[List] what makes a Tactical Gamer?

Share your in-game experiences playing PR:BF2.
Wh33lman
Posts: 667
Joined: 2008-07-16 23:30

[List] what makes a Tactical Gamer?

Post by Wh33lman »

i fell this is best asked in this section rather then general discussion, but some Mod will probably disagree.

but what makes Tactical Gamer the best server out there? i like to think that 80% of the PR community is made up of rational, sane human beings.

clearly im wrong.

you would think that once the players who want a good teamwork oriented experience are kicked from TGamer for a supporting member, they would gravitate to another good server, but no. they scatter across all the other servers, and are forced to deal with the other 20% of the community who "liks da hel1ch00ptrs bcus dey blow s&#t up".

so what makes TGamer work when all the other servers dont? better yet, how can we make other servers more like TG?
goguapsy
Posts: 3688
Joined: 2009-06-06 19:12

Re: what makes a Tactical Gamer?

Post by goguapsy »

I think maybe the admins?

Or perhaps because most players are "serious" players ie. supporting members ie. that's why people get kicked?

But dude... you have PRTA, you have NwA, you have UKWF, you have all other servers. It all comes down to luck (which players are playing and what mood are they in?)


TBH, one of the main reasons I don't play on TG a lot (hence favoring PRTA and NwA specially) is because of the supporting member kick thing. Once I was playing on TG (awesome round on Operation Archer). It was a very cool round. However both Chinooks got shot down by a techie on the way to extract us. Result? We have to walk some 700m.

During that long walk, I think 2 of my squad members got kicked. The new guys that came in were awesome players as well, but you see, once you are having a ball of a round and get kicked for a supporting members, that's just annoying. Also, my internet sometimes chokes (ie. disconnects for 10 seconds), so I must reconnect... I normally am able to join the other servers. TG is always full... + the risk of getting kicked for a supporting member.

That's why I heard some people recconnect on map change - reset their timer.



In conclusion, I think TG attracts many serious players, while others might attract more casual players. Sometimes you get good casual players, other times you get smacktards.
Guys, when a new player comes, just answer his question and go on your merry way, instead of going berserk! It's THAT simple! :D

Image[/CENTER]
doop-de-doo
Posts: 827
Joined: 2009-02-27 12:50

Re: what makes a Tactical Gamer?

Post by doop-de-doo »

As much respect as I have for the TG clan & their servers, if all servers were the same, wouldn't it get stale?
Expand on what you mean by "more like TG".

:evil: B4TM4N :evil:
Wh33lman
Posts: 667
Joined: 2008-07-16 23:30

Re: what makes a Tactical Gamer?

Post by Wh33lman »

TG has no smacktards.

playing in a server earlier, 4 people per team. 5th guy come in and immediatly grabs the apache. not 5 minutes later, he gets shot down. server gets going, for arguements sake we'll call it 8v8. 5th guy has now found a gunner, and the other 2 have taken the HAT and sniper kits and are trying to camp the enemy main WHEN THE TANK IS ALREAY ON THE ATTACKING FLAG!!!(im sorry, but im still pissed off.) we lose all the flags because only 4 guys are fighting on the ground against the enemy 8.

this shit doesnt happen in TG. im not talking about playing the game seriously, im talking about playing the game smart.
Gore
Retired PR Developer
Posts: 2491
Joined: 2008-02-15 21:39

Re: what makes a Tactical Gamer?

Post by Gore »

doop-de-doo wrote:As much respect as I have for the TG clan & their servers, if all servers were the same, wouldn't it get stale?
Expand on what you mean by "more like TG".
TG is not a clan, it's a community of teamplayers.
sweedensniiperr
Posts: 2784
Joined: 2009-09-18 10:27

Re: what makes a Tactical Gamer?

Post by sweedensniiperr »

TG has a rule(or motto, whatever):

"Play the game as it was meant to be played."
Image
Brainlaag
Posts: 3923
Joined: 2009-09-20 12:36

Re: what makes a Tactical Gamer?

Post by Brainlaag »

As many already said the supporting member thing (I'll do it one day, but not yet :D ) and the stupid rule, that only the commander can designate squads, which is very very very annoying. Otherwise PRTA/TG/NwA = best servers in PR.
Herbiie
Posts: 2022
Joined: 2009-08-24 11:21

Re: what makes a Tactical Gamer?

Post by Herbiie »

TG's not the best server for one simple reason:

"You have been kicked for a supporting member".

Why would I go through that when I can have just as god a time on PRTA, when to get in all I have to do is tell Wicca or Web Cole or an Admin if someone's not on mumble? :)

TG's too strict, like the "No gloating" Rule, seriously, it's just a game. If I see a Attack Huey pilot attempt to do a low level strafing run & crash into the lowest building around on Muttrah, I want to be able to go "Fail Huey, haha" over All chat & not get kicked.

With PRTA as long as you don't start getting on people's nerves (usually the response I get from the Huey pilot on PRTA would be " :P ") you can use all chat.

TGs Good yeah, but I don't want to have to pay money just to play in a server.
Gore
Retired PR Developer
Posts: 2491
Joined: 2008-02-15 21:39

Re: what makes a Tactical Gamer?

Post by Gore »

Herbiie wrote:I want to be able to go "Fail Huey, haha" over All chat & not get kicked.
why is that necessary? i guess it makes you feel better about yourself, but i'm sure the huey knows he failed. it quickly gets hostile when people have that immature urge to talk sh1t all the time and that looks really bad for the server image.
doop-de-doo
Posts: 827
Joined: 2009-02-27 12:50

Re: what makes a Tactical Gamer?

