NOTE: Polycount guidelines are not as critical as hacing the correct meshes.
eg: going over on ploycount by 15% is not near as impactful to game performance as not having appropriate LoDs with the models.
The polycount guide that I am making has as reference the BF2 models polycount.
Weapons:
Info:
-We got some fantastic 1st PV models however, no 3rd PV models at all, We can't use the 1st PV model as 3rd PV because the polycount needs to be 2x lower.
-We got no Ironsight mesh, which is also needed.
-Weapon models have 2 lods (lod0, lod1), lod0 are changed by lod1 at about 50-100 meters
What should be done:
Besides the 1stPV model 3 other meshes should be modelled:
-3rdPV mesh
-Iron sight Mesh
-Lod1 mesh (which will only show up when you are 50-100 meters away from the gun)
Polycount:
IronSight mesh:
-1000-1100 for all weapons
lod0 1st PV mesh:
-Between 3000-3500 for assault/mg
-1500-2000 for pistols
lod0 3rd PV mesh:
1000-1300 for assault/mg
700-900 for pistols
lod1 3rd PV mesh:
200-300 for assault/mg
150-200 for pistols
Vehicles:
Info:
Alot of things are missing here, we need wreck meshes, lod meshes, collision meshes.
What should be done:
-1stPerson mesh, (not only for airplanes, but for all vehicles, including MBT, APC, transport etc.)
-lod0 mesh (We already got this one)
-lod1 mesh
-lod2 mesh
-lod3 mesh
-lod0 Wreck mesh
-lod1 Wreck mesh
-lod2 Wreck mesh
-Collision decal mesh
-Collision physic mesh
-Collision Soldier mesh
Yes, I know it might seem alot, but really we don't have the choice
Polycount:
(1st PV mesh, IronSight, 3rd PV mesh, lowdetailed mesh)
![Image](http://img438.imageshack.us/img438/9387/pcguide1vp.jpg)
![Image](http://img51.imageshack.us/img51/5652/vehicles9rx.jpg)