BOT LOCKED Veh.
Posted: 2010-10-31 16:58
Im not against the idea, but on some maps, bots have exclusive access to some of the cooliest asset. Kiowa on Karbala etc... so if it can atleast be 50/50
THIS!!!!!!!Hotrod525 wrote:Im not against the idea, but on some maps, bots have exclusive access to some of the cooliest asset. Kiowa on Karbala etc... so if it can atleast be 50/50
The 'problem' on Karbala and Ramiel have already been revealed and noted.CommunistColby71 wrote:...I do agree the Kiowa on Karbala and Blackhawk on Ramiel should be usable though.
If it bugs you this much don't play them. Seriously.Toasticuss wrote: The Co-op maps that are all about air power have been completely ruined because of this.
Again, noted. But I trluy appreciate the over exaggerationBlackhawks are useless on Ramiel. All the choppers are broken on Karbala
I'll allow CommunistColby7 to refute that,Kashan is COMPLETELY screwed up because of all the bot vehicles including planes, and helicopters. All the air power gets demolished when we can only get 2 actual player planes up.
CommunistColby71 wrote:I think the changes are fine, at least on Kashan. There are Human-usable planes, helicopters, and vehicles, and if you want, you can even grab the one seater Abrams or T-72 if the bots havent taken it.
OMG!!! THE HORROR!The bots will try and cap flags with the choppers on Baracudda.
If there are any other maps with air asset mistakes exactly like Karbala and Ramiel, let us know, but I believe they are the only ones.Take the bot ONLY vehicles out or atleast make them possible to be used by players.
3 or 4 versions ago, players complained that they weren't learning the correct way to fly because the handling on the air assets on COOP/SP maps felt different.Its completely blows my mind why it was decided to be done this way, it was perfect before.
Simple. Most players understand what is going on.Why arent more people complaining about this?
They are already there for you to use'= wrote:H[=Rissien;1480037']should just make less bot air vehicles and more player ones, ones that bots cant use and handle like in MP would be nice.
I really don't think this should be the case. If people just jumped straight into deployment. The pure seriousness of the situation may turn them away from PR.mat552 wrote: time to retire it?
mat552 wrote:In either case, it's still a pretty poor substitute for an actual training mode. People abuse co-op and baserape in this mode too, time to retire it?
Wait.lukeyu2005 wrote: Putting in the Bot only vehicles makes it fair but ruins the fun. It was great on Kashkan in 0.91 being an officer sneaking into the main and trying to set up razor wire across the MEC main base and having the entire airforce / armored units covering you. That was great but now because of these balancing it's not as fun as it used to be.
What the fuck are you going on about???mat552 wrote: time to retire it?
'[R-DEV wrote:ballard_44;1386915']
That COOP was advertised as the 'new training mode' was a mistake.
It was not created to be as such.
This is not true. All maps but Muttrah and Barracuda, vehicles have been cut short for players.[R-DEV]ballard_44 wrote:
There's a whole other set of air vehicles on each map specifically for you guys to use.
With that said, you have just as many air vehicles as you had in the previous build.
We didn't replace MP versions with SP versions.
What stopping you from using the jeeps left for players and going to get it?Toasticuss wrote: Al Basrah, the 2nd apache was disabled and moved accross the air field where it does nothing
And whats stopping you from using those player vehicles?Toasticuss wrote: Ramiel - Used to be 2 player apaches and LBs now there are only 1 of each
IIRC those 2 apaches and 2 LBs were evenly split between bot and player... so thats no change, if im right. Also, whats stopping you from using them?Toasticuss wrote: Kashan - Used to have 2 apaches, 2 LBs and some others but now they are replaced with bot only and 1 of each king for players