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[List] Challenges and Achievements

Posted: 2010-07-02 14:40
by Truism
This thread goes out to the guy on TG I used to play with a lot in the 0.7 and 0.8 rotation who I used to call Riff-Raffs Elbow. I know that wasn't your name, but to be honest I never actually read your whole name, but just recognised it and called you that. This thread goes out to you and your quest to find the most obscure and indirect routes to victory.

The following are challenges going out to the PR community. Some are easy, some are achievable in the bounds of realistic play, most aren't either.

Submissions must be supported by First Person video of key events and preferably a BR file. Some elements of the challenges will be honour based. If anyone completes Hard or Nightmare mode challenges without rigging it, I'll organise some tags for signatures.

A full server is any server with more than 60 players in it.

More Challenges will be added.


Helicopter Challenges
Easy Mode: PilotWings PR Edition

Fly a Huey within 30 meters of every flag on Muttrah including the MEC main.

The flags must be passed in cap order.
The flags must be passed within 30m of ground level.
The round must have been going more than 30 minutes.
The server must be full.
US may not hold more than 3 flags.
You may not use flares.
You may not die.
You must pass the first flag and the last flag within 3 minutes of each other.
Normal Mode: HORSE Muttrah

The entire US team of Choppers must fly in convoy within 30 meters of every flag on Muttrah including MEC main. Each flag must then be occupied by a chopper within 50m of it at the same time. All choppers must then return to the carrier. In order to complete this challenge, all helicopters from the start of the round must be present.

The flags must be passed in cap order.
All helicopters must pass all flags in the first part of the challenge.
The convoy may not be more than 200m long.
The flags must be passed within 30m of ground level, and occupied at a height on no more than 50m.
The round must have been going more than 30 minutes.
The server must be full.
US may not hold more than 3 flags.
No flares may be used.
No one may die.
The entire challenge must be completed within 10 minutes of starting.
The challenge ends when all helicopters are landed on the deck of the carrier.
Hard Mode: Little Bird, Big Hawk

Remain within 50m of a dual crewed enemy Apache/Havok on Kashan Desert standard layer for 6 minutes non-stop while flying a Scout Helicopter.

The server must be full.
The map must be Kashan Standard Layout.
The enemy helicopter may move outside 50m of you twice from the start of the challenge. If it does you have to get it back within 50m of you in 5 seconds.
You may not use any flares.
You must not die, the enemy helicopter may not die.
Nightmare Mode: High Speed, Loads of Drag

Your squad must keep two seperate transport helicopters within 50m of a crewed enemy Scout or Attack Helicopter for 6 minutes non-stop. If it is an Attack Helicopter is must be dual crewed. Any members of your squad must spend the duration of the task in one of the helicopters. You must then kill the helicopter within 2 minutes of the first part of the task ending.

The server must be full.
The map must be Kashan Standard Layout.
The enemy helicopter may move outside 50m of one of you twice from the start of the challenge. If it does you have to get it back within 50m of you in 5 seconds.
If it moves >50m away from both of you, you lose.
Neither you nor your partner may not use any flares.
Your entire squad must survive and make it back to your main (no time limit), the enemy helicopter must not die before the first part of the challenge is complete.

European Extreme/Bonus Points: Someone in the squad trashtalks the pilot being stalked for the entirity of the stalking. Reference must be made to the fact that he's being stalked.

Pilot Kit Protests
Easy Mode: Pathfinders

Airdrop in a squad of at least three behind enemy lines. Collect weapons off a cached supply crate. Capture at least two flags without using vehicles and without dying.

The server must be full.
Any map is fine.
Flags must be held by the enemy.
You may not use any vehicles.
You may not receive direct support (medical, supply, transport, security, or the addition of forces) from other callsigns. Support by fire is acceptable, as are other callsigns in the capzone provided they enter it after you.
You may not physically colocate with other callsigns.
You may be revived by your own callsign.
Enemy kits may be stolen.
Kits may be specialist kits.
Normal Mode: Fearless Leader

Lead a six man infantry squad from the start of the round to the end on Muttrah using a pilot kit. You must lead from the front, not die, capture every flag and win the round without ever changing kits.

