.jpg)
![Image](http://img824.imageshack.us/img824/664/07052010124814.jpg)
![Razz :p](./images/smilies/imported_icon_razz.gif)
You maybe also might want to check that players can easily walk over each bit etc in the editor (via going to camera in the top and clicking on "Solider") thou if they are well placed right onto each other there shouldn't be any issues.
![Image](http://img685.imageshack.us/img685/6149/07052010163406.jpg)
Trestle Combination Bridging
Again if you have a wide gap that you need to bridge that you can't span with one single section of CSB and you need to combine multiple sections in order to span it, you may want to consider using the Trestle attachments on the No. 10 bridges to support the bridge in the middle of a river etc. So I'm going to use combination bridging with the trestles to span this 30m gap here to show you how its done
![Smile :)](./images/smilies/icon_e_smile.gif)
![Image](http://img685.imageshack.us/img685/6016/07052010163858.jpg)
![Image](http://img411.imageshack.us/img411/3834/07052010194042.jpg)
![Image](http://img411.imageshack.us/img411/97/07052010194259.jpg)
Now for placing multiple trestles together its really quite simple. Lets say that you wanted to place a bridge over this 60m stretch of river, then you would need quite a few sections to do it in.
![Image](http://img411.imageshack.us/img411/7310/07052010194502.jpg)
![Image](http://img810.imageshack.us/img810/975/07052010195157.jpg)
![Image](http://img59.imageshack.us/img59/282/07052010204650.jpg)
![Smile :)](./images/smilies/icon_e_smile.gif)
Also a small tip, if your placing multiple sections along the same axis, hold the "Ctrl" key and drag the object to clone it and move it from its original potion across that axis.
![Image](http://img59.imageshack.us/img59/7711/07052010204943.jpg)
![Image](http://img576.imageshack.us/img576/329/07062010150452.jpg)
![Smile :)](./images/smilies/icon_e_smile.gif)
Also anouther thing on the Trestles, when placing a trestle in water make sure the dirt support for the trestle is well under the water surface and not just under it or even worse, sticking out over the top of the water surface since both will look really bad. Also keep in mind the water ingame will be transparent in shallow areas even if it isn't in the editor.
![Image](http://img824.imageshack.us/img824/6360/07062010154515.jpg)
Overbridging
Overbridging is basically placing a CSB over a bridge where either the bridge is too weak to support a military vehicles weight (nothing we need to worry about) or when a bridge has a big hole in it and you need to bridge that gap in the bridge (what we will mostly be doing).
In PR we can only really do overbridging on flat bridges which luckily for us most of our bridges are and also luckily again, most of them when destroyed just leave a big hole.
For my first example I'm going to take this bridge here which is pretty simple and only has one dest section in it.
![Image](http://img85.imageshack.us/img85/9517/07062010161306.jpg)
![Image](http://img823.imageshack.us/img823/7289/49475155.jpg)
![Very Happy :D](./images/smilies/icon_e_biggrin.gif)
![Image](http://img84.imageshack.us/img84/2268/07062010161827.jpg)
Anyways now our bridge is in wreck form we can now slap a CSB on top of it. Grab a No. 10 brdige without any dirt supports since if we have any dirt supports on this one, they will stick though the bottom of the bridge and just look simply rubbish
![Razz :p](./images/smilies/imported_icon_razz.gif)
Line the bridge up to where you want it on the bridge and check its not floating (very easy to do) and then you should be pretty much done here
![Smile :)](./images/smilies/icon_e_smile.gif)
![Image](http://img651.imageshack.us/img651/8003/07062010162516.jpg)
![Image](http://img651.imageshack.us/img651/6936/07062010162549.jpg)
Now that one was pretty easy but that bridge only had one destroyable section in it which tbh in BF2 bridges is pretty uncommon because most of them are pretty long and have lots of destroyable sections like these two bridges, which I've set to show the wreck models on all sections.
![Image](http://img192.imageshack.us/img192/4052/07112010131518.jpg)
Let me quickly show you what I mean. If I place a No10 CSB on top of one of the bridge holes, we can see that the bridge section is much longer than the hole and there isn't really enough room to place anouther section right after it.
![Image](http://img132.imageshack.us/img132/303/07112010133336.jpg)
![Image](http://img132.imageshack.us/img132/5093/07112010133524.jpg)
![Image](http://img132.imageshack.us/img132/3765/07112010133639.jpg)
![Image](http://img132.imageshack.us/img132/5171/07112010133838.jpg)
There is anouther way to do overbridging with multiple destroyable sections which is to use No10 sections and then overlap them so the middle No10 bridge sits on top of the ends of some No10 bridges but if you go down this rout you pretty much need to have all the bridge sections deployed in order for it to work correctly which is kinda pointless if only one section of the bridge is destroyed ingame, as I will quickly demonstrate on the other bridge next to it quickly what I mean.
![Image](http://img8.imageshack.us/img8/6686/07112010134607.jpg)
![Razz :p](./images/smilies/imported_icon_razz.gif)
![Image](http://img8.imageshack.us/img8/3352/07112010134740.jpg)
![Razz :p](./images/smilies/imported_icon_razz.gif)
Things to keep in mind when placing your CSBs
Now you know how to place your CSBs and pretty much where you can place them, there is also a few other points to take into account before waking these things all over a map which are pretty important.
