Eat Some New Lead! by [R-DEV]Rhino
Posted: 2010-10-02 19:50
First of all I must start off by saying that these new bullets will not be in v0.95 but will be in the release after 0.95 as part of our optimization process.
Anyways quick story behind this. I noticed while fixing up the L85 series that some of our weapons where loading the textures in there magazine from large texture sheets which where not loaded and as such, wasting memory. As such after a quick talk with [R-DEV]Chuc about it, we decided it would be best to make new, common bullets that could be used for all 5.56mm and 7.62mm (+ maybe more in the future) weapons and also replace the crappy vBF2 shell ejection model/effect as it didn't match the bullets in the mags and it looked pretty shitty.
After a little bit of work we now have some very nice new bullets to go into all our weapon's magazines and to shoot out the side of our weapon after we fire a shot![Very Happy :D](./images/smilies/icon_e_biggrin.gif)
Credits:
Model: [R-DEV]Rhino
UVs: [R-DEV]Rhino
Textures: [R-DEV]Drav
Render: [R-DEV]Drav
Export: [R-DEV]Rhino
![Image](http://img137.imageshack.us/img137/6611/45108900.jpg)
![Image](http://img408.imageshack.us/img408/779/99387181.jpg)
![Image](http://img811.imageshack.us/img811/4159/38811616.jpg)
More...
![Image](http://img443.imageshack.us/img443/8131/bulletsk.jpg)
After a little bit of work we now have some very nice new bullets to go into all our weapon's magazines and to shoot out the side of our weapon after we fire a shot
![Very Happy :D](./images/smilies/icon_e_biggrin.gif)
Credits:
Model: [R-DEV]Rhino
UVs: [R-DEV]Rhino
Textures: [R-DEV]Drav
Render: [R-DEV]Drav
Export: [R-DEV]Rhino
![Image](http://img137.imageshack.us/img137/6611/45108900.jpg)
![Image](http://img408.imageshack.us/img408/779/99387181.jpg)
![Image](http://img811.imageshack.us/img811/4159/38811616.jpg)
![Image](http://img832.imageshack.us/img832/6319/50551253.jpg)
More...