I know this could be a lot to ask but can we get a good SP build going??!

Suggestions and feedback pertaining to Project Reality Single Player.
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osisulator
Posts: 8
Joined: 2010-01-01 21:26

I know this could be a lot to ask but can we get a good SP build going??!

Post by osisulator »

I remember back in pr .085 there were so many maps for both multiplayer and singleplayer, but ever since then sp maps have been lacking with even less maps than before. This is not to say that I don't appreciate the maps given and that they aren't great, but the amount of maps has tapered. PR gameplay is so good now and I know it is a multiplayer focused game but it is fun on a lot of occasions to play singleplayer mode, for me at least. I'm just asking for some way to get these amazing multiplayer maps into singleplayer since they are so good but I don't always want to play online. :lol:
Wakain
Posts: 1159
Joined: 2009-11-23 21:58

Re: I know this could be a lot to ask but can we get a good SP build going??!

Post by Wakain »

youse talking 'bout a singleplayer mappack?

scroll down and look for hans martin slayer's (H.M.S. R-dev) post, you might find it very interesting ;)
SANGUE-RUIM
Posts: 1390
Joined: 2009-04-26 12:37

Re: I know this could be a lot to ask but can we get a good SP build going??!

Post by SANGUE-RUIM »

miss the old sp maps 2... :cry:
osisulator
Posts: 8
Joined: 2010-01-01 21:26

Re: I know this could be a lot to ask but can we get a good SP build going??!

Post by osisulator »

Thanks Wakain, just read that. and sangue-ruim I feel your pain!
USMC scout sniper
Posts: 487
Joined: 2010-01-03 04:21

Re: I know this could be a lot to ask but can we get a good SP build going??!

Post by USMC scout sniper »

___sangue-ruim___ wrote:miss the old sp maps 2... :cry:

I feel your pain,too bro. I WANT FALLUJAH AND KORENGAL BACK!!!! WHAAAAAHHHH! :hissyfit:
HELL HAVE NO FURY LIKE ME WITH A M249 SAW PIP!
ballard_44
Retired PR Developer
Posts: 1204
Joined: 2007-05-30 22:47

Re: I know this could be a lot to ask but can we get a good SP build going??!

Post by ballard_44 »

Trust me, I feel all your pain.

But unfortunately, it's not that simple.

https://www.realitymod.com/forum/f318-2 ... shing.html
https://www.realitymod.com/forum/f318-2 ... ained.html

When current maps are updated, the current navmesh can become obsolete.
And as explained above, it's not a quick fix.

Also, some new maps will be regarded as un-meshable.
Just too hard to get a good, playable navmesh.

Finally, since SP/COOP was integrated into the main PR build, there's no more 'quick fix' and/or 'quick add-ons' type sh*t anymore.

So, we hear your pleas.
Will get out what we can, when it's completed and can be released.
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USMC scout sniper
Posts: 487
Joined: 2010-01-03 04:21

Re: I know this could be a lot to ask but can we get a good SP build going??!

Post by USMC scout sniper »

Thank you for explaining! ;)
HELL HAVE NO FURY LIKE ME WITH A M249 SAW PIP!
osisulator
Posts: 8
Joined: 2010-01-01 21:26

Re: I know this could be a lot to ask but can we get a good SP build going??!

Post by osisulator »

Thanks for the feedback that's clears a lot things up!
Hans Martin Slayer
Retired PR Developer
Posts: 4090
Joined: 2007-01-21 02:20

Re: I know this could be a lot to ask but can we get a good SP build going??!

Post by Hans Martin Slayer »

In addition to that, a quick teaser!!! 8)

Still have to collect decent screenies and need to be 100% clear that the maps we've got in the works are in good shape and bug-free.

I don't foresee any problems with those 2 though*:

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*Factions ect might not be the final layout.
Wakain
Posts: 1159
Joined: 2009-11-23 21:58

Re: I know this could be a lot to ask but can we get a good SP build going??!

Post by Wakain »

it might be me, but I don't recognize any of these maps :o
cool to see a little teaser, it's perhaps also the first time I see the canadian leo :p
strima
Retired PR Developer
Posts: 2205
Joined: 2007-02-10 15:04

Re: I know this could be a lot to ask but can we get a good SP build going??!

Post by strima »

but I don't recognize any of these maps
I do...
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Tim270
PR:BF2 Developer
Posts: 5165
Joined: 2009-02-28 20:05

Re: I know this could be a lot to ask but can we get a good SP build going??!

Post by Tim270 »

Mashtur city, Al Falujah region/Desert Storm and a BFSP/BF2Assult map?
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Outlawz7
Retired PR Developer
Posts: 17261
Joined: 2007-02-17 14:59

Re: I know this could be a lot to ask but can we get a good SP build going??!

Post by Outlawz7 »

No, last two is the same map, Op Black Hawk Down, a PRSP classic ;)
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DeltaFart
Posts: 2409
Joined: 2008-02-12 20:36

Re: I know this could be a lot to ask but can we get a good SP build going??!

Post by DeltaFart »

One seems familiar to me when I was testing


Still mad about losing my bot name :'(
Wakain
Posts: 1159
Joined: 2009-11-23 21:58

Re: I know this could be a lot to ask but can we get a good SP build going??!

Post by Wakain »

allright Strima, you're an endboss :p

I was thinking about both mashtuur and that blackhawk down map (thought it was from the bf2assault mod as well) but I didn't recognize the dam on mashtuur and blackhawk down seemd a bit unlikely.
already found them to have a lot of vbf2 buildings for recent pr maps :p

I'm curious how pr sp gameplay will work out on those maps, especially with those tanks and narrow alleys :)
Hans Martin Slayer
Retired PR Developer
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Re: I know this could be a lot to ask but can we get a good SP build going??!

Post by Hans Martin Slayer »

but I didn't recognize the dam on mashtuur
It's an extended version Ballard created. It's awesome!! :-P
Wakain
Posts: 1159
Joined: 2009-11-23 21:58

Re: I know this could be a lot to ask but can we get a good SP build going??!

Post by Wakain »

'[R-DEV wrote:Hans Martin Slayer;1526687']It's an extended version Ballard created. It's awesome!! :-P
that truly does sound nice 8)
ballard_44
Retired PR Developer
Posts: 1204
Joined: 2007-05-30 22:47

Re: I know this could be a lot to ask but can we get a good SP build going??!

Post by ballard_44 »

'[R-DEV wrote:Hans Martin Slayer;1526687']It's awesome!! :-P
lol...sounds like a good place for a POWER CHORD to be added!!!!!!!
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ubermensche
Posts: 264
Joined: 2010-12-09 03:12

Re: I know this could be a lot to ask but can we get a good SP build going??!

Post by ubermensche »

[R-DEV]Hans Martin Slayer wrote:*Factions ect might not be the final layout.
Doesn't mean you can't tweak 'em yourself ;)
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