Maximum amount of CSBs on a Map.
This is probably the most important thing here because you do not want to place too many bridges on your map because each bridge you place is a destructible object, which also counts as a networkable object which if you have over 1024 networkable objects on a dedicated server then the server will simply crash and burn. Networkable objects isn't a problem for local games but since this is mostly a multiplayer game its a big thing to take into account
![Razz :p](./images/smilies/imported_icon_razz.gif)
There is no strict limit as such as to how many of these bridges you can place on your map but we do recommend having under 300 destructible objects on your map, leaving 724 networkables for other things like PCO objects etc. You can stray over the 300 dest object limit if you dare but if your map dose end up having problems with it networkable limit later on, don't be surprised if we ask you to remove a load of dest objects from your map.
You can find out how many dest objects your map has by checking the "Level Info" tool window at the bottom.
![Image](http://img683.imageshack.us/img683/6697/79699830.jpg)
Minimum Distance between each Bridging Location.
Another thing to keep in mind when slapping down your CSBs is the distance between each bridge location.
On one hand you do not want a single CSB location to be right next to each other, there is in most situations no point and isn't good for your networkable count and if too close, when deploying your CSB your just as likley to deploy the bridge to the left of the bridge your trying to deploy.
On the other hand you dont want the space between each pre-defined CSB location to be too far apart since that dosen't give the player enough flexibility to where they can deploy each bridge and as such, makes potential bridging locations too predictable and dosen't give all the freedom to the player which they might want.
So you want to find a happy medium between the two and how close you place your CSB locations together is really up to you but try and find the best spot in ever 50m, 100m or so and just have one rather than have two bridges in that area.
I would recommend placing your bridges of a minimum of at least 100m apart on every map unless a unique location requires otherwise.
Also if your map dosen't have that many networkables to play with you may want to compensate for that a bit by spacing out your CSBs a little more and making your bridges as few sections as possible.
Z-Fighting on the Dirt Supports
When placing your CSBs, dont place your dirt supports slap up aginst the terrain like so as you will have a lot of z-fighting issues with them and the terrain, epically from a distance.
![Image](http://img706.imageshack.us/img706/8793/07062010153833.jpg)
![Image](http://img706.imageshack.us/img706/8179/07062010153905.jpg)
Floating Sections
What I mean by this is not floaters where a CSB has been badly placed but more with a bridge that is made with multiple sections, you can get floating sections in the bridge if one of the sections is blown up or if the bridge is deployed from the opposite side of the river you intended it to be deployed from.
To explain what I mean here's a quick bridge I deployed earlier in this tut and if I "blow up" one of the middle sections, you get this:
![Image](http://img821.imageshack.us/img821/5335/07112010142256.jpg)
![Image](http://img180.imageshack.us/img180/2871/07112010142916.jpg)
![Image](http://img180.imageshack.us/img180/4553/07112010142951.jpg)
![Image](http://img180.imageshack.us/img180/5652/07112010143020.jpg)
![Smile :)](./images/smilies/icon_e_smile.gif)
Just when deploying a bridge keep in mind what side of the river its most likley going to be deployed from first and also if both factions are going to be bridging the river on a conventional forces vs conventional forces map alternate the starting sides for the bridge as well but on Al Basrah since the insurgents dont get CSBs I've put all the CSBs starting on the side the British are most likley to start bridging from as its pretty unlikely that a logi truck is first going to cross the river and then decide they want to place a CSB on that river
![Razz :p](./images/smilies/imported_icon_razz.gif)
Using the Anchors
As you will probably notice in this tut most of my ealier screenshots dont actually have the CSB's pivot in the anchor position and that's because the god damn editor deleted my anchors and I kept on forgetting to add them back on but have finally done it again hehe.
But anyways more to the point, the anchors on the bridge sections are there to help you with placing and rotating your bridge sections into position although in reality the pivot of the object is still in the centre of the object.
How to use them is pretty simple when just moving the object about but it will help you snap the object onto the terrain and objects, but the main reason why I've added the Anchors is so you can easily rotate your bridge from one end and not from the centre
![Smile :)](./images/smilies/icon_e_smile.gif)
To do this, first move your bridge into around abouts the correct position for your start location with the pivot being on the start location your want like so, note that the other end of my bridge here is dug in a bit into the river bank on the other side of the river and as such needs rotating into the correct place.
![Image](http://img707.imageshack.us/img707/6794/07112010144134.jpg)
![Image](http://img707.imageshack.us/img707/4850/07112010144319.jpg)
![Image](http://img707.imageshack.us/img707/193/07112010144457.jpg)
![Image](http://img683.imageshack.us/img683/6971/26576369.jpg)
![Smile :)](./images/smilies/icon_e_smile.gif)
![Image](http://img40.imageshack.us/img40/9782/50467853.jpg)
Final Thoughts
I believe that pretty much covers everything on CSBs now and anything else I've missed you can probably work out for yourself or post below/crate a new topic if you have any problems.
I hope you have found this tutorial useful and to see well placed CSBs on everyone's maps.
Cheers!
![Very Happy :D](./images/smilies/icon_e_biggrin.gif)