Exactly 3000 tris currently.
Without further ado, the real HK69A1:
![Image](http://weapon.ge/images/285_2.jpg)
And my attempt.
![Image](http://img823.imageshack.us/img823/7804/hk6940mmprettyrender.png)
Wireframes:
![Image](http://img337.imageshack.us/img337/9448/hk6910.png)
![Image](http://img232.imageshack.us/img232/8667/hk6908.png)
![Image](http://img524.imageshack.us/img524/4792/hk6902.png)
![Image](http://img641.imageshack.us/img641/21/hk6907.png)
Any feedback would be definitely appreciated.
And another "Thanks" for constructive critism, as I said in OP, it's definitely appreciated.Tim270 wrote:
1.) Looks like you were going to cut a hole in here (looking at the ref)? That or those edges can be got rid of imo
Yeah, not sure what were I doing, I'll probably cut the hole there.
2.) might be worth removing these edges also as it will rarely be seen from 1p (Maybe only in deploy anim) and not worth it on the 3p.
True. I'll most likely fix the knub for sling too, since it looks awful.
3) Make the inside of the barrel a cone to save tris (You might have already..)
I don't think it can be made a cone, since the grenade is placed from the other end and the barrel can be looked through.![]()
Nice model though, would love to see this with the functional GL sights
Thanks, the functional GL sights are the thing I scare the most, since I'm thinking of animating it too.