Room Clearing

Elem3nt0
Posts: 32
Joined: 2008-04-07 11:43

Room Clearing

Post by Elem3nt0 »

I was wondering if anyone could share there advice on clearing rooms. I know HOW to clear a room, with a team, or not, it just never seems to workout without me dying or atleast getting wounded when the room is cleared.

Ill move in and raise my sights but it seems like the time it takes me to raise my sights, the enemys are already shooting at me as im still moving through the doorway. Even then, once i have raised my sights, i feel like its up to whoever can click the fastest will be the winner, because i never, ever, ever, get a straight bullet. I know that to be accurate you have to sight, and then wait a second, but when room clearing this will just cause you to get eat up with lead. I dont sight in until right as im entering through the door, and i have to keep moving in so, theres no way i could get an accurate shot off due to the game making you wait before you shoot to get an accurate shot, and that you cant be moving to get an accurate shot.

Hopefully someone can tell me a way around this cause i find it really frustrating that i cant clear rooms with any ammount of accurate fire and have to move like a slug cause of the movement speed decrease when sighted in. Might i suggest a smaller movement penalty when sighted?
Celestial1
Posts: 1124
Joined: 2007-08-07 19:14

Re: Room Clearing

Post by Celestial1 »

Wait 5 seconds before going inside. If you walk for one second into the room, you still have 4 seconds of settle "stored" up.

Fire a lot. Accuracy is much of nothing in CQC.
Elem3nt0
Posts: 32
Joined: 2008-04-07 11:43

Re: Room Clearing

Post by Elem3nt0 »

Celestial1 wrote:Wait 5 seconds before going inside. If you walk for one second into the room, you still have 4 seconds of settle "stored" up.

Fire a lot. Accuracy is much of nothing in CQC.
Im not sure i understand. So if i were to get next to the doorway, wait 5 secs, then move in and sight my weapon, i will have seconds left of "settle"? i thought the 'settle" was removed once you started moving again. Should i remain in sighted mode before even entering the room? the whole reason i dont sight until im in the door way is because iw ant to get in there quick so the next man can rush in.
Classic example of:
The Quick, and the dead.

In a close quarters scenario like you laid out I would try to go in quick and hip shoot it, depending on the size of the room, spray and pray becomes the order of the half second.

You have to realize that the guy in that room is likely settled already, aiming with the sights, and behind some cover in the room, or on the ground where you wouldn't first see him.

Then while you walk in and take a second to look around the room, you have already stepped into his sights. Essentially, he has the draw on you by a second.

Best thing to do is toss a grenade.

Has anyone cleared rooms in PR like the Pros would on a SWAT team?
Im often afraid to throw a grenade into a room because i am afraid that once i step in view of the doorway to throw the grenade inside, that i will get shot from someone inside the building. This game doesnt let you "toss" grenades towards any other direction except the way you are looking. i could try bouncing it off of the doorway frame, but i feel like it wouldnt get far enough into the room.
ShockUnitBlack
Posts: 2100
Joined: 2010-01-27 20:59

Re: Room Clearing

Post by ShockUnitBlack »

1 - Get an iron/red dot sight-equiped player to attack - possonly switch to automatic. If one is not available, do not use your scope at all and definitely switch to automatic. (Side note - out of personal preferance, I never do the latter step ever, as I always both carry iron/red dot-sighted weapons and have once or twice have ran out of ammo in my clip in CQB, prompting me to be more conservative ammo-wise. Your call, although I still HIGHLY recommend auto with weapons using magnified optics.)

2 - Crouch to reduce silhouette - deviation doesn't matter.

3 - 'Nade the room, then immediately storm it OR "pie" it, then storm it. First method is preferable, although if the room's fairly large, option two might be better. Of course, all situation's demand different responses, that's simply my general guideline.

4 - Unless you're alone, have a squadmate either work with or be nearby enough to be able to respond to the possibility of your death - the last thing you want is for the enemy to relocate.

5 - Generally once you're in the target room, stay away from walls/other obstructions. You want the largest possible area to maneuver within. Also, move away from the immediate area around a doorway as quickly as possible - that's where the enemy has got their weapons trained.

