Quick tutorial here on how to enable 3rd person views for your player in the BF2 Editor which can be very useful for when it comes to checking out statics in relation to the player, checking out weapon animations/effects and many other things
![Very Happy :D](./images/smilies/icon_e_biggrin.gif)
Basically to do this is a very simple tweak of a current file. All you need to do is browse to: "\mods\pr_edit\objects\soldiers\Common" and in there, there should be a "SoldierCamera.tweak" file. Open that with any text editor, like notepad and then paste in the following code over the current code (changes highlighted in bold).
Code: Select all
rem *** Generated with Bf2Editor.exe [created: 2004/10/13 15:1]
ObjectTemplate.activeSafe Camera SoldierCamera
ObjectTemplate.modifiedByUser LJO
ObjectTemplate.saveInSeparateFile 1
ObjectTemplate.hasMobilePhysics 0
rem -------------------------------------
ObjectTemplate.addTemplate S_SoldierCamera_RotationRpm
rem -------------------------------------
ObjectTemplate.CVMInside 1
ObjectTemplate.CVMFlyBy [b]1[/b]
ObjectTemplate.CVMChase [b]1[/b]
ObjectTemplate.CVMFrontChase [b]1[/b]
ObjectTemplate.CVMNose 0
ObjectTemplate.CVMTrace 0
ObjectTemplate.CVMExternTrace 0
ObjectTemplate.cameraShakeSensitivity 0.8
ObjectTemplate.chaseDistance 6
ObjectTemplate.followStiffness 0
ObjectTemplate.chaseAngle 0.1
ObjectTemplate.worldFOV 1.1
ObjectTemplate.insideFOV 1.1
ObjectTemplate.activeSafe Sound S_SoldierCamera_RotationRpm
ObjectTemplate.modifiedByUser LJO
Save that file up and load up the BF2 Editor (if it's already running you will need to restart it for this change to take effect) and now when you go into player camera mode, or enter a handheld weapon, push the "c" button and you should cycle between all the 3p views (chase, front chase and fly by)
![Very Happy :D](./images/smilies/icon_e_biggrin.gif)
Hope this helps, have fun!
![Very Happy :D](./images/smilies/icon_e_biggrin.gif)
If you wish to change the Editor's default soldier or kit, change the "default_soldier_template" and "default_soldier_kit_template" in the "mod.desc" file to the one you wish to run around with.