You're an insurgent? Stay positive!
Posted: 2010-07-05 10:34
Hello everyone,
I'll be making this thread so myself and the community may add tactics and strategies on what to do if you're an insurgent.
We all know that most of the time, an insurgent will grab an IED, drop it under his feet and.. You know what happens next. Moving on.
Creating a squad of infantry and getting 6 guys is easy. Although forcing your members to act just like they would act on a bluefor faction - is hard.
Let's assume your squad is devoted to act maturely for this one round and dedicate their skills to your disposal as a SL. Next move is, think of : "What should I use my squad for?"
1) Probably the most common scenario is a "Demolition squad", Basicly, every member of the squad grabs something with explosives and locks down an area, which later turns out to be a low traffic area, therefore you'll bore to death and have no interest to continue playing. To make this work, it's best to have a 2 man squad. You, with explosives, and another guy with a colaborator kit - to heal you up, incase you get wounded. This way, you'll avoid needless attention which would be attracted by more members in the squad.
2) Again, a very popular thing to do. A civilian car with several RPG's on the roof. A "insurgent tow vehicle" - as most tend to call it. This tactics success usually rely on the person who's driving. 'cause it's his decision whether or not you should drive into an APC and attempt to take it down. Considering that you could die and loose many valuable kits to the team or go ahead and try your luck, perhaps you'll get lucky and atleast track it. You never know!
3) Fake a cache. My personal favourite. Grab a tad load of special kits and garrison yourself inside a building. Preferably the tallest one in the current map. Even though it might sometimes not work, but theres always someone who will try and smoke you out. Which usually ends in dissaster for the poor fellas.
Don't give up yet! Even if people aren't coming inside your building to tremble in fear to the almighty claymore and or IED power. You will be able to pick off alot of enemies from a distance. And if they fire back - consider yourself lucky - they're wasting time on you!
Strongly advised to do this with a HAT kit on the roof aswell as a supply techy on the ground floor. Continous RPG fire will force your enemies to believe that there indeed is a cache.
4) Dedicate your squad to deploy temporaly "Blockades". 2 .50cal techies with one medic aswell as 2 or more LAT kits and you're good to go. LAT's will provide minor support against any armour and techies will just tare apart through any helo. It's essential to be on the move. Use your civies grapple to spread your LAT's on several roof tops. Aproximately 5-10 minutes at a single location and you must move to another one. Why? Well, people either: a) Noticed you there and are going to overwhelm you with a very organised attack. b) You're in a bad spot and no-one is even thinking of passing you.
5) Didn't quite figure out where I should stick this part so I made a 5th section.
Quick and effective area denial. Any number of people with sapper kits, if you've 5 or more people - might aswell get one civi. Hop into one of the civi cars and move out. Deploy a minefield in every key entry points of the insurgents city. e.g bridges, land bridges and so on. Although avoid being late. Every second counts and if you're too late - those APC's won't spare your lives. Even if you've a sexy civi driving!
These small steps will ( hopefully ) help you improve your tactical experience as a insurgent!
Be sure to add your thoughts about this and point out both grammar and strategy errors.
Share your tactics with the community aswell!
I'll be making this thread so myself and the community may add tactics and strategies on what to do if you're an insurgent.
We all know that most of the time, an insurgent will grab an IED, drop it under his feet and.. You know what happens next. Moving on.
Creating a squad of infantry and getting 6 guys is easy. Although forcing your members to act just like they would act on a bluefor faction - is hard.
Let's assume your squad is devoted to act maturely for this one round and dedicate their skills to your disposal as a SL. Next move is, think of : "What should I use my squad for?"
1) Probably the most common scenario is a "Demolition squad", Basicly, every member of the squad grabs something with explosives and locks down an area, which later turns out to be a low traffic area, therefore you'll bore to death and have no interest to continue playing. To make this work, it's best to have a 2 man squad. You, with explosives, and another guy with a colaborator kit - to heal you up, incase you get wounded. This way, you'll avoid needless attention which would be attracted by more members in the squad.
2) Again, a very popular thing to do. A civilian car with several RPG's on the roof. A "insurgent tow vehicle" - as most tend to call it. This tactics success usually rely on the person who's driving. 'cause it's his decision whether or not you should drive into an APC and attempt to take it down. Considering that you could die and loose many valuable kits to the team or go ahead and try your luck, perhaps you'll get lucky and atleast track it. You never know!
3) Fake a cache. My personal favourite. Grab a tad load of special kits and garrison yourself inside a building. Preferably the tallest one in the current map. Even though it might sometimes not work, but theres always someone who will try and smoke you out. Which usually ends in dissaster for the poor fellas.
Don't give up yet! Even if people aren't coming inside your building to tremble in fear to the almighty claymore and or IED power. You will be able to pick off alot of enemies from a distance. And if they fire back - consider yourself lucky - they're wasting time on you!
Strongly advised to do this with a HAT kit on the roof aswell as a supply techy on the ground floor. Continous RPG fire will force your enemies to believe that there indeed is a cache.
4) Dedicate your squad to deploy temporaly "Blockades". 2 .50cal techies with one medic aswell as 2 or more LAT kits and you're good to go. LAT's will provide minor support against any armour and techies will just tare apart through any helo. It's essential to be on the move. Use your civies grapple to spread your LAT's on several roof tops. Aproximately 5-10 minutes at a single location and you must move to another one. Why? Well, people either: a) Noticed you there and are going to overwhelm you with a very organised attack. b) You're in a bad spot and no-one is even thinking of passing you.
5) Didn't quite figure out where I should stick this part so I made a 5th section.
Quick and effective area denial. Any number of people with sapper kits, if you've 5 or more people - might aswell get one civi. Hop into one of the civi cars and move out. Deploy a minefield in every key entry points of the insurgents city. e.g bridges, land bridges and so on. Although avoid being late. Every second counts and if you're too late - those APC's won't spare your lives. Even if you've a sexy civi driving!
These small steps will ( hopefully ) help you improve your tactical experience as a insurgent!
Be sure to add your thoughts about this and point out both grammar and strategy errors.
Share your tactics with the community aswell!