6 - Excluding my one previous scenario, volume-of-fire is always more important than accuracy in CQB. Also, relocate as often as possible in CQB - you never want to be where th enemy expects you.
"I Want To Spend The Rest Of My Life With You Tonight."
lukeyu2005
Posts: 226
Joined: 2010-11-01 02:48

Re: Room Clearing

Post by lukeyu2005 »

People with Iron sights up front. officers pull out your pistols. Always be with your squad. When the bad guys inside shoot back get out. Secure all exits and wait. Wait for them to get bored and run out into your sights.
guru951
Posts: 316
Joined: 2010-09-10 10:41

Re: Room Clearing

Post by guru951 »

JDAM it. that will usually clear it. I find that clearing a room in PR usually leads to massive deaths. From a distance toss a nade. than rush inside with your guys. If you're stacking up on a door, ALWAYS make sure the rear dude is watching your 6. Many people fail at this part.
motherdear
Retired PR Developer
Posts: 2637
Joined: 2007-03-20 14:09

Re: Room Clearing

Post by motherdear »

Never ever try and clear a room alone if you can avoid it.

1) if you can PIE the room (go 2 m away from the door and walk slowly in a rotation around the door and you will be able to look into the room without exposing much silhuette)
2) have a guy with a iron/red dot ready to rush the room and have him cover the second guy while he nades the room.
3) the guy nading the room should either do this through the door, or more preferably through another window, which will distract the enemy in the room. Since you have already PIE'd the room or otherwise know where the enemy is, you rush the room as soon as the nade explodes. The enemy will be confused by the grenade, he might be hurt, he has blur, he might have moved due to the nade, and so has lost his deviation advantage. You now have every advantage in rushing the room.
4) with several guys in a room it becomes a lot more complex, but the only thing you can do is to nade the room a lot until they bleed to death. depending on the building type you might also be able to shoot them through the walls (buildings such as the ones on kokan are penetrable) and this is a huge advantage to any attackers.
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gazzthompson
Posts: 8012
Joined: 2007-01-12 19:05

Re: Room Clearing

Post by gazzthompson »

[R-DEV]motherdear wrote: 1) if you can PIE the room (go 2 m away from the door and walk slowly in a rotation around the door and you will be able to look into the room without exposing much silhuette)
.
this is great advice and i do it all the time, clears most of the room without entering it. also let someone with irons/red dot clear it, they will have a massive advantage.
dtacs
Posts: 5512
Joined: 2008-12-07 23:30

Re: Room Clearing

Post by dtacs »

Have the SAW go in holding down the button without scoping in, same works for the specialist.

The notion that someone would be watching an unbreached door waiting for people to come in is absurd.
shortie_10
Posts: 19
Joined: 2007-07-05 11:52

Re: Room Clearing

Post by shortie_10 »

Always throw a good few grenades in and never stand in the doorway where the enemy will have their

sights settled, try and get in fast this will make it hard for them to hit you if their focused on the doorway.
Jamaican
Posts: 184
Joined: 2007-05-27 21:04

Re: Room Clearing

Post by Jamaican »

I try throwing smoke in a room first if multiple enemys inside. Then grenades which they will unlikely see, then enter and shoot from the hip.
cyberzomby
Posts: 5336
Joined: 2007-04-03 07:12

Re: Room Clearing

Post by cyberzomby »

Skimmed the thread so this might have been said:

First do Motherdeer's situation on prepping the room for assault. When you are entering the room I learned from someone on these forums that you should always go to the corners. Person A takes the left corner, B takes the right. That way you wont be shooting each other and both have a nice field of fire to take down hostiles. Friendlys who are still outside can also use your doorway to shoot in to the room without you gettin in the way since you are in a corner.
Punkbuster
Posts: 879
Joined: 2008-10-24 23:12

Re: Room Clearing

Post by Punkbuster »

Put your weapon on Automatic and spray and pray on everything that moves...
I would suggest getting an Iron or Reflex sight gun.
In-game name: =[BF]= Rudy_PR
elerik
Posts: 43
Joined: 2010-10-07 06:13

Re: Room Clearing

Post by elerik »

There are severals rules for survive room clearing
Lots of them if you dont know if enemy inside. But now in this situation you know, right ?

