I love the smell of 128 players in the morning... it smells like... epic awesomeness.
First of all, the server was really stable, I didn't notice any difference from a regular PR public server when it comes down to lag and ping.
My impressions... God it's full of stars.
Lots and lots of troops, lots and lots of vehicles, freakin battle is on! I started one round as a squad leader, and I said: "Ok guys, we need: a medic, LMG, marksman, grenadier, LAT, rifleman specialist... and two riflemen." At that point I thought to myself 'Can't believe this is happening!'.
When in the game you feel like being on a front line - most of the time you got no idea what's going on, getting few tips on the situation from some guys on mumble... Parts of different squads everywhere, trying to find out what to do, and where the heck is the enemy shooting from???
At Kashaan Desert I made it to SL and Officer kit, somehow I summoned crates on the hill half way from N Bunkers to N Village, and I picked up my binocs to spot for enemy movement (we seriously lacked any info on enemy forces, enemy tanks where killing 10 clueless guys with single HE shell). So I stared at the complex and I did spot enemies... dozens of them... on a full scale attack through-out the whole complex. Had no idea what to spot, there were so many of them.
NOW, IS IT PLAYABLE?
Yes, but it is frustrating for a vet player... waiting for this day for a long time, only to see teamwork falling apart all over the place. If I would have to compare 128p server to others, I would give it like... 2/10.
It felt as bad as some of the worse full 64 servers on a 4km map, but this time your problems have doubled.
Of course, as any PR addict, I see all these problems as very interesting challenges that we'll play with in the years to come.
IMPACT ON THE GAME
The most important things on a mass server:
1. skilled squad leaders
2. logistics
3. transports
Problem with the 1st (squad leaders) is, there are only 9 slots. And they're filled with players. To gain SL position, you need to *somehow* persuade your squad members to leave/rejoin, get elected as a SL by guys recognizing you as a good SL, or get SL spot by pure luck.
Logistic trucks... the horror... With 64 guys spawning in the main, with 10 new guys in the team, logy will not be left in the main. Getting logy truck is not an easy task.
I did transport in an APC on three maps, Wanda Shan, Quinling and Yamalia. As soon as you get one squad to the front line, you go back and pick another squad from the main. By the time you go back, there is again another squad in the main.
This transport/logy problem is easily explainable by the fact we had one to none FOB at a given time on the 4km map, even thou it takes about 4 secs for 8 guys to shovel the FOB.
OVER ALL
Massive numbers are definitely the way to go. The server runs stable, it would probably work with 200+ players. Few "minor" things to be fixed... Number of seats per vehicle, new map load-outs, etc.
The thing I liked the most is, in 128p battle, you can feel the need for a squad leader more then ever.His life on the 128p battlefield worths gold. The main reason for the chaos we faced yesterday, we lacked good squad leaders.