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New Commander UAV System

Posted: 2010-07-24 00:22
by Sniperdog
I'd like to unveal something [R-DEV]dbzao and I have been working on for the past week to replaced the old "Projectile UAV" system.

Image



The new UAV's will no longer be player controlled but instead will be called in by the commander and orbit autonomously around the point it was requested. The commander will be able to enter it at the main at which point he will have a powerful eye over that area of the battle.

For the Conventional factions the UAV will have a TV Camera feed for weapon slot one and an IR Feed with a Laser Designator for weapon two. Both of these weapons will have powerful zooming capabilities. For the Milita factions the UAV will only have one black and white camera feed with limited zooming capabilities.

Please bear in mind this is a work in progress, things may look different and no usage rules have been defined yet.


As always a video is worth a thousand words so here is a video of the new system recorded by db:




Because I know two questions will get asked in this thread I will answer them now:
1. No it will not be able to fire hellfires.
2. You will not be able to lock onto it, shoot it down or see it.

As always those two things are subject to possible change in the future but don't expect either automatically.

Enjoy; and keep it classy PR Community. :)

Silverfish Hand-Catch!

Re: New Commander UAV System

Posted: 2010-07-24 00:27
by dbzao
Woot :D

Re: New Commander UAV System

Posted: 2010-07-24 00:32
by BloodBane611
Looking sweet!

Re: New Commander UAV System

Posted: 2010-07-24 00:34
by Amok@ndy
hell yeah :D

Re: New Commander UAV System

Posted: 2010-07-24 00:38
by Silly_Savage
Image

****, posted the wrong .gif.

Re: New Commander UAV System

Posted: 2010-07-24 00:41
by Rudd
THE UAV IS NOW DIAMONDS!

Re: New Commander UAV System

Posted: 2010-07-24 00:52
by Farks
Awesomeness! :D

Just one thing - should it really have the laser designator? I think it's reasonable to worry about potential pain and frustration for armor and other ground vehicles on maps like Kashan. There's not exactly any lack mediums for taking out enemy ground vehicles, it's in fact leaning towards the opposite if anything, with tanks (your own ones), ATGM-armed vehicles, TOWs, H-ATs, mines and of course jets and attack choppers, and the infantry lasing for them. And this thing will really limit your ability to hide and take cover from the above when you're at the frontline.

Re: New Commander UAV System

Posted: 2010-07-24 00:52
by ZephyrDark
^^^ LOL at Rudd.

Anyways:
Wow, just wow. This will definitely make the UAV even more useful (especially finding those pesky suspected caches on insurgency). Hopefully the usage rules will keep everything balanced and not restrict it too much.

I might Command some more in .92 haha, especially with this eye in the sky. Good work guys, and keep it coming! :D

EDIT:
Farks wrote:Awesomeness! :D

Just one thing - should it really have the laser designator? I think it's reasonable to worry about potential pain and frustration for armor and other ground vehicles on maps like Kashan. There's not exactly any lack mediums for taking out enemy ground vehicles, it's in fact leaning towards the opposite if anything, with tanks (your own ones), ATGM-armed vehicles, TOWs, H-ATs, mines and of course jets and attack choppers, and the infantry lasing for them. And this thing will really limit your ability to hide and take cover from the above when you're at the frontline.
Well, i guess you can call it a revamp of the original static marker that CO's can place. Maybe they'll add a "cool-down" timer for the laser designator, so if you miss you have to wait set time before you can place another, etc. IF you think about it, many UAVs can laze targets in real life, so why not implement it? You also have to remember that the other side can do it as well (Minus versus INS and Militia).

Re: New Commander UAV System

Posted: 2010-07-24 00:59
by Stealth Clobber
And now you have accomplished a big time goal:

You've made it possible to have fun as commander. :thumbsup:

Re: New Commander UAV System

Posted: 2010-07-24 01:00
by CCCode
Awesome stuff! :D

Is it possible to make the fog change color too?

Re: New Commander UAV System

Posted: 2010-07-24 01:05
by Silly_Savage
Farks wrote:Awesomeness! :D

Just one thing - should it really have the laser designator? I think it's reasonable to worry about potential pain and frustration for armor and other ground vehicles on maps like Kashan. There's not exactly any lack mediums for taking out enemy ground vehicles, it's in fact leaning towards the opposite if anything, with tanks (your own ones), ATGM-armed vehicles, TOWs, H-ATs, mines and of course jets and attack choppers, and the infantry lasing for them. And this thing will really limit your ability to hide and take cover from the above when you're at the frontline.
Did you see how difficult it was for db to try and lase a stationary target while the UAV was in flight? I think you'll have more things to worry about rather than being lased by a UAV flying a set course for a specific amount of time, of which, has a recharge time after its flight time has expired. If you're in a vehicle, just don't stay put in one play for long and you'll be fine.

Re: New Commander UAV System

Posted: 2010-07-24 01:29
by dbzao
It's actually not that hard savage, I just moved the mouse around to show it's click and mark.

Re: New Commander UAV System

Posted: 2010-07-24 01:34
by tommytgun
OMG *slaps self in face* AM I DREAMING? A NEW UAV? ZOMG win :D

Re: New Commander UAV System

Posted: 2010-07-24 01:34
by Churp
I forsee the Commander position being taken quite a bit more in future releases. ;)

Re: New Commander UAV System

Posted: 2010-07-24 02:06
by Sniperdog
The uav laser projectile is coded to guide to the exact spot you clicked.

Re: New Commander UAV System

Posted: 2010-07-24 02:19
by Vanya
I would have settled for being able to see the uav on the map.

Down right amazing. Hopefully commander will be a position that is never vacant again.

Re: New Commander UAV System

Posted: 2010-07-24 02:19
by Conman51
even if the box doesnt go to the same exact spot?


because for me when i a helicopter and lasing its hard to lase things while moving, the laser box doesnt seem to go where i click

Re: New Commander UAV System

Posted: 2010-07-24 02:25
by Silly_Savage
[R-DEV]dbzao wrote:It's actually not that hard savage, I just moved the mouse around to show it's click and mark.
Ah, that makes sense. It seemed like it used the same, buggy code as the co-pilot seat in the scout helicopters. Okay well, it still flies on a set course for a predetermined amount of time and still needs to recharge before being used again. Everything seems fine to me.

Re: New Commander UAV System

Posted: 2010-07-24 02:34
by Cpl.Small
Wow, great job guys, this is beyond awesome :)