The server must be full.
The map must be Muttrah Standard as the US team.
You must be on the frontline and take point wherever practical.
Your squad must always assume an offensive posture and be the forwardmost callsign.
You may not physically colocate with other callsigns (in this case, form a supersquad).
You may be revived.
Your entire squad may only use standard squad level kits (no specialist kits) except you as the Fearless Pilot Leader.
Hard Mode: Death By a Thousand Cuts

A squad of six pilots must tag at least three occupied enemy armoured vehicles (Stryker equivalent or heavier) with a minimum of one red smoke grenade each in one round without dying (before or during the challenge). Ie. three crewed enemy armoured vehicles must be hit by six smoke grenades each (one from each of your squad members).

The server must be full.
Any map with armour is fine.
You may receieve any form of support from other callsigns except transport.
You must not die.
You may not be revived.
Your entire squad must remain in the possession of pilots kits the entire time.
Enemy vehicles must be physically hit by the smoke grenades to count.
When the challenge is concluded the squad can play normally.
You must win the round.
Nightmare Mode: Bond, James Bond.

Paradrop in alone. Evade capture. Steal the kit that an enemy has requested from his feet. You may not kill him for another 2 minutes. Proceed without any support and never behind or in the vicinity of a friendly flag to kill 15 bad guys without dying. Win the round.

The server must be full.
You must play as the BAF.
You may not physically colocate with other callsigns.
You may not be revived.
You may not use any vehicles.
You may not receieve support of any kind from friendly callsigns, but you may support friendly callsigns in contact. The only exception to this is calling in airstrikes which do not count as kills for you.
You may not colocate with friendlies ever.
You may not start this challenge with any deaths.
Your clan tags must be set to 007 or MI6.

European Extreme/Bonus Points: After each kill you must make a witty comment pertinent to the nature of the death. This may be done in chat or verbally, but must be recorded.

Special Forces (RIP SF Kit)
Easy Mode: Operation Enduring Freedom

In a two man locked squad, laze and destroy a minimum of 15 targets over the course of a round.

The server must be full.
You may not engage targets with small arms at all.
Multiple kills in one target zone do not count as multiple targets.
The pair must stay together.
You may not die during the challenge.
The air assets must not be organic to the squad (ie. no BF2 markers).
Normal Mode: Bravo Two Zero

As US on Kashan Standard, insert eight men by helicopter onto the hills north of the MEC base in Kashan by helicopter. Three must carry LATs, three must be grenadiers and the remaining two must be LMG armed. The squad must move down the hills, past the MEC main base towards South Village via the road. The squad must then visit the MEC Outpost and South Bunker (in that order). The squad may then seperate into two smaller squads. One squad must go to the US Outpost via South Village, the other to the US Outpost via the MEC Outpost again. Your team must win the round.

Three members must complete the challenge. All participating members get honours if the squad is successful.
The server must be full.
The map must be Kashan Standard.
You may not use any vehicles for the task.
You may only use kits within the squad during the task (ie. if a member dies, you may take his kit).
You may not resupply during the task.
None of the squads can measure more than 50m measured from the furthest members away from each other.
You may not receive any support at all.
You may not be revived by other callsigns.
You may not communicate in any way with other callsigns during the task.
Enemy kits may not be stolen.
Your team must win the round.
Those who die must leave the server.
After reaching US Outpost, members may change squads and participate in the round as normal including dying, using other kits, being revived and so on.
Hard Mode: PR:MW

Insert by helicopter in a 3 man locked squad. You may only use Grenades, AP Devices, Carbines, SMGs, Pistols, DMRs and Sniper Rifles to score kills. Score at least 50 kills as a squad. Do not die.