Post by doop-de-doo »

Phatcap wrote:...only the commander can designate squads...
I haven't seen this rule.

:evil: B4TM4N :evil:
Herbiie
Posts: 2022
Joined: 2009-08-24 11:21

Re: what makes a Tactical Gamer?

Post by Herbiie »

GoreZiad wrote:why is that necessary?
It's not, it's what we call: Having a bit of fun.

This is a game. Nothing more. If you get in a strop because someone's lightly teasing you after you crash, then you're the immature one.
Gore
Retired PR Developer
Posts: 2491
Joined: 2008-02-15 21:39

Re: what makes a Tactical Gamer?

Post by Gore »

having the all chat spammed with unecessary stuff is not what we call: having a bit of fun.
goguapsy
Posts: 3688
Joined: 2009-06-06 19:12

Re: what makes a Tactical Gamer?

Post by goguapsy »

doop-de-doo wrote:I haven't seen this rule.
If someone creates a squad:
EG. Apache or Tank
Such squad is not entitled to the asset unless the CO says so.

But I think common sense reigns there anyway, if you make the squad first, normally you get it...
Guys, when a new player comes, just answer his question and go on your merry way, instead of going berserk! It's THAT simple! :D

Image[/CENTER]
Herbiie
Posts: 2022
Joined: 2009-08-24 11:21

Re: what makes a Tactical Gamer?

Post by Herbiie »

GoreZiad wrote:having the all chat spammed with unecessary stuff is not what we call: having a bit of fun.
it's not spamming it's called talking to people. Why so serious ehhh
doop-de-doo
Posts: 827
Joined: 2009-02-27 12:50

Re: what makes a Tactical Gamer?

Post by doop-de-doo »

goguapsy wrote: Such squad is not entitled to the asset unless the CO says so.
Hmm... nice.

:evil: B4TM4N :evil:
PaintScratcher
Posts: 208
Joined: 2009-06-27 13:58

Re: what makes a Tactical Gamer?

Post by PaintScratcher »

Herbiie wrote:it's not spamming it's called talking to people. Why so serious ehhh
I just think its down to what the community want, TG is based around very basic ideals, one of those is:

'2) Create an environment where there was mutual respect for your fellow gamers and where all members would be working together to advance the enjoyment of their hobby.'

We are all here to have fun, although calling out someone for their mishap may be fun for you, it probably isn't for them.

At the end of the day, people that like the way TG operate will play on TG and those that don't will stay away, everyone wins. :)
Last edited by PaintScratcher on 2010-12-12 17:14, edited 1 time in total.
Herbiie
Posts: 2022
Joined: 2009-08-24 11:21

Re: what makes a Tactical Gamer?

Post by Herbiie »

|TG|PaintScratcher wrote:We are all here to have fun, although calling out someone for their mishap may be fun for you, it probably isn't for them.
Ok but one last point: Anyone who gets upset or annoyed at someone poking fun at them about them doing something bad on a PC Game needs to take a long hard look at themselves.
Tim270
PR:BF2 Developer
Posts: 5165
Joined: 2009-02-28 20:05

Re: what makes a Tactical Gamer?

Post by Tim270 »

Herbiie wrote:Ok but one last point: Anyone who gets upset or annoyed at someone poking fun at them about them doing something bad on a PC Game needs to take a long hard look at themselves.
I find it annoying :p . If I invest a some time into getting a decent round I dont want my screen to be full of annoying spam. If someone does something really stupid then fair enough, but stuff like sitting on the boat on Muttrah with a AA, shooting the Cobra down as it goes back to the carrier than typing in all chat 'COBRA DOWN AHAHAHAHA' is just so stupid I do not want to see it on my screen.

The reason Imo TG has a good rep that it is easily accessible to all players and yet it is one of most populated server that does not suffer from excessive clan stacking that most others do. Most of the playerbase seem to care more about having a good and balanced round rather than just winning, which is good.
Image
Herbiie
Posts: 2022
Joined: 2009-08-24 11:21

Re: what makes a Tactical Gamer?

Post by Herbiie »

Tim270 wrote:I find it annoying :p . If I invest a some time into getting a decent round I dont want my screen to be full of annoying spam. If someone does something really stupid then fair enough, but stuff like sitting on the boat on Muttrah with a AA, shooting the Cobra down as it goes back to the carrier than typing in all chat 'COBRA DOWN AHAHAHAHA' is just so stupid I do not want to see it on my screen.
Yeah but that's different to friendly banter. Also it's not filling up the screen, as long as it's not constant.
Kain888
Posts: 954
Joined: 2009-04-22 07:20

Re: what makes a Tactical Gamer?

Post by Kain888 »

goguapsy wrote:If someone creates a squad:
EG. Apache or Tank
Such squad is not entitled to the asset unless the CO says so.
Well, PRTA has similar rule, CO can take asset from proper asset squad if he likes to and give it to the other squad.

If there is no CO or he has no will to change current assets layout then squad asset rule takes places though.
Herbiie wrote:Ok but one last point: Anyone who gets upset or annoyed at someone poking fun at them about them doing something bad on a PC Game needs to take a long hard look at themselves.
Have you ever played football or any other game? Or seen that dedicated fans who cry when their team win/lose? Go tell them they are doing something bad. If u think people like to be laugh at just because this is not f2f situation then you are wrong.
Image
Post Reply

Return to “PR:BF2 Tales from the Front”