- One rule is first granade after that rifle.
- Dont move inside by ussual entrance, try use everything what enemy couldnt susspect. In reall fight the doors are ussualy mined, stairs are ussualy mined. Use balcony, roofs, windows if its possible (in real fight use holes from blows, use hols in roofs, por make your own hole in wall by LAW or granade). In PR use what is possible.
- imagine where could you stay if you defence room. int hat corner, that, that, where are escape area ? where are stairs, pillars, boxis, tables, chairs. And your first shoot should be to this place without scooping. Learn fire without scope as long as you be able hit target at 15 m without problem.
- everytime when you in this small contact switch to burst or automatic fire mod
- if you have LAW (light antitank weapon) us it to clear room ! (argue - but enemy armor can came. answer - very possible you will not stay alive to that moment therefor if you can use your LAW use it) This is big mistake in PR. Use everything to cleare rooms or enemy position. You can reload weapons more offten than you think. This is SQleader responsibility ensure munition for your squad). Who say your squad cant move back to main and reload munition !

- If you dont hit enemy and you need reaload. Dont wait. Take knife and knife him. You will be surrprise how offten you will surprise enemy with it !
- Immedietly when you entrace room fire one burst to one corner. If you miss/hit make one step to side. Watch door or stairs entrance. Expect granade comming or another enemy. Still dont scope ! In room dont scope .. never !
- if you have AR ... dont move inside :-D

If you have AR to hand. tell him to fire to windows to surrpress enemy watch. Throw granade and fire throught windows if its possible.

- if enemy in upstairs. call help. You dont have chance against skill player. One granade from outside one from downstairs and move up. And still surrpress fire from outside.

WASTE AMMO !
you can reload, it is still better than life (ticket in PR)
Last edited by elerik on 2010-12-14 21:29, edited 2 times in total.
Reason: change one sentence
Wh33lman
Posts: 667
Joined: 2008-07-16 23:30

Re: Room Clearing

Post by Wh33lman »

have a buddy cover you, chuck a nade, and more in immediatly after it explodes. if you manage to kill one or two, great. if not, everyone is now suppressed and you have the upper hand. while theyre all trying to figure out what happened, your already inside and shooting. auto or burst help.

have friendly armor in range? even better! define a number of rounds to be shot before they stop and you enter.

shock and awe man, shock and awe.
Jigsaw
Posts: 4498
Joined: 2008-09-15 02:31

Re: Room Clearing

Post by Jigsaw »

Moved to Infantry Tactics.
http://www.youtube.com/watch?v=8CKjNcSUNt8
"I love the smell of napalm in the morning. You know, one time we had a hill bombed, for 12 hours. When it was all over, I walked up. We didn't find one of 'em, not one stinkin' dink body. The smell, you know that gasoline smell, the whole hill. Smelled like... victory. Someday this war's gonna end... "
Herbiie
Posts: 2022
Joined: 2009-08-24 11:21

Re: Room Clearing

Post by Herbiie »

If you know there's guys in there throw a grenade in. Then another.

If unsure, throw another in. Then run in firing everywhere.


Or...

Fart into the room - guarantee it'll be clear in seconds :D
BloodBane611
Posts: 6576
Joined: 2007-11-14 23:31

Re: Room Clearing

Post by BloodBane611 »

I like spamming grenades and hip shooting, the more explosives/bullets you put out the more likely you will win. Also, if the room/building has windows, have one person cover the door while another checks for enemy through the windows.
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Jaymz
Retired PR Developer
Posts: 9138
Joined: 2006-04-29 10:03

Re: Room Clearing

Post by Jaymz »

I find those Beirut buildings with the mirrored stairs setup to be the easiest to clear. Have one person going up each stairs and sync your movement with voice comm.

Unfortunately CQB is limited by what we can't do in BF2 (no free-aim, leaning, bracing, fragging without exposure etc) but there's still room for tactics. All of which would make it a much easier task to clear out the bunkers on Koselsk for example.
"Clear the battlefield and let me see, All the profit from our victory." - Greg Lake
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