The server must be full.
Any map is fine.
The squad does not need to stick together.
You may receive direct support from other callsigns.
You may not physically colocate with other callsigns.
You may be revived by your own callsign, but not by other callsigns.
Enemy kits may be stolen.
The US Army M4 counts as a carbine.
Nightmare Mode: Pelican E419 (Combat Evolved)

One player must pilot a transport helicopter from the start of the round while the other must score at least one kill with every kit, score at least three kills with the doorguns, kill one enemy aircraft and one enemy tank and assist in the capture of at least three flags. The Master Chief must score at least 20 kills in total and cannot travel more than 250m from where he disembarked E419. E419 must transport the Master Chief any other distances. E419 can only die within 15 minutes of the round ending and doing so removes the distance rule, the Master Chief may die five times. The Pelican cannot transport anyone except to where the Master Chief is, or while the Master Chief is in the vehicle. A third person named Cortana may be in the squad, but cannot leave the front seat of the helicopter and must talk to the Master Chief continuously feeding him information about the battlefield and offering advice, a fourth named Keyes may be in the squad but must sit at base (this is to allow kit requests).


The server must be full.
The map must be Silent Eagle Standard, played from the US side.
Both the Master Chief and E419 must paradrop in and move directly to the airfield to wait for the Pelican to spawn.
The Master Chief may use any vehicles for this task, but may not dual crew anything.
The Master Chief does not need to score a kill with the Pilot kit.
E419 cannot drop supply crates.
You may receive any support.
You may be revived by other callsigns.
You may not revive other callsigns.
Enemy kits may be stolen.
Kits scored with enemy equivalent kits count for that kit.
Keyes doesn't need to stay in the squad, or the base really. Cortana has to talk the whole time though.
Cortana and E419 may not leave the Pelican.
If E419 and Cortana crash, E419 and Cortana must chill at base with Keyes, but Cortana must continue talking.
The US team must win the round.
The Master Chief cannot move by any means a distance greater than 250m from the point he was last in Pelican E419.

European Extreme/Bonus Points: Cortana and E419 use voice mod programs to sound like women and quote HALO: CE a lot.
Honour Rolls will be added below the challenges as people complete them. Good luck; I look forward to seeing your videos.

Re: Challenges and Achievements

Posted: 2010-07-02 14:52
by rampo
Operation enduring freedom seemed too easy :P

Re: Challenges and Achievements

Posted: 2010-07-02 15:03
by Truism
That's why it's easy mode. As if Pilotwings is much harder.

Re: Challenges and Achievements

Posted: 2010-07-02 15:05
by L4gi
I think ill start working on Bond, James Bond. ;)

Re: Challenges and Achievements

Posted: 2010-07-02 15:07
by Truism
Again, I look forward to seeing the videos.

Play fair though :p

Re: Challenges and Achievements

Posted: 2010-07-02 16:27
by Total_Overkill
Truism must work for Valve, cause its obvious he made some of the TF2 achievements >.>

Re: Challenges and Achievements

Posted: 2010-07-02 16:40
by MaxCookies
"Nightmare Mode: High Speed, Loads of Drag"

You gotta be kidding me. Sir. That's just... impossible.

Or not.

Might as well try it. :razz:

Re: Challenges and Achievements

Posted: 2010-07-02 17:44
by Truism
I just glanced back though the OP and it needs some very heavy handed editing for style and in some cases grammar. Just compare the first challenge to the last one - clearly one's written a bit more clearly and concisely. Sorry about that.
Total_Overkill wrote:Truism must work for Valve, cause its obvious he made some of the TF2 achievements >.>
I wish.

Inspired by while shopping for socks and razors. Valve is the only company that's done a good job with achievements. The ones on 360 are a bad joke. An afterthought at best, not much real effort went into them. Some day PR is going to have achievements, probably IVO PR2. Let's hope they have some character to them.
. :d reamsequencer^ wrote:"Nightmare Mode: High Speed, Loads of Drag"

You gotta be kidding me. Sir. That's just... impossible.

Or not.

Might as well try it. :razz:
Videos of failed attempts should be good